AI Airliner Traffic Parking in GA Aircraft Parking Spots

ISSUE DESCRIPTION

Description of the issue:
I have been noticing in this beta that AI airliners are incorrectly parking in GA aircraft parking spots. This happens now at many GA airports I fly into, be it generic or bespoke. For example, the screenshots in this bug topic are from Telluride (KTEX), but I’ve seen the same at Bathurst airport (YBTH) and Redcliffe Aero Club (YRED), amongst others.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Many times in SU5.1

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. If you are using any 3rd-party AI traffic products, you’ll need to temporarily disable them so that they do not inject any traffic into the sim (parked or flying).

  2. Settings - Please see my settings at the end of this topic. To repro, it may be necessary to duplicate some or all of them. For example: Aircraft Traffic Type: AI Offline Experimental; Parked Aircraft Quantity: Low; Parked Aircraft Variety: Ultra; Aircraft Traffic Quantity: Low; Aircraft Traffic Variety: Ultra. Higher quantity settings might be OK too, but these are my settings.

  3. In Free Flight, select any aircraft and spawn into any parking spot at YBTH, YRED or KTEX. Just for ease of visibility, set the time & weather to any daylight hour & clear skies.

  4. Change to the drone camera & fly around the airport. You should see at least one jetliner incorrectly parked in a GA parking spot. The location can change from flight to flight - it is not specific to any one parking spot.

YOUR SETTINGS

What peripherals are you using, if relevant:
N/A

[PC Only] Are you using Developer Mode or have you made any changes to it?
No, No - though note that dev mode was enabled to get the information shown in a couple of screenshots below.
Note how the sphere size is much smaller for the airliner, relative to its size, compared to the GA aircraft. Could this be a contributing factor to the issue?

[PC, MSFS 2020 Only] Are you using DX11 or DX12?
N/A

[PC Only] What GPU (Graphics Card) do you use?
GPU|AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)

[PC Only] What other relevant PC specs can you share?

Expand to see my basic PC specs:
Item Setting
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
Rebar BIOS Setting On
OS Windows 11 Pro 25 H2 v26200.8655 + all OS updates.
MSFS 2024 Edition MS Store Aviator + all WUs & CUs
Current Build Version SU5 v1.7.34.0
Downloaded Core Content None (i.e., all Streamed)
Marketplace Addons (Streamed) BijanStudio Seasons Enhanced 2024 v4.1.0, MamuDesign Marinas v0.9.3, Seafront Simulations Global Shipping 24 v1.3.0, Black Square Real Taxiways 2024 v0.1.0
Community Addons (Local) None
Community 2024 Addons (Local) None
Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV-1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 3
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Monitor refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium (reduces windshield reflections)
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off
Fauna Ultra
Seatbelt Visibility On
Expand to see my other settings
Item Setting
Online Tab
Photogrammetry On
Aircraft Traffic Type AI Offline Experimental
Air Traffic in Career Off
Live Weather On
Multiplayer Off
Multiplayer Servers Automatic [West USA]
Show MP aircraft in close proximity Off
Multiplayer Replication Models High Fidelity
Rolling Cache 16GB
Bandwidth Unlimited
Flight Model Tab
Flight Model Modern
Advanced Options Tab
Developer Mode Off (Dev FPS displayed by using the -showFramerate switch)

MEDIA

In Dev mode, looking at the Sphere size & aircraft info

Can you determine if the issue happens with Live/AI aircraft or parked ones (static) or both ?

Cannot replicate using provided settings.
KTEX


YBTH

YRED

Same issue has been reported in the SU5 Beta: https://forums.flightsimulator.com/t/large-commercial-jets-parked-all-over-ga-airports-with-airports-settings-as-low-as-possible/763270?u=dementedcorn327 but was also unable to replicate.
Don’t know which setting could trigger this issue.

Thanks for testing. This was using AI Offline Experimental traffic (not Live AI).

I’ve edited my repro steps to say:

  1. If you are using any 3rd-party AI traffic products, you’ll need to temporarily disable them so that they do not inject any traffic into the sim (parked or flying).

  2. Settings - Please see my settings at the end of this topic. To repro, it may be necessary to duplicate some or all of them. For example: Aircraft Traffic Type: AI Offline Experimental; Parked Aircraft Quantity: Low; Parked Aircraft Variety: Ultra; Aircraft Traffic Quantity: Low; Aircraft Traffic Variety: Ultra. Higher quantity settings might be OK too, but these are my settings.

Based on the info see in dev-mode, showing the aircraft in “State_Sleep”:

These look to be AI Offline Experimental traffic, not parked aircraft. These AI aircraft were also seen arriving & taxiing to the parking area during this flight, as shown in the first two screenshots in this post.

Definitively an issue with the aircraft type when enabling the AI Offline Experimental functionality.

Here at KTEX (parked aircraft disabled). There is a DC-10 at a “Ramp GA Medium” spot:

Another example at Henderson (KHND) These are parking spots 1 - 16:

That does sound like the AI Offline Experimental selection logic rather than the airport parking data itself, especially if it can put a DC-10 on a Ramp GA Medium spot with parked aircraft disabled. I would keep the repro as clean as you have it now and include the dev-mode parking type screenshot plus the exact traffic variety/quantity values, because that narrows it down pretty well.

I normally avoid the default offline traffic side because I use injected schedules, but for a beta report this is exactly the sort of thing that needs a clean default-traffic test case.