AI Aircrafts trying to park to same spot, kills performance (SU2 bug)

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ISSUE DESCRIPTION

Description of the issue:
When using AI OFFLINE, aircraft is trying to park same spots and MSFS engine is changing/flashing between aircraft. This kills performance, because it only occures with su2 beta. No such problem with su1.

Did you experience this issue before you joined the Beta?
No

If applicable, which aircraft is experiencing this issue:
MSFS AI models, used by custom .bgl´s

[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
Only bgl´s in community.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?

  • every time in su2 beta.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Dowload my custom .bgl here ( https://drive.google.com/file/d/1th6f9OXV4A1id2VI8tNs35CyLqzkfyFN/view?usp=sharing ) and place it to community.
  2. Put traftic method to AI OFFLINE with air traffic ULTRA
  3. Open dev mode, debug, simobjects, containers, airplane, containers and you will see bottom one planes just doing this stuff.

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

[PC Only] Are you using Developer Mode or have you made any changes to it?
PC only.

[PC Only] What GPU (Graphics Card) do you use?
5090,

[PC Only] What other relevant PC specs can you share?
9800x3d, 64gb ram

MEDIA

Please add a screenshot or video of the issue occurring.
https://youtu.be/asqaJHizcP0?si=KsLuW4Q2vb-5MCEs

Performance with su2 beta:

Performance with su1:

[END OF FIRST USER REPORT]


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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It looks like the custom .bgl file you shared doesnt exist, do you want to send it again and we will log this bug?

2 Likes

I edited first post. Link was wrong. Now it is working. Those flightplans uses Asobo AI models and try it with ULTRA air traffic setting in high density area, like Chigago in day time.

1 Like

@Jummivana Did you get the .bgl files and started to inspect the bug?

Thank you for the bug report.

We have created an internal ticket to see if our team already has this logged, and if not they will attempt to reproduce the issue and create a new bug report. This item is now marked as feedback-logged. If there is an existing bug report or one is created, we will move this thread to bug-logged.

https://devsupport.flightsimulator.com/t/su2-beta-partial-regression-of-ai-aircraft-parking-when-injected-via-simconnect/13704/2

There is another one in devsupport forum.

3 Likes

This bug has been fixed with latest su2 beta. Thanks!

1 Like

But, i did test again in Finland and this happened: https://youtu.be/SyJtufDzkL4?si=sfaauqYdtV_fmgB3

So the bug still exists :frowning:

This is not simconnect bug, this is .bgl traffic bug.

1 Like

This bug still exists with SU2 beta 1.4.12

With these steps you can repro:

  1. download this .bgl pack and plave to community: GAmod2024-Traffic_for_bug_list.zip - Google Drive
  2. go to EFNS runway (leave parking 1 empty) with AI OFFLINE traffic set to ULTRA.
  3. see the behaviour on parking spot 1 like this: https://youtu.be/L3YMzAkFrrE?si=eihq1-cdrZwqVIvz

Just had this happen to me in 1.4.13.0.

Still happening with SU3 beta (AI OFFLINE, BGL flightplans with MSFS 2024 AI models): https://youtu.be/l8fM59fvGaI?si=bt3wPw_I7IQhPlu5

1 Like