Adverse Yaw | Slip | Aircraft list

Well, of course, there were these in FSX for roll:
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and to stick with the yaw / adverse yaw of the topic there were these:
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And most (if not all) of those had tables to scale the effect against both speed and AoA.

Ultimate flexibility for the developer. Yet because the forces in that sim were focused on one point, it wasn’t considered realistic enough and the aircraft were described as ‘running on rails’.

Now we have almost the exact opposite - the forces are spread across the aircraft so the aircraft interacts with the weather, while we get “up / down drag” and a reliance on accurate geometry that cannot be defined anywhere near accurately enough to be useful.

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