Not much I can do with this poor old GPU, but here goes.
My very first impression is that from the ~2,5GB VRAM usage I was getting under DirectX 12 before, now I am getting ~5,6GB usage, making an unplayable situation even worse. Brilliant.
In motion I can see many of the disocclusion artifacts especially when panning around, and unfortunately the ghosting issues that I reported in the Sim Update 10 beta become much worse (you can literally see the entire aircraft ghosting over water and runways, not just its outline). Unfortunately we do not know if Asobo are using FSR 2.0 or the much-improved 2.1.
However, anti-aliasing/upsampling quality-wise, FSR 2 creams TAAU. In a static scene or in low motion, FSR 2 does a much better job at reconstructing an image fairly representative of native 4K, even from 33% the resolution! The gnarly aliasing and moire artifacts I would see around the aircraft with TAAU are greatly reduced, and the scenery looks way more detailed and the shimmering is pretty much gone. And that’s with an extremely low frame rate that gives the algorithm very little information to work with. I took the screenshots with sharpening turned to 0, but as we can see, FSR 2 does not really need any because it can reconstruct a much cleaner image.
Well done Asobo, well done AMD. Looking forward to future enhancements!