Add option for potential random Emergency / Failure in Career mode

Similarly to the Clouds toggle awarding extra experience and credits, adding an option (off by default that can be toggled on) for potential Emergency or Failure requiring to resolve the failure if possible, reroute or land asap that would also award extra experience and credit.
This would allow the option to make missions more interesting and challenging.
Afaik, medevac missions are the only ones with that random dynamic addition.

Extra details :
This Emergency / Failure option wish would only encompass generic failures and emergencies applicable to all aircraft. Rotorcrafts might need a different set of generic failures (I’m not familiar with helicopters yet).

Emergencies would require to land at the closest adequate airport for the current plane category, like medevacs.

Failures would be associated to a severity : low, medium, high.
The mission objective could change depending on the severity level :

  • Low = try to resolve the problem if possible in game, keep the initial objective
  • Medium = try to resolve the problem if possible, give option to keep initial objective or change it to a nearby airport (like medevacs)
  • High = try to resolve the problem if possible, give option to land at nearest airport or land anywhere (field, road, etc) without crashing

This wish would also require the Checklists to be available on the EFB in Career mode, which is not the case currently.

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Would be cool to tie this in with the preflight check so that the chances are increased if you choose to fly with things in poor health

Good point. I didn’t dare to create any company yet given the game state.
Also opened this wishlist item to help find the right instruments, knobs and switches. It would be useful to get more familiar with each “flying machine” and a must in case of failure

For now, this Emergency / Failure option wish would only encompass generic failures and emergencies applicable to all aircraft. Rotorcrafts would likely need a different set of generic failures.

Emergencies would require to land at the closest adequate airport for the current plane category.

Failures would not require to land asap unless severe.
Some examples : engine failure would require to land (not crash) wherever possible, flap / rudder stuck would mean to land at nearby suitable airport, instrument failure would typically not but I would not do a long flight without AP, lighting failure would be without impact.

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if you don’t maintain your aircraft well. you got failures mid-flight :wink:

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My first medevac mission (the gold one) had me declare a pan-pan medical emergency and return to Courcheval.
Occasionally, subsequent missions have medical staff dialog that suggests they want me to reroute, or land asap. But the mission guidance doesn’t seem to trigger properly with new objectives, so I’ve ignored them.
Cool feature, potentially.

I haven’t done medevacs recently, mostly into cargo and vip nowadays.
Unless the devs changed the medevac dynamics, there should always be a chance for an emergency, requiring to land at a close airport marked as POI. The original flightplan isn’t changed when that airport is marked. But the objective should change and require to do the descent and landing manually.

In higher difficult missions it would be nice if we have system failuers or even engine fires.
which would lead to a diverson to a nearby airport and emergency crews standing by at the airport.
or in smaller planes bush/grass landings or highway landings.

the difficult thing would be that it could happen in any random high difficult mission. but the mission programm has to be as smart as guiding you through the process of an emergency with atc able to setup all contact and information you need

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I don’t think it would be a good idea to mix the difficulty with the failure and emergency system because right now, the difficulty rating is meaningless in my opinion.
I opened this bug to try changing it :

I think it’s best to have the failure/emergency option separate from the mission difficulty system, exactly like the Clouds (real clouds) and Red Dot (strong wind/crosswind). That way, anyone can customize the global difficulty and not rely on a single difficulty indicator.

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