Hello, due to what happened yesterday, I feel that I have to try to convey my message and get it to Jörg Neumann if possible.
To start with, deciding everything on streaming seems like a mistake to me, there are many people who either have irregular connections or in my case a good internet line but a physical limitation of the house that forces me to be connected by wifi and the stability of said connection is irregular due to there being walls between my console and the router.
I like your product, but the need to require a constant connection and streaming of everything stable and very fast is unfeasible for me.
Yesterday I asked for a refund, in fact I already have it back in my account, but if you decide to do what I am going to propose, I will gladly buy it again.
An offline patch like 2020 that includes as a base and in order of priority:
Access to the game without internet;
Offline world (even if it looks horrible);
Free flight;
All planes;
Navigation charts;
Career mode;
Activities;
Challenge League;
World Photographer.
I understand that certain modes would be very limited by the offline patch but I am willing to accept it and if it takes up an extra 80gb (for example) it is acceptable for me, but also as a preservation of the game, peace of mind for the client that in case of internet failure they can continue playing or even in a server saturation they can play, limited, but they can play without queuing.
Please, please consider it and I am sure I am not the only one who thinks the same, if you do we will be here with our wallets.
I second this, give us the ability to install most of the stuff locally as with MSFS2020, for people like me, with a poor internet connection, this becomes a loading time simulator, wich is a real shame because once it’s loaded, this new sim is truly amazing.
Giving us options is all we ask, the game being cloud based is an great idea seeing the amount of data that we would need to store otherwise, but planes, missions and such should definitly be downloadable if we have the storage space, to save us time and give us the ability to organize ourselves to play when we can, instead of having to wait so long on loading screens.
I don’t mind waiting 20 hours to download all I need, so that I can fly seamlessly afterwards.
The issue is the server has been under heavy load and its clearly not intended behaviour, instead of asking them to change fundamentally how the game operates which could take months, I feel like we should at least wait a few days to see how the streaming works under normal conditions.
During the tech alpha there was basically no issues at all with loading or streaming data. That said I do think an option to locally download streamed data would be great in scenarios when the servers are offline or if you are travelling on low bandwidth connections, always online is a trend in the gaming space which can be annoying.
Change the way the game works? Not at all, it’s about giving the player options to play according to their needs, if they want to stream everything, great, if they have regular internet, the offline patch, if someone wants to stream everything and have the offline patch too, great.
Agreed. And also, get rid of the need to do a full tedious and boring aircraft walk-around before you can even enter the plane. Its a horrible restrictive nonsense.
The problem is that if the server fails, we can’t access the game, so we can’t download things locally either, but that wouldn’t solve the problem either, we need an external offline patch that doesn’t require “entering” the game.
The 2020 offline patch is 60gb, which doesn’t require internet at all or dynamic cache, you can fly anywhere in the world without internet.
I agree. We need the option to download everything and use only map streaming, like in 2020.
I do vastly prefer to use 200GB or even half a terabyte of my SSD (my current MSFS2020 and DCS installed versions are about 600GB each one), than rely on an infrastructure that could work or not.
I understand that playing without internet is a very bad landscape, but at least I can play, as it is now in 2024, you simply cannot play, you have to queue as if it were a supermarket or you simply have a digital paperweight of 80-219€
And if they give me the choice between not being able to play or playing with a bad terrain, I choose the second option.
Even for those with fast internet, it’s still a loading simulator. I can’t believe nearly 24 hours after launch, the game is still in a non-working state.
Graphics worse than 2020 with strange shapes and block airports
No sound on a lot of aircraft
Slow load times
Hotas one controls are all over the place and so is the mouse you need to use a proper Xbox controller to move about the cock pit
Weather is wrong and so are a lot of taxi ways
AI ATC is still very much pointless
Half the planes functions do not work
No marketplace and no way to install or deleted current addons from 3rd party devs that have been brought over from 2020 (without asking me if I want them brought over).
This version of the MSFS is about 3 to 6 months from being finished to a state that it should pass QC.
Asobo and Xbox game studios really need to pull this from the stores, offer those who brought any version of this disaster there money back or £50 to use on the marketplace when it goes live and all problems are fixed.
What is frustrating is the tech alpha felt the same and we who commented were assured it “wasn’t the final version” and other head-in-the-sand comments of denial.
I’m stunned there wasn’t a period set aside for developmental feedback and time set aside to implement changes from said feedback.
They shouldn’t have stuck the 2024 on the name, so they wouldn’t have been beholden to launching it in 2024.
Now, we paid to do this “live” and with no assurances any of it will be implemented.
…a scroll bar to access the ATC window’s choices… who on Earth thought that was a good idea?