30hz is all you need...guide and video

To start off, here is mine locked at 30fps.

A320 @ Manhattan in 4K Ultra

And here is a short tutorial you guys can try.

First of all, for this to work you need to look at your monitor’s display settings and see if your refresh rate can be changed to 30hz. If you can then don’t do anything yet and continue below:

STEP 1:

Open the simulator and on the settings and turn developer mode ON. And FPS counter ON.(External FPS counters will not be as accurate so don’t use those)

On the graphic settings follow this: (yes, this is just the initial setting that should work for most PC’s)

Resolution - whatever your native monitor resolution is
Vsync - Off
Render scaling - 100
Buildings - med
Trees - med
Grass - med
Antialiasing- TAA
TLoD - 100
OLoD - 100
Clouds - Ultra
Water - low
Ambient Occlusion - high
Anisotropic / TSS - 4x ; 4x4
Tex synthesis - low
Texture resolution - ultra
Shad maps - 2048
Terr shad - 1024
Lens f - on
Bloom - on
Light shafts - low
Windshield eff - ultra
Contact shadows - low
Reflect - high
Depth of field - high
Lens correction - off
Motion blur - off

Traffic sliders at 50

STEP 2:

Now load a flight at KLAX in the A320 at Gate 55. Clear skies. 12:00pm. AI traffic OFF

STEP 3:

Once loaded, connect to external power then slowly pan around the cockpit to load the textures. Then go to exterior view and slowly pan around the plane 360 degrees 3 times to load the scenery.

STEP 4:

Now go back in the cockpit on the default pilot view by pressing “F”

STEP 5: Slowly pan around and look out the windows while observing the FPS counter and see if you’re MAINTAINING 28 and above (very important so don’t cheat yourself).

If yes, then go to STEP 6.

If no, then tweak your graphic settings and come back to the cockpit every adjustment until you can MAINTAIN 28 and above. Start by lowering Ambient Occlusion / then clouds / then Object LOD / then render scaling.

STEP 6:

If you are getting between 28-35 fps, go to STEP 7.

If you are getting more than 35fps, you can now adjust your settings higher starting with buildings then the Anisotropic / TSS then LOD sliders until you can MAINTAIN 28-35FPS while panning around.

STEP 7:

Go to settings, set Vsync - ON @ 60. Then turn off the developer mode then exit the sim.

STEP 8:

Now on the desktop open your display settings and change the monitor refresh rate to 30hz and click apply. Monitor will flicker for a bit. Confirm that you want to “KEEP” the settings. Then restart your computer.

STEP 9:

Open your display settings and confirm you are at 30hz.

STEP 10:

Open the sim and load the flight I described above and pan around the cockpit and exterior. At this point your movement should be smooth. If not, then turn on the fps counter again and start STEP 5. ADJUST UNTIL YOU CAN MAINTAIN 28+ fps while panning.

If you have done everything correctly you should now be able to hop on any plane at most airports (except KJFK and LFPG) and have a smoother flight.

This guide is just half of what it takes. The other half is optimizing windows and programs to be efficient.

I am currently writing a full guide including the Windows installation/optimization part which I will post on a different thread.

14 Likes

The lag in the mouse at 30hz its horrible.
So to avoid it, I’m using this program that I can turn 30hz or 60hz with those hotkeys.
When using windows with the MSFS on background (long cruise etc) wile doing other stuff, I switch it to 60hz, when approaching to land, hotkey again and 30hz to smoothness.
PS: Not all monitors support 30hz. (recently I changed my old 60hz for this Ultrawide LG panel to be able to reach 30hz. (29W600K)

image

Use frame limiter at 30 or 1/2 of refresh rate on RTSS never was an option. A lot of stutters and lags. 30hz its the only option that worked for me.

i5-9600k and 1660 Super.

you can see my results at youtube.com/fsprimo

1 Like

Umm will try this tonight. Even though I’m not going to like the lag of the cursor.

Good advice to keep 30 fps, but as far as vsync goes, when you are finally done I’d recommend turning it off in the game, but on in the video drivers. I know that the nVidia control panel has per-game settings, and I imagine the same is true for AMD.

In the case of nVidia, I’d recommend Adaptive, and if you’re trying to force 30 fps on a 60 Hz monitor, use Adaptive (half refresh rate).

If you have G-sync or Freesync, then leave vsync set to on in the drivers.

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Should we leave the monitor on 60hz or change it like OP states, to 30hz?

If you have an nVidia video card, leave it at 60 and set it to Adaptive (half refresh rate).

If you have AMD, then I don’t know if it has a similar option.

If you can’t set it to half refresh rate and it’s bouncing between 60 and 30, then look to see if it supports 30 Hz.

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FS2020 does not seem to run true fullscreen like fsx so 1/2 refresh rate does not do much on the nvidia panel. I switch to 30hz before playing and back to 60hz when done.

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Yep, I tried Adaptive NCP few weeks ago and no, you can’t with MSFS… When playing on monitor I only set a 60fps limiter in NCP and no vsync in game as it’s have weird result. No tearing, smooth.

Nice post. Thank you very much.

Monitor at 30Hz is no solution, all above when you run 4K. The mouse will lag extremely, not usable. Maybe in 2k.

Are you using a wireless mouse?

No… but if you move a cursor over a 40 inches screen with 3840x2160 pixel at 30Hz it can‘t do anything but lag.

Sorry you’re experiencing that. I use a 65” tv and I experience microstutter lags on the mouse but its consistent so the mouse feels slow but not stopping. Maybe using the trackIR also helps because I don’t need to move the mouse as much.

It doesn‘t stop, maybe I was unclear. The arrow just accelerates slowly, even with mouse acceleration turned off, then moves very slow behine the movement of my mouse and if I stop my mouse the arrow will complete what the mouse did and will break down to a stop. It does this completely smoothly using all the pixels it would if it was in synchro with my mouse but it just lags behind. Like my mouse was a sportscar doing a race against a bus with a very smooth driver.

I suppose this can be compensated so the arrow will leave out some pixels or frames or whatever, but then it will flicker.

I use Gsync in combinaton with Vsync in Nvidia panel and cap frames at 30 with Riva Tuner, works great, smooth as a babys a…

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Do you find it better to cap frames with Riva rather than with Nvidia ctrl panel? Or is the result/smoothness the same?

I don’t think it is any difference, but I can change it on the fly and monitor fps and all other stuff if I want with RT.

Changing on the fly would be useful. I’ll give it a try!