From how I understood it, they said it was planned for beyond SU10? I’ll give that part of the Q&A a rewatch after it’s done. Should be at around 13 minutes.
Edit:
Just rewatched. They are talking about implementing FSR 1.0 in SU10, and FSR 2.0 in a later update. Literal quote: “Maybe SU10 is a bit early, but it should come soon.”
Even if we only get FSR 1.0 in SU10 me and my RX-580 will be very happy. If FSR 2.0 turns out to be as good as AMD have been saying then I may just upgrade to a 6600 XT later in the year.
They didn’t say anything about Xbox in the Q&A, however I don’t see why it wouldn’t at a later date. AMD have said Xbox support is coming too, which means it might not be ready at the moment though.
With today’s release of refreshed RX 6000 GPUs, AMD have officially confirmed that FSR 2.0 launches on 12th May 2022 and that Microsoft Flight Simulator will receive support in the coming months.
The first game to add support for AMD FSR 2.0 is DEATHLOOP by Arkane Studios and Bethesda, which is expected to be available via an update on May 12, 2022. Additional games planning to add support for the technology in the coming months include Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, and Unknown 9: Awakening.
TechPowerUp have posted a review of FSR 2.0 in Deathloop, and they’re calling it “The DLSS Killer”.
Both techniques have their strengths and weaknesses, and at lower presets DLSS has the lead, but it is amazing what AMD have done with a shader solution that runs on all GPUs, with no machine learning required. A clear win over FSR 1.0, with much better image quality at the same performance. So good that Asobo are working with AMD to bring us this very exciting and innovative technology!
Hopefully they will continue working on FSR 2.x which should force NVIDIA to make some good improvements to DLSS as well, and then vice versa.
Agreed, I have tried NIS and it is not a very good solution. Much higher performance overhead, quite a few bugs in the driver implementation, and NVIDIA’s sharpening filter is still trash compared to CAS.
Implemented by developer and activated by user in graphic settings. It helped me to play CP2077 with my old gtx970, so I’m hoping to have a better experience in MSFS.
This is great news. In VR using the OpenXR toolkit I’m already using FSR over Nvidia’s NIS as it already gives a sharper picture and performs better wtih my 3090. With FSR 2.0 we might be able to further reduce VR shimmer and get an even clearer image…
Since you have an RTX card, you might want to know that Martial claimed in a Q&A stream that DLSS fixes the shimmering buildings, so in case FSR 2.0 does not fix it you’ll have that option too.
That will be sweet if true! My shimmering isn’t bad any more since I edited the config file. It seems to be limited to shadows being rendered lighter and darter in each eye. When flying over trees especiallly the shadows they cast look kind of stereoscopic, a sort of double shadow effect, but closing one eye the shimmering disappears.
Hopefully they can fix that at some point.
FSR 2.0 is now officially released along with the Deathloop patch that adds support.
GPUOpen on Twitter have also confirmed that the source code will become open in Q2 2022.
The announcement page also features several performance tests at various resolutions and presets with the refreshed RX 6000 GPUs. It’s worth noting that FSR 2.0 is optimised for the RDNA 2 architecture by utilising Wave64, however it only means that other GPUs will suffer a little more performance overhead rather than a quality decrease (unlike the DP4a version of Intel’s XeSS).
Once again, it is reaffirmed that Microsoft Flight Simulator is one of the upcoming games to receive FSR 2.0 support. It makes me so happy to see its logo in there. Never thought I’d see this day!
FSR 2.0 is supposed to be really good, Tech Powerup did a review on it, I’m hoping to see some more reviews come out. If it turns out to be as good as people are saying then I’m looking at a 6600XT as a replacement for my RX-580. Locally it’s the best priced card in that bracket, and if FSR 2.0 is good I won’t feel like I’m missing out by not having DLSS anymore.
You don’t need to upgrade, FSR 2.0 should work on any DirectX 11 GPU. AMD are just recommending newer ones because the older ones might suffer more performance overhead, which should still be lower than the Asobo TAAU anyway.
Of course, do upgrade if you find a good deal, but with crypto crashing right now it might be best to wait just a little while longer.