It has been quite some time since you’ve received news from us at AeroDesigns. Upon the release of the latest version of Portland International Jetport for X-Plane 11 we decided to take some time and learn more about the SDK structure of Microsoft Flight Simulator 2020. After months of hard work we are now happy to announce our first project for the simulator, that being Portland International Jetport (KPWM)!
Originally, we were looking at doing a simple port over of assets such as objects and textures, but with the current capabilities of MSFS it went much further than that. We did a complete rework of the airport starting with the ground textures, markings, and taxi layout. This now includes the extension of taxiway Bravo, a reworking of taxiway Alpha, the new taxiway Hotel, the updated terminal apron that includes the new de-icing pads, and finally the rehabilitation of runway 29-11.
Besides the upgrades made to the ground layout, we also decided to completely retexture and improve the terminal building. It now utilizes multiple single-sheet textures which provides a much higher quality exterior and interior. Another big change was the enhancements made to the interior of the terminal which will bring it more to life with clutter and make it feel like the real counterpart. Enhancements like this have been made everywhere throughout the airport, whether it being ground dirt or more ground equipment, we wanted to take it beyond a simple port over.
Now in terms of a release date, we are hoping to release the airport for you in the next few weeks. We are still in the process of changing some items and optimizing it. We also don’t have a price set, but we will try to keep it in the same scope of other projects like us and the current MSFS airport market. For those who play on Xbox Series X/S, we will have an answer for you once we get past the optimization stage of the project.
In the mean-time, take a look at the previews below and we will get back to you soon with the release announcement!