@FearlessSwan217, @PaintedOrchid2, @BegottenPoet228, @FlyerOneZero, @BeardyBrun and all others in this topic.
This topic seems impossible and about to die as it went silent here but i like to bring to attention that there is a way to separate the world seem to disconnect from cockpit
Not really but from perspective yes.
This topic would not let go of me i think how to get this right before 2024 will become a fact this november.
I think i managed to shift the cockpit while the world stay in place, this is for dual cockpit
Essential en i hope you all like this in msfs 2020 with this way and set up left and right side with experimantal multiscreen this could be done imho for full setup
I uploaded two video s to my one drive cloud as a shared video’s for you all
https://1drv.ms/f/s!AucYBf9pTPdpvTqss3EjP748syRg
The videos are without sound but check them out
Here is a tease of what you can expect to see in the videos
of course in the video you will see better than the picture to get the point.
Here is how i did
I use this to the default A310-300 enhanced with default panama livery.
As it is fairly easy to archive editing airplanes own cameras.cfg
Here is my own editted A310-300 enhanced cameras.cfg in rtf with colours Green for guid
Red previous edited wrong view and outslashed to ignored
Yellow Editted for this purpose to archive the views as in the vid’s
https://1drv.ms/u/s!AucYBf9pTPdpvTue7uR_tNgBwM9c
I used left ctrl ÷ 9 for left oriented and left ctrl + 0 for right oriented (i use for example) but from left ctrl+2 to +0 will do,
(except dont use left ctrl+1 for it has double function with two viewpoints and this becomes handy when you want call sideview upfront for single screen users but is a different story see pictur below
).
My A310-300 cameras.cfg here it is for you to check it out for the setting
Editted for the two viewpoints at the same time for the best result to compare
Set all Initialxyz= and InitialPbh= to 0.0 and Initialzoom= to what you like (less is zoom in as in the whole image)
The Initial z is for translate forward/backward and Initial x for translate left/right and Initial y for height/lower of the cockpit position on the image
Also it is very important that the ingame overall zoom setting, height setting and position (as in left/right) setting, is set for default at 50 which is located in game ui under camera settings before editting the cameras.cfg.
Also very important is that you work the initals one by one in order of distance to set up center of cockpit (two front glareshield centered on one screen or divided over two screens depending on how many frontview screens you have) now you set initialzoom to youre desired liking it is from this preparation where you start the rest of the position and setting of the both views.
Most important is you have centered the view and as you have done correctly you notice that on both use of the left ctrl+9 and left ctrl+0 give the same view compared to center and height of runway end and horizon as when switch these view there is no movement of the world outside and in cockpit
After this you can change to archive where cockpit needs to be displayed, but do not change
the heading and pan and if you want to do so than change it equally to both and make sure the displayed image keeps it the same in the total view
Also note that sometimes you need to mirror think about so edit right as plus the number than subtract for left as in logical but can confuse.
Sebastiaan