Two days ago I did a flight from Venice to Napoli. Everything was fine until final approach. Somewhere around 5-6 DME and below 2500ft stuttering was so worse, dropping FPS below 1 and causing almost a crash landing.
It was in the dark as well. Close to touchdown FPS stabilized again and the sim was running smooth again. Never had this issue before SU11
My rig: AMD Ryzen 9 5900X, 32GB, RTX 3080 TI (526.68), Win 11 22H2 (current updates)
EDIT: just did the same flight under same circumstances again, but with DX11 instead of DX12. No FPS drop on approach. Canāt say if it is because scenery is already loaded into cache or not. Cache is set to retain for one day, so it shouldnāt be loaded anymore.
Iām noticing general scenery stutters at high altitudesā¦itās like the plane is running along smooth but there slight jolts of the ground as it passes by.
Despite i9-13900k and RTX4080 had the same problem in day and night conditions. After deleting and disabling rolling cache and using dx11 instead of dx12beta stutters have almost disappeared.
I got this since one week. But not only on takeoff and landing, even while taxiing and in midflight. Even at the gate and touching nothing. It is one hard stutter that causes my sim into a little brake every 2-3 minutes. It drives me crazy. Debug mode shows me, it is the mainthread and RdrThread. I didnt change anythin in MSFS. Everything was butter smooth in the past. I did one Nvidea driver update and keeping my windows 11 up to date. Wonder if there is the problem.
Iāve also just recently started encountering this, itās like Iām flying in a slideshow as soon as I get off the ground. My sim also practically freezes whenever I zoom into the ground on the menu map.
Delete your rolling cache and recreate it. Problem solved
You should do this after every update. I had exactly the same thing when WU11 was released. Then realised Iād forgotten to clear and recreate the rolling cache and clear the Shader Cache. did that, restarted, and all was back to normal.