Did you join/leave su9 beta per chance. Or maybe not flown it in a while? I’ve found that with every SU the AS aircraft usually need to be reinstalled via Aerosoft One. I’m unsure if this is same for ingame marketplace bought AS aircraft, but I’m certainly aware of having to do this (in my case mainly the CRJ) after most sim updates. I sometimes uninstall them first now when I know an SU is coming. I think it’s also the case with AS Simple Traffic.
Not sure why the reinstalls are necessary though, but they always work.
No, not done any of the betas. I can’t remember if I flew it after WU8, though - probably not, but I did jump into a few add-on aircraft to check post update performance, just don’t remember which ones (it’s an age thing!).
thank you so much for your reply! it made me research about bvars and I found a file with bvar mappings for axis and ohs on flightsim.to, however from the provided screenshot and the lines in the DHC6_interior.xml I could derive the needed form of lines to add to the DHC6_interior.xml to translate the bvar to lvar. now all switches do work with spad.next. this is just great, just learned a new thing. and now I can fully enjoy the twin otter thanks again for your info
Has the flightmodel some weighty feel to it these days? I saw that was a point in early reviews that it felt overly light but can’t find much about it now.
also, because they’re still trying to figure out the new prop model introduced in the latest su, they put an invisible spoiler in which engages at lower rpm & throttle inputs. it’s super weird and leads to some very erratic approaches.
i ended up picking up the bn-2 islander on a recommendation from a friend and honestly, i haven’t looked back. the flight model feels so much better and hey, the sounds worked right out of the gate! needless to say, the twin otter was the very last thing i’ll ever buy from aerosoft.
Yeah, it’s honestly worth reverting to the previous patch (especially with the HIGHLY ILLEGAL community mod) because flying a stable approach with the invisible spoiler is very difficult.
Then you apply this logic to the throttle axis of your controller (Bravo in this case)
I chose to do it globally for now. Later I’ll do it per prop / per side.
EDIT:
Did I find a bug? You can set the spoiler axis WAY WAY above 16384, and doing so causes the plane to freak out / crash when going into beta because the spoiler axix values go WAY above 16K. So I have a limiter added.
FWIW, the most recent version of the mod I was working on (before the copyright fiasco) included the new prop physics with proper drag at idle with no fake spoiler or other cheats. It’s not that hard, Aerosoft! That was, what, 2 months ago?
They’ve gone completely silent on their forums. No info about the new sound pack they were trumpeting about, nothing. My hopes for getting anything fixed is dwindling by the day.
This could be me being too much of a realist but I am guessing they’re on to the next thing that’s going to bank them mega bucks like they were so happy to let us know happened with the Twin Otter. Whatever, like I said, I’m done with them.
I’m not trying to be mean but I honestly believe that the Twin Otter developers are kinda running up against the limits of their expertise with this release. Like it’s pretty bizarre. The plane released with a default Asobo autopilot that didn’t work well. They also couldn’t figure out how to make the camera views in the checklist feature work. They were totally dumbfounded with the user reception to their sound implementation. Each of these things were defended on the Aerosoft forums by Mathjis as either MSFS limitations or limitations of the real aircraft (real pilots tested!). And then in each case people posted relatively easy fixes, including the one guy who explained with screenshots how to use the sound tool or whatever to resolve compression and lack of pitch change.
I’ve mostly given up on this model and have been flying the C208 with PIRATED ILLEGAL CONTRABAND community mod. It would be so cool to see another developer tackle the Twin Otter. This was the plane I was really looking forward to.
Glad to see you found it useful. It has been bugging me that the prop drag didn’t work for each prop, meaning the plane will veer right if only the right prop is in beta). I toyed a bit with the vars and found that LEFT SPOILER POSITION and RIGHT SPOILER POSITION can actually be set, but the value reverts back to the default setting immidiatly. So it needs a continous script. AAO has Aircraft scripts - I don’t know if Spad works the same way.
Anyway, I set up two new scripts - one for each prop/engine, like this (the math is a bit different since there is only on prop now and A:SPOILERS·LEFT·POSITION takes 0 through to 1 in increments.
Because something sells well does not mean it’s a great product for everyone. Some people want a plane that is extremely complex and accurate and others want a plane that looks good and easy to fly. Unfortunately for the serious simmers, the latter seems to be true for FS2020’s market.