ISSUE DESCRIPTION
Also happened in MS2020, but now its worse. I have manually added the GAmod bgl files and airplane objects. Simconnect shows hundreds of planes as “existing” in the sim (e.g. through LittleNavmap").
Traffic awareness and avoidance is a key component of flight training. Yet in 2020 and 2024 the traffic object graphics logic is just terrible.
No matter the combination of settings on the airport aircraft and Air Traffic quality: Ultras or not, the any existing air traffic is culled by the graphics engine just a few meters away from the user.
Its impossible to see airplanes in the air, they’re just not drawn to the screen!
In Devmode, adding nameplates or details to air objects shows the objects in the air, but unredered.
This is a serious issue for realism. The user must be able to control the draw distance of air traffic.
Clearly, tree density and draw distance is FIXED and starts quite far away. So objects ARE possible to be drawn from far away.
Please allow the user to override graphics engine logic or pre-render steps to have air traffic actually draw (even at min LOD, or just even pixels) from far away.
In real life, you can spot GA planes as dots on clear days from several miles (3-4 maybe?) and their strobe and nav lights from even further away (especially at night).
FREQUENCY OF ISSUE
always
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
YOUR SETTINGS
defaults, plus:
Any functioning BGL traffic file (not the empty one) or live traffic.
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