Add support for AMD FidelityFX Super Resolution (FSR 2.0)

I didn’t find any change about these, be it cars or rotating wind mils for example. SU5 still looks the same to me as before: [BUG/FEATURE] TAA is transforming road traffic into ghosts (self-cancelling moving pixels)

However I’m only using VR and if you’re noticing a change in 2D for example, this is making me wondering whether both modes are using the same Shaders code actually?!

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