172 Water Taxi

Does anyone have any tips for taxiing the new 172 on water with floats? I just can’t get it to turn!

Thanks!

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I’m able to steer with the standard rudder controls… doesn’t work for you?

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No it is so sluggish to turn, feels like the Titanic! I’m just coming up to the waterdrome in Whistler so I’ll have another go

It is slightly sluggish but I would expect that on water. I’m not having any trouble navigating on water - just account for a larger turning radius.

Maybe upload a video so I can see if it’s different? I’ll try one as well.

I’ll see what I can do. I loaded in in the docks in Vancouver but I couldn’t get out of them, had to keep slewing back and then turning again, a bit like doing a 10 - point turn in a driving test…

Yeah even at low speed with the water rudders down the turning circle brought to mind some ocean liner comparisons for me as well, although I was going to go with the Queen Mary.

I’ll try that and let you know in a bit

The problem is the water rudders don’t do anything at all.

They are Ctrl-w by default, they do deploy into the water, but they have no effect on it. So you’re only turning based on your aerodynamic rudder, thus it doesn’t turn well.

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Great… Did they not get tested?

If true, that sucks.

People were able to mod “invisible” but functional water rudders onto planes that don’t have them in real life like the OzX Goose redux to compensate for steering with differential thrust not really working in the sim, so maybe somebody can mod in water rudders that actually do something for the 172.

Beats me, 20 years ago MSFS had water rudders, but today its not a thing I guess. :eyes:

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This is really pathetic! I thought that at last they would implement water rudders…Oh dear. I believe they are providing a Cessna with floats but I’ve been downloading the update for 25 hours and only just half way. Did we pay for this masocism?

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If it’s not one thing it’s another. We’ll get there eventually!

Soooo frustrating!

The huge regression in the quality of seaplane ops compared to where we were even in FS2002/2004 is in all honesty my biggest complain with FS2020.

They added wake effects and several hundred water runways in SU5 so that’s undeniable progress but we still have a long way to go.

How did they put in water effects without realising you can’t turn…?

As long as the altimeter is broken I think water is probably a low priority… Altimeters were important 20 years ago too, but today we don’t need those to be accurate, you know, sea-level plus or minus 100 feet will be just fine. If you want accuracy you can just fly on ISO standard days, no, really, thats how we do it in the real world… :man_facepalming:

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This is also one of my pet complaints. The Icon is programmed very cleverly to spin on its own axis at idle throttle. I asked a developer if he could not copy this idea and I was told to be patient and that this was on the way. Obviously not. Very disappointed.

Going to try the XCUB amphibian from Bush League Legends instead, I don’t know if the rudder thing is aircraft specific or will affect all floats? Maybe the BLL guys will have found a work around.

If you look at the plane from the outside, it does have water rudders and there is no switch, like on some other planes, to enable the water rudders.

When I use my rudder pedals, I do see the water rudders move. Just getting ready to go for a flight and land in the Florida intercoastal waterway and see how it handles.

I have flown other amphibious planes, and they are somewhat sluggish in the water.

Update: I flew and landed and took off from the water. The plane rudder control feels fine to me in the water.

If you look at the water rudders, most of it is above the water, so you do have to give enough throttle to get them into the water so they will perform better. You do need a little bit of nose up attitude.