AI traffic for XBOX

How can we do that?
Do they have a forum?

I think many good quality products would have good margins in xbox market place.

Just flight do have a forum about FS traffic. Here you go: FS Traffic | Just Flight Community

Also they do have a thread in msfs forums as well.

As a minimum I wish they’d replace that hideous default livery that looks so out of place with a plain white livery that had some kind of discrete logo. That wouldn’t take any performance at all but would make my airports with traffic look much better.

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I honestly don’t understand why Asobo is not using their own liveries like ā€œglobalā€, ā€œorbitā€ or ā€œpacificaā€ for their generic traffic models. These liveries aren’t licensed.

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I put this in every thread but anything to get our points noticed/acknowledged…

More realistic traffic is certainly priority no.1 but for me there’s also GSX and VDGS. I’m no programmer/developer but surely these are far easier to implement in the console sim than AI traffic? And equally important for airliner flyers?

Re GSX, there is already what appears to be a thinned-down version on Xbox called My Replacement Service Trucks, by Simultech. Surely a more advanced rework of such a utility could enable moving pax in buses/jetways/etc. and more more dynamic service personnel?

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GSX needs an external program in order to interact with the simulator. That doesn’t work well in a closed console environment. The second issue is that GSX is updated via another program. As far as i know GSX is not designed to be updated via the marketplace. The summary is that you would need 2 external programs to use GSX. That doesn’t work on console.

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There are PC airports with VDGS, I think it needs WASM to implement this. Hopefully the better devs will add this to their airports where it exists IRL, including for xbox. I agree, VDGS really should not be taxing on the system at all.

I’m new to MSFS2020 but did own FS2004 a couple of decades ago — and that sim had VDGS… in 2003!

The Xbox version of MSFS continues to impress but without subtle touches like decent AI traffic, VDGS and pax visibly transferring from terminal to aircraft, we effectively have a simulator that’s half-baked as far as realism’s concerned. The recent windsock fix is another step but it adds little to the true immersion.

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I think MSFS is already a very long way ahead of FS2004 in many realism areas.. The others should happen eventually but it’s a massive project planned over 10 years, the development team is not huge so it’ll come in stages as it has so far.

For info on VDGS for xbox see…

Thanks. I wasn’t of course suggesting that FS2020 is anywhere near FS2004 — simply that, if it could be implemented 20 years ago, I can’t see any reason not to do it now.

I do understand that the Xbox’s ā€˜sealed room’ nature means the challenges are greater but I’m sure it could all be done if they really wanted to. The continued promises and commitments are certainly encouraging…

Yes, just like FS of old. Before I had internet access, you’d find me doing a transatlantic in the default World Travel triple 7, using a keyboard as a yoke.

Anyway, on with the topic.

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Just to remind you to vote here:

Thanks. Hopefully our voices will be heard out.

At the moment LA airport is Qatar Airways home base :joy::grin:

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Could be worse. Like multiple A380s at Nelson airport in NZ, which in reality can handle only up to ATR size.

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They can easily unlock that variety option in WU13. Then we can see how much it’s affecting the performance.

Currently everything is very low res just to comply with performance.

I miss the original version where everything was eye candy

Just thought I’d pop in to the conversation to say that I completely agree that traffic needs to be enhanced on Xbox.

  1. Live traffic models and liveries look awful and kill the realism.

  2. Live traffic behavior has been improved on since launch, but it still isn’t great. Sometimes the ATC’s inability to manage large amounts of AI traffic that take 2 minutes to clear the runway can ruin the immersion.

  3. Offline AI traffic isn’t any better due to the use of generic models and callsigns as opposed to the fictional airlines like Orbit, Pacifica, and World Travel.

  4. Not sure how hard this is to implement, but a live traffic density slider would be great. Performance absolutely tanks to unplayable levels during most times at the busiest airports.

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Over a year later since this post and still no movement on a decent AI Traffic addon coming to the Sim. It’s really disheartening to be honest.

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I don’t want to be rude. But maybe this has to do with the very limited resources of the consoles. You guys are missing out on a lot by playing this sim on a box the costs a fraction of even a mid tier graphics card…
Also, no offense, but looking at how much effort by Asobo is being put into refining the sim for Xbox I don’t think complaints are really in order

Not everyone can switch to the PC so easily or afford a corresponding strong PC. Xbox is a quite cheap and above all very comfortable way to play the simulator. Microsoft makes so much effort to optimize the MSFS on the console because they also earn a lot of money with the console version and the marketplace. Microsoft offers the MSFS on the console and then as a customer you can also expect it to run as it was intended. They can’t announce anything about the fact that the MSFS code was never intended to work on a console. With the MSFS 2024 it will be different. This is modern and new code that is also optimized for the console.

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Unfortunately, it IS running as intended, in that the vanilla sim works fine. Now, the disingenuous part is that Microsoft KNOWS third-party add-ons are a fundamental part of the sim, so much so that it has officially brought on board several of the most prominent developers.

Basically, from an official standpoint, they’re not making any false claims; but from a moral standpoint, there are things they don’t tell you that they perhaps ought to.

But as you say, the realisation and ā€˜apology’ take the form of FS2024. I think they basically bit off more than they could chew with the current sim and the only way to fix it was to start afresh. I’m personally willing to go easy on Asobo as I thought they did pretty good for their debut in the world of MSFS. However 2024 needs to live up to its promises, otherwise the franchise’s reputation could be in jeopardy.

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