Aerial ground tiles changing/popping in

Still present around LSGG (Swiss).

Not solved at all. Taking off from Megève LFHM (France). Flying over the golf, tiles are popping on a large surface (even down in the valley).

Asobo improves exotic areas like Oceania, while whole European countries like Croatia and Montenegro are messed up by this texture issue. This should be priority number one.

Must say, one of my frustrations is not seeing this bug report appear on the ‘top’ lists because a whole load of bugs marked as fixed continue to appear on the list sometimes for weeks or months after the actual fix.

(admittedly I’m just being quite grumpy!)

Bordeaux region, Algeria and Isle of Man seem fixed. I confirm other places are still broken.

Also had this issue for a while with ground tiles changing/popping in.

Maybe it would be nice to have a possibility to avoid loading high resolution tiles at low altitude and stay with tiles which may be of lower quality but which do not change during a landing.

This issue is spreading like a virus! Now beautiful Switzerland is also infested! Please, Asobo! Would you mind taking care of it?

Don’t make a difference. Corsica completely ruined.

Forget it! Dx11 or 12….same issue.

Try Corsica on low flight. :face_with_spiral_eyes:

It’s still strange, all the south west of France such as the Bassin d’Arcachon works perfectly again since WU13, they must necessarily be aware of something wrong.

I’m thinking there’s something wrong on the server side.

Have had this for months now, very annoying.
South Germany, France, Italy, Corsica…

This issue is particularly dramatic when flying close to mountains. I took this videos in France, in the Alps near Courchevel.
I don’t understand why Asobo does nothing. What do you say about it ?

Disappointingly for the first time today I have seen this issue start to occur around EGNX area. It has happened since day 1 at EGNS, but today was the first time I’ve seen it at EGNX.

Again. i realy don’t know why Asobo is not able to fix this bug, and not one word on this. Kills the whole VFR simulation.

Yeah, no response in this thread after 300+ posts is disappointing…

Not only is this happening all over the place, but in places that I’ve flown that do not have this particular bug, I’m finding that the ground textures directly below the aircraft are blurry and don’t come into focus straight away like they used to do.

It’s like it’s back to FSX days, feels like we should be back to tweaking the cfg file for CPU affinity masks and such :laughing::laughing::laughing:

Exactly what I said to myself quite a while ago, yeah it looks like we’re back on FSX, always fine-tuning the settings, the config files… what a waste of time :unamused: :smirk: