2024 Career Mode

When you’re simming, but hear your name being shouted from the other room:

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I think amount of time spent in career before ability to fight fires is appropriate, however I think more (all?) of time should have been spent doing training and being taught about various plane aspects.

When I did my first firefighting mission I felt both over-experienced and under-prepared - what do all the buttons on my fire plane do? How are you putting me in a plane asking me to fight the fires without telling me about them first?

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exactly ..

PL is nothing new in MSsims
the only ingredient they added is grind .. less would have been more here
(but I’m only level 9… maybe there’s a surprise coming)

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Hhahahhahahahaha im.sorry but stand you this career mod IS a ■■■■

it takes at least 1500 hours of logged flight time to be eligible for an Airline Transport Pilot License in the United States.

You also need:
A PPL
Instrument Rating
A commercial Pilot License
A Multi-Engine rating
In addition to passing medical and age requirements
It’s about 5 years between your discovery flight and being able to fly 737s and a320s. Until then you’ll be pounding pavement looking for anything that’ll get you up in the air and maybe paid for it. Take your friends up for a joyride, give someone a discovery flight, take grandmas cursed porcelain miniatures to Nowhere, Kansas.

Do you have your Commercial in game? Do you have any other certifications? Look at the specializations page are you fulfilling the requirement to unlock additional mission types? I’m doing charters in a Bonanza so its not all just flying around a random town…

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Because I feel I have to quantify everything I say on the Internet, this is me ^ being sarcastic.

I do not find the Career Mode boring, nor do I find flying airplanes, talking about airplanes, reading about airplanes, dreaming of airplanes, working on airplanes, or running outside and looking up at the underside of an airplane, in any way, boring.

:slight_smile:

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I just started career mode for the third time (two prior crashes made me restart). Now I have completed commercial liscense only to find that I have ZERO available missions.

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See, now that isn’t a function of boring, that is a bug or failed design function.

I’d be glad to see the C172. I’m wading in DHC-2…

Aerial advertisement was hard. Very tedious and persnickety boss.

Lots of good points here.

Career mode is kinda boring because that’s kind of what the grind of a job can be. Just like in the real world, when you’re advancing up the ladder, it can be exciting, fun, and interesting. But then you plateau and settle in. What keeps it interesting at that point? Human interaction? Geeking out over techy things? Enjoying the scenery? Accruing real money? Just doing work? People find happiness through those and all sorts of things.

As some have said, the current iteration of the sim lacks intrapersonal human interaction, despite the uncanny valley best-efforts of the AI characters. There is no interconnected economy at this time, and the solo campaign nature and lack of freedom and variability in career mode can get old. And of course, there are still a ton of bugs that frustrate and limit career mode immensely. Sure, there’s an element of risk to the game now, but the real-world risks are definitely way more of a thrill. So we can only get so much before it becomes the same-old, same-old.

In the end - it is a bit of what you make it. Sometimes planning everything manually, making good simunautical decisions, and executing the plan well while enjoying the scenery is reward enough. That’s what’s doing it for me at this time. But I get that some folks are wanting more.

Remember, this sim was rushed out, incomplete. I think there will be more to it eventually. And they are listening. If we have some good ideas and can express them well enough to garner enough votes, we might see more of that.

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There’s a few things that would make the career more interesting for certain company types (most of them are already implemented in NeoFly):

  • Be able to fly owned planes without having a mission within the career mode. So you can manually fly it to a mission start or do a free flight with the added depth of having to pay for the costs and treat the aircraft well.

  • Have all sorts of missions on airports so you can choose what you do from the airport you are at. If you have a tour company you might take a flightseeing mission from there, a photography one or a first flight for example. If you have a cargo company you can choose from different cargo missions. Having to teleport each time really takes away the feeling of persistency.

  • When you have a cargo company you should be able to buy goods at one location and sell them at another.

  • Have missions with multiple stages, like drop off cargo at two different airports.

  • Have a freelance company type that allows you to take on more varying mission types from airports where you travel to.

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I was literally just going to post about NeoFly, which I’ve been using in FS 2020 for a couple years. So, yeah… what you said. :laughing:

EDIT: I will mention that NeoFly is also very grind-y though, and you have to put in a lot of time to be able to afford anything really good, like a TBM or a biz jet. The aircraft prices are close to real-world prices. It took me many long hours just to get a used MD 500E. (The Cowan Simulations addon helo.)

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I really think all missions should be flyable in real time weather too, not just a selection. It will be up to the pilot to decide whether it is wise to fly it. Sure you can go on a flightseeing mission in thick fog, but you will get complaints / a very bad rating.

@Scarmax68 Yes, it was a bit too grindy to my liking too. But maybe they can let you choose between several multipliers when starting a career.

  • Cakewalk (Costs x0.1 - Profits x 10)
  • Casual (Costs x 0.3 - Profits x 3)
  • Moderate (Costs x 0.6 - Profits x 6)
  • Realistic (No multipliers active, real world prices and costs)
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BTW, I am very much looking forward to the shift in how people perceive weather risks when we go into the spring and summer. It’s going to go from high wind, IFR, and icing conditions, to density altitude real quick. I’m just waiting for the hundreds of “why won’t my airplane climb?!?!” posts.

I just hope they get some better depticion and consequences of thunderstorms. That becomes the other major player, at least in the US.

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I didn’t find the grind to go from a C170 to a Skymaster to the C310R all that horrible.

Of course, taking on a loan(s) is pretty much necessary if you want to move the process more quickly.

Also, I love GA and smallish aircraft, so I’m in zero hurry to be flying a large airliner.

NeoFly has been captivating my attention all week in 2020 after an extended break from it.

I really want to see how they improve/evolve Career Mode.

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I think lack of aircraft variety (and again, all the dang bugs in the ones we do have) and the ability to select our own aircraft for the missions is a big drag on career mode right now.

Part of the attraction when I used to use FSE was figuring out the most appropriate aircraft for a mission. Give me the airport pair and the payload and let me decide which aircraft is best suited (including the effect of terrain, weather, etc).

There were giant spreadsheets devoted to figuring out the economics of it all. Right now we’re very locked-in and that doesn’t help.

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Ah yes, loans are a great addition to the career too!

I think that NeoFly combined with the more visual and functional additions in the career mode of MSFS2024 will be very very cool.

Would also be nice if they just remove the cut scenes and let them take place in the world while you are in walking mode or already in the cockpit. Adds more to the immersion from my pov.

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Climbing the ladder analogy makes sense. But it breaks apart the moment you realise you are already on top of the ladder just by choosing free flight. There is no ranking to even compare if you are high/low on the ladder compared to other players.

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Then don’t fly career-mode.