Yes, I suppose my “problem” with MSFS, in general, is that there’s too much choice of what to do next, so maybe narrowing that down a bit, with a specialist company might not be a bad idea.
Thereafter, as and when I get bored of that, I suppose I could start another business to concentrate on another type of flying?
Is there any way to backup your progress locally, or is everything stored in the cloud?
Don’t want to spend to much time on my career to see it gone in some server glitch…
Freelance lets you access the higher difficulty tier missions earlier on. If you were put in a 100% responsibility role like you are in Company, you would not be able to fly the more advanced missions until WAYYY later on.
No rent, no fuel, no fees. Freelance makes less money, but also doesn’t require any investment on your part and lets you play skycrane missions without having earned 34MS
If you go in specialization, it will tell you the requirement to unlock a specific type of activities. I know the game doesn’t really explain that to you.
If the description of the mission does not appear to agree with the route on the map, then you can either select another mission or, if that isn’t an option, you can use the Alt&N skip function to shorten the mission.
I had a mission that should have been around 7nm, but was well over 3,000nm, and in a C172, that would have been slow and probably ended up with me getting wet, if I’d tried. Alt&N got me from initially getting to cruise to the sightseeing point and then back again, without needing to actually fly it. More importantly the fuel wasn’t burned during the skip process.
It looked like an error in the setup of the mission, but it was more of a pain for me, as it was the only choice I had for my very first mission after my PPL.
A few niggles with career mode missions: 1) Many CTD’s halfway through, 2) cant dial turbulence back - its too high, 3) Beaver missions instantly deduct points as they start with flaps at first notch, and even though you’re stationary or taxiing at 5 mph you get a warning.
You need to skip the climb once you get past 1000ft, then drop the skydivers, and sideslip at maximum speed while diving down to the airport and landing. Not even joking that is the only way. And even with doing that you only get 75% points for time.
This bit of AWESOMNESS got those blasted 3rd party airports out of my install and I just completed my CPL with flying colors. I love the sense of accomplishment on both fronts!
Because “fuel costs money”, the game expects you to break every aviation rule and climb nearly vertical, and descend straight down to final on those skydiving missions.
Crashing definitely adds lots of damage to the specific components that you damaged. My left wing clipped a clumsily generated hangar while taxiing and “crashed” me. I got no penalties except the damage (proportionate to the incident) to components on the left wing of my 172 (flaps and aileron).
However, regarding penalties, the financial and reputation hit from a poorly flown job are pretty sobering. You can lose enough reputation to get demoted one letter rank or end up incurring thousands in repair costs if you land too hard, push the aircraft beyond its operational limits etc.
It really puts the fear in you and doesn’t just let you cowboy every mission.
That’s actually not entirely unrealistic. At a lot of skydiving ops, the jump plane will beat the last jumpers to the ground. 5000 fpm to get down isn’t unheard of with some planes, especially turbines like Twotters, PC-6 (that can beta in the air), etc.