This is one of the few items keeping some people from considering this a serious tool. I would hope they prioritize this soon?
How exactly is this fixed? Am I missing something? Do we have a slider in the game that allows us to change to visibility to i.e. 100 metres? 50 km?
Ladies and gentleman, I present to you what MSFS weather should have been and what realistic aerial perspective should look like
hi falcon, tbh we do have (some) effects for AEROSOL, haze and mist⊠the problem with MSFS actually is that they have to give us a SLIDER to choose visibility like we did in other sim, this is not done for now and itâs the biggest problem with the weather engine actually.
here you can see some different scenarios i tried or experienced on MSFS just using REAL WX, itâs not different from XP or P3D, itâs just that IDK why they donât let us MANUALLY control those parameters.
Itâs nowhere as strong as it should be. The ones you showed are either in METAR stationâs close vicinity or are more or less fixed depending upon the sunâs angle.
For instance, this is how an early morning should look like in the presence of haze and humidity. MSFS weather system was designed around infinite visibility which is why youâll never see this in live weather.
PS: I never cared about a slider TBH. All I expected of MSFS is the accuracy and realistic visuals like this which are still not there (may never be!).
conditions are different, the humidity is not the same every time so the effect changes, what youâre saying is not correct. not all morning flight appear like that everywhere.
here iâm showing you that the humidity changes and with it the aerosol effect.
from humidity 1 to high.
As you can see the sim now capable of a proper visibility simulation, the problem left is that we cannot change it precisely in the same way we can do it in other sims. i can change humidity but if i want to have 700 m visibility there isnât a way to set it precisely (manually), this is just an example.
Fyi, the screenshots I put in my previous posts were not created using any sliders, they are real weather depicted by Xenviro. I agree not all mornings look that hazy but most do, especially in the part of world where I live in and where those screenshots are. Finally, i already know thereâs that humidity slider in MSFS but till the time that effect isnât implemented in live weather, itâs as good as an experimental feature without any real benefit.
it is implemented in real weather, i experienced more than once very humid enviroment. please donât come here stating things that are not true, when there are critics deserved we are happy to make them but this isnât the case.
on the first pictures that i sent i was using real weather, and you can see how the humidity and aerosol visibility was different on each picture.
Live weather does not handle humidity/visibility properly.
Only in the METAR ranges (these are only after SU7) can some humidity/visibility representation be observed, hence we have weird METAR bubbles, which when left, we get unlimited visibility.
Itâs easy to do when approaching an airport: if thereâs METAR near it, we know where to look for the airstrip from a far distance.
Meteoblue- which MSFS uses as the weather source - provides all the data we need to plot the visibility correctly. Asobo does not use this at the moment.
We can only hope that this will change in the near future.
the fact that it doesnât do it properly can be true, in the same way that sometimes the metar injected is messed⊠(just had this yesterday). but itâs different from stating that it doesnât inject that at all⊠thatâs just random
Exactly! And yes, those METAR bubbles really indicate where the airport is. Kind of work like POI markers
Yes, the fog either means there is an airport nearby, or you just found the town of Silent Hill.
Continuing the discussion from Ability to change Meteorological Visibility / RVR:
Hi dear asobo, i would like to report that you stated in recent dev updates that the ABILITY TO CHANGE RVR/VISIBILITY is now âFIXEDâ,
well probably you did not understand what 540 people wanted⊠so i would like to make it easy for you.
we want this:
and i want to report that THIS is essential to recreate some scenarios that can be usefull even for training purposes.
Absolutely agree.
Iâd like to know if classifying the issue as âFixedâ is just a mistake or if they really think that renaming a previously known and barely functional feature (aerosol density) to a new (humidity) without doing anything new with it or making it really functional is normal.
yeah⊠imho probably they think that changing humidity is enough to change the visibility, and in some way it is in combination with cloud placement near ground to simulate low vis scenarios.
the problem with this sistem is that we canât set a precise visibility condition, we can change it now, yes, but how can i set 3000m vis? or 5000m? how can i do this precisely?
in a few words, we can change visibility, but we cannot do it precise or we cannot know the vis distance manually injected.
For LVP training it is very important to be able to set predefined IMC like CATIII. Preferable it should be able to set weather from an external software like a flight instructor station. This would open msfs2020 to more professional usage too.
I live on North Atlantic coastline (CYYT) and recently we have had very heavy fog conditions. I canât replicate the visibility restrictions we had (say 1/10 mile or less) by aerosol settings. I agree about the IFR training issue, we need to adjust visibility in order to produce better IFR training conditions that are similar to real life.
This is certainly not fixed so why does it say that ? Low vis due to Haze, humidity is still completely missing from the sim. Such a huge deal breaker.
Yes
Yes, multiple years waiting for a such a mandatory sim feature that was promised in the pre-release videos doesnât look good at all. Other sims have had this basic feature since almost 20 years.