A Message From a 30+ Year Flight Sim Veteran: Let’s Talk About What’s Right With MSFS2024

I’ve been part of this hobby for more than three decades. I’ve flown on everything from 8‑bit Spectrums to 16‑bit machines, the C64, the Amiga, and eventually the first 386 I ever built myself. I’ve watched flight simulation evolve from Bruce Artwick’s wireframe landscapes to the fully streamed, physically simulated planet we have today. And after all that time, I want to offer a perspective that seems to be missing from the conversation lately.

There’s a lot of talk about “what’s wrong with Flight Sim.”
But almost no one is talking about what’s right.

And what’s right with MSFS2024 is nothing short of astonishing.

The Technical Achievement We’re Standing On

People underestimate the sheer engineering complexity behind MSFS2024. This isn’t just a game. It’s a global simulation platform that merges:

  • A full‑planet terrain and photogrammetry renderer

  • A real‑time atmospheric simulation

  • A fluid dynamics engine for aircraft

  • A worldwide multiplayer environment

  • A live data ingestion system for weather, traffic, and navigation

  • A modular avionics framework

  • A third‑party ecosystem with thousands of add‑ons

  • A physics engine running at high frequency

  • A streaming architecture that pulls terabytes of data seamlessly

All of this is happening simultaneously, in real time, on consumer hardware.

As someone who understands programming and has watched this industry grow from its infancy, I can say with absolute certainty:
The fact that MSFS2024 works at all is a miracle of modern software engineering.
The fact that it works this well is a triumph.

Sim Update 4: A Turning Point

SU4 didn’t just improve performance — it transformed the experience.
The frame‑time stability, the CPU/GPU balance, the threading improvements… it feels like someone handed me a new PC. The sim is smoother, more responsive, and more alive than ever.

This is the kind of leap that only comes from a team deeply committed to pushing boundaries. And they deserve recognition for it.

The Developers Deserve More Credit Than They Get

I’ve seen a lot of negativity on the forums. Some of it is fair — bugs happen, regressions happen, and feedback is essential. But the constant drumbeat of complaints often ignores the reality:

  • This is one of the most complex consumer software products ever created.

  • Every update is a balancing act between performance, realism, compatibility, and innovation.

  • Even tiny changes can ripple through the ecosystem in unpredictable ways.

  • The dev team is working on a living, evolving platform — not a static product.

I’ve been in this hobby long enough to remember when a “major update” meant a new set of 256‑color textures or a slightly improved ATC voice. Today we’re getting global weather systems, CFD improvements, avionics overhauls, and performance boosts that would’ve been unimaginable 20 years ago.

The team behind MSFS2024 is doing extraordinary work, and they rarely get the appreciation they deserve.

We Are Living in the Golden Age of Flight Simulation

I’ve flown every generation of sim since the beginning. I’ve watched the evolution from simple polygons to complex ecosystems. And I can say, without hesitation:

MSFS2024 is the holy grail we dreamed of in the 80s and 90s.

We have:

  • A living world

  • Realistic aircraft

  • A thriving third‑party ecosystem

  • A platform that keeps improving

  • A community that spans the globe

Yes, there are issues. Yes, things break. Yes, patches are needed.
But the big picture is breathtaking.

A Call for Balance

This isn’t a plea to stop reporting bugs or stop giving feedback.
It’s a reminder that constructive criticism and appreciation can coexist.

Let’s acknowledge the problems — but let’s also celebrate the achievements.
Let’s remember how far we’ve come.
Let’s appreciate the developers who are building something no one else has ever attempted at this scale.

Because after 30+ years of flight simming, I can tell you this:

We are flying in a world that would have been pure science fiction when this hobby began.
And I, for one, am grateful.

Thank you for reading,

Darkstar (Cal)

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“Same” isn’t 10 characters by itself, but…. same.

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I am not as long in the hobby as you (but still since MSFS 4.0 :grin: ) and I am in the IT development industry and I can say, you have nailed the situation!

MSFS 2024 is a magnificent piece of SW. I am also always a bit sad, when the developers get dunked and their work is beeing compared to an average game. Alot of people don’t get, that even an extremly complex competitve online RPG with numerous gameplay systems, isn’t even close to the complexy of the sim. For MSFS 2024, we are talking about enterprise level SW complexity and not game complexity. Heck, the systems simulation of some of the default airliners (I am not even talkaing about 3rd party addons), or even the G1000/G3000 simulations itself are far more complex as any average game.

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I have been around a similar length of time and wholeheartedly agree with the sentiments expressed.

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Bravo.

Mathijs Kok
PMDG

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Hi @DarkstarIE

Thank you for your incredibly detailed, thought out, and constructed post. It’s great to hear that you feel the recent release of Sim Update 4 was a turning point for the sim. Lots of hard work continues behind the scenes with the goal to improve player experience no matter their platform, experience level, or aircraft preferences. We’re really excited for all that is in store for the Microsoft Flight Simulator community in 2026!

Wishing you a Happy Holidays,
The MSFS Community Team

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I share all the sentiments. I’d just like to point out that there is a ton of positive feedback about the sim on this forum, so lets not overlook that. Just one example with thousands of posts about folks enjoying the simulator: https://forums.flightsimulator.com/t/what-did-you-do-in-msfs-today-part-3

The other thing I’d like to point out is that criticism that isn’t sugar coated and bitter complaints make this a better simulator, because it’s that relentless din of noise on here that drives the development direction of the sim. The actual developers don’t need our praise. I don’t even think they’re allowed to participate here. They need Microsoft’s financial support and our feedback and what needs work.

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Agreed. I think a lot of negative feedback is the result of management and marketing setting expectations way too far ahead of development - and I think/hope that department has been reined in a bit. That put a lot of unfair pressure on first and third party developers. A marathon year of fixes - congratulations and thanks to Asobo and all developers are in order.

Reminds me of a funny interview with Louis CK on Conan O’Brien, dubbed ‘Everything’s amazing - and nobody is happy’, talking about the marvel of modern flight.

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This fascinates me as a developer who has worked on corporate projects that used Direct3D gaming like graphics.

Just as an example, and yes I know this is probably an extreme outlier, and yeah it’s not out yet, but do you think GTA6 will be a more or less complex video game than Flight Simulator 2024? I think a large chunk of the users here wouldn’t hesitate to say of course Flight Simulator is more complex. It’s got the whole world and complex systems. GTA6 is just a silly video game after all. And yet it probably also has a $1-$2 billion dollar budget and possibly FIFTY TIMES the number of developers. It wouldn’t surprise me at all if GTA6 were vastly more complex than Flight Simulator when talking about things like a living, dynamic world, even if Flight Simulator’s map is larger. But it wouldn’t surprise me if the codebase for all GTA6’s “systems” were also substantially larger. Of course they would be. They have vastly more resources to work with.

I think it’s fair to compare this title to other games with similar developer resources and budgets. I think folks probably underestimate how advanced modern gaming has become since it evolved from passion projects in somebody’s garage to a hundred billion dollar industry. Or they are willing to cut this software more slack simply because it’s in a different genre than other games. It’s software and it’s an entertainment title. The focus is just on different parts.

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100% agree. I love this Sim and use it every day. Congrats to the Devs for all the hard work, well done Microsoft and Asobo. Gotta go, I’m off to Fresno in a minute..

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Well said. I’ve tried to explain this to people, even going back to the earliest days of MSFS 2020, but you’ve done it far more eloquently than I. As Mr. Kok said, bravo. And happy holidays to everyone.

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Personal Comments and Observations

Well said.

The biggest cultural change for flight simulation players was getting out of the mindset that this is no longer a desktop-confined application, but a a full blown Software as a Service platform.

In gamer terms, it’s not a single player desktop, it’s a essentially a Massive Multiplayer Online game.

That took a lot of mental muscle retraining, recognizing and reconfiguring the underpinning Internet service that makes MSFS possible, as well as gaining a better understanding of how multiple services are behind what was otherwise a unitary flying experience in previous versions.

Slightly off-key refrain: You don’t need to look at MSFS 2024 solely to appreciate all the work. You’ll still hear, for valid reasons, how MSFS 2020 is still setting the bar for all flying simulators including it’s younger sibling - it only got better after five years and sixteen Updates, and the explosive growth of the supporting ecosystem of creators and innovators that populated the Market.

That being said, I too as a flight simmer who started on a ZX Spectrum with the big extra 16KB RAM pack back in the age of dinosaurs, look forward to seeing what 2024 and yes, 2028 will bring. It can only get better from here.

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I can only agree. As someone who predated even wire frame sims with analogue radio control I have witnessed digital technology taking everything to amazing places. I remember a state of the art and very expensive military sim that drove a camera over a huge hand made 3d model of the ground and an airbase. So after early sims - all regarded as wonderful at the time - we now have as realistic as possible and almost real-life. A tremendous achievement for which I will always be grateful to Asobo etc.

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Of course less complex! GTA is just a AAA title with a massive budget most likely spent inefficient.

Just the spent budget does nothing say about the technical complexity: GTA does not need to simulate CFDs with 1000Hz refresh rate, it does not need to stream data from servers to render the whole freaking world. It does not need all the server backend SW. It does not need to render megacities likes NY or London. It does not need to simulate whole independent computer systems controlling airliners (in itself more complex then most games found on Steam), it just need to be pretty and have a good story bundled with some well known RPGlike gaming loops. Nothing to be invented there really.

And yes, sure the 3D engine of GTA may be more intricate (needs to be proven though) then the MSFS one although this also is a very modern engine with raytracing, PBR and so on.
But the complexity in MSFS is by far NOT the 3D engine, but all other systems and the play together of these systems.

For context to rate my statements: I developed two 3D engines, one 2D engine and several other more or less complex SW projects before ending in the very complex field of hardware development.

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I agree that some criticisms are warranted, especially since they are long-standing problems that seem to never get resolved. But I’m particularly fond of the truism you posted above which, to be honest, is something that really bothers me.

Too many times I see posts claiming, “That [insert shortcoming / bug / personal gripe] should be easy to fix!”

I want to reply to every one of them, asking about their level of programming knowledge and experience. But I don’t.

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Asobo / MS, you have created an amazing product that I enjoy every day, both from a technical and aesthetic standpoint (I still have yet to see a sim or game that could compare to MSFS in terms of the beauty of the landscapes I’ve had the pleasure to behold, and I’m deeply grateful to you for devoting such tremendous attention to the aesthetic side of the simulator).

We love you, even though we often criticize you, including unjustly, and we very much hope that such excessive criticism doesn’t demotivate you too much, while fair criticism will only help you improve further.

Without exaggeration, I can say that for me, the world of computer simulators and games would be a different place without MSFS - a far less interesting one.

P.S. Also, a special thank you for making MSFS 2024 available to users of cloud gaming services like GeForce Now, which lets me enjoy MSFS in all its glory at maximum settings on any device - a feature that’s especially valuable amid the insane surge in prices for PC components.

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Flight Simulator will be vastly more complex in the niche things that it does. But the shear breadth of things that a title like Grand Theft Auto attempts is also staggering. Creating this fully interactive world with people and traffic, all manner of vehicles, and having them all interact on a personal scale with complex physics. I think it’s entirely possible that GTA overall may do more things than Flight Simulator, that this is likely even. And folks are pretty quick to point out that this is a flight simulator, completely different software. Except for all the parts that they do share, and when you compare those shared features, many of them Grand Theft Auto actually does better. A great example is taxiing an amphibian from the beach into the surf. GTA has transparent water, with depth, and the plane realistically interacts with the waves as they break or roll onto the shore. Flight Simulator has none of these things. GTA had them 10 years ago. I can only imagine what this new version will have. Not ragging on Flight Simulator, just pointing out that other big games are also extremely dense and complex with their features.

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Great post. You’ll hear a lot more complaints than praise because the happy ones are too busy flying.

And yes, I know there are still problems, probably always will be on a platform of this scale.

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I too have been “flying” from the start and am impressed with MSFS2024. Gotta say - it beats changing 5 1/2 inch floppys every time you change locations.

Thx MSFS team.

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Great post. Despite being very disappointed with the launch and the (for me) terrible (VR) experience for quite a few months thereafter, I really feel it’s mostly in a good place now with SU4.

I agree with your post 100%! It really is extremely impressive all things considered (as was 2020). Especially that it even has a VR mode that fully functional and delivers mindblowing experiences at times.

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