Aircraft Put in Out-of-Control State When Interacting w/ Xbox OS

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Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons?

No

Brief description of the issue:

If you are flying and access the Main Menu, upon exiting the menu the aircraft will go out of control and plummet towards the ground. In the video, I had just selected “Record what’s about to happen” to record a video and upon exiting the Main Menu the aircraft goes out of control. This is similar to the active pause issue.

Provide Screenshot(s)/video(s) of the issue encountered:

https://youtu.be/2dFUCLe5Iys

Detailed steps to reproduce the issue encountered:

Accessing the main menu or pausing the sim whilst in flight causes this to happen when recommencing the flight, but this doesn’t always occur.

PC specs and/or peripheral set up if relevant:

Build Version # when you first started experiencing this issue:

It has always done this.


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Sounds more like something is mapped to active pause.

Unbelievable that this isn’t even bug logged. This has always happened and it’s quite a problem, I’ve lost flights due to this. I didn’t even realise it was an xbox specific problem until just now. I suspect the reason for the low number of votes is that none of the users know about this bug report and everyone just puts up with a poor user experience. I certainly did.

1 Like

If this was happening on PCs, there would be violent outrage.

The PC can “alt-tab” or switch applications without Windows forcing an OS-induced paused state to the sim — it continues to run, as normal, in the background while you do something else on the PC.

The OS-induced pause state that the Xbox OS forces seems to have some affect on connected peripheral input “states” such that when you release that pause by resuming the sim, several control surfaces and controls are pegged to a full stop in a particular axis.

It’s a totally frustrating mess and even though I wrote up this bug and am fully aware of it, I still get caught out by it.

2 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

I would like to add that I have modified the Xbox controller’s default mapping to eliminate any aircraft control surface functions. I know there have been other bugs/issues reported on this forum where two peripherals each having a common axis assignment can cause issues with control. This is not the case with my config. I have the Xbox controller set up for camera use, not aircraft control.

If relevant, provide additional screenshots/video:

1 Like

:wave: Thank you for using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons?

No

Brief description of the issue:

On the Xbox S|X when using the Honeycomb Yoke XPC or Velocity One Yoke. After pressing enter when using the on screen keyboard while in flight, almost all the controls reset, and the yoke turns hard left. Causing the plane to loose control and either stall or go into a nose dive.

Provide Screenshot(s)/video(s) of the issue encountered:

The onscreen keyboard does not appear in the recording but it was there when I was typing. After pressing enter on the On Screen Keyboard, all the controls in the plane seem to reset causing the plane to immediately go out of control.
www.youtube.com/watch?v=YkOAyqATSeA

Detailed steps to reproduce the issue encountered:

Use the On Screen Keyboard while in flight with a Yoke connected.

PC specs and/or peripheral set up if relevant:

XBOX Series X

Build Version # when you first started experiencing this issue:

1.31.22.0 and earlier


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

:wave: Thank you for using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons?

No

Brief description of the issue:

On the Xbox S|X when using the Honeycomb Yoke XPC or Velocity One Yoke. After pressing enter when using the on screen keyboard while in flight, almost all the controls reset, and the yoke turns hard left. Causing the plane to loose control and either stall or go into a nose dive.

Provide Screenshot(s)/video(s) of the issue encountered:

The onscreen keyboard does not appear in the recording but it was there when I was typing. After pressing enter on the On Screen Keyboard, all the controls in the plane seem to reset causing the plane to immediately go out of control.
www.youtube.com/watch?v=YkOAyqATSeA

Detailed steps to reproduce the issue encountered:

Use the On Screen Keyboard while in flight with a Yoke connected.

PC specs and/or peripheral set up if relevant:

XBOX Series X

Build Version # when you first started experiencing this issue:

1.31.22.0 and earlier


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

1 Like

Xbox S. Using the upgraded GNS530 from Xbox marketplace allows keyboard entry of waypoints however when I hit the enter key the left rudder pedal goes to the firewall and the mixture goes to idle cutoff.

On the GNS530 you hit FPL then click the knob to activate cursor then roll the inner knob to activate entry then you get an option to use the keyboard to enter your waypoint rather than rolling through the alphabet with the knob. All is good but when I hit the ENTER key the following happens: Throttle, Prop and Mixture all get pulled, full left rudder and full left aileron. If I simultaneously flick the VelocityOne yoke all will reset to normal and everything is fine. I own a real airplane with a real GNS530 - it doesn’t do that.

Hello! The test team is reaching out for additional details on this item, specifically, if you can let us know which firmware you are using to help investigate. Cheers.

4 Likes

The firmware for Thrustmaster Xbox-compatible peripherals is something that only a user with access to a PC will be able to identify.

As far as I’ve been able to determine, there is no Xbox OS-based Thrustmaster software for the user to interact with.

If this has changed, let me know, of course!

I’ll hook my peripherals up to my PC in a moment and will report back.

(I can’t speak for any other peripheral brands.)

Thrustmaster Hotas One: 1.17 (Boot: 1.03)
Thrustmaster TCA Boeing Yoke: 1.50
Thrustmaster TCA Boeing Throttle Quadrant: 1.28
Thrustmaster TFRP: Unable to be determined. Does not show up in Thrustmaster Firmware Update tool when connected to PC via USB-to-RJ12 dongle nor does it show up in Update tool when connected directly to Hotas One via RJ12.
Thrustmaster TPR: 1.15

1 Like

The problem happens on all the devices.
Xbox Series X 10.0.22621.3680
Velocity One Yoke 1.4.0
Velocity One Flightstick 1.1.6
Honeycomb Flight Yoke XPC (release firmware)

2 Likes

Velocity One Flightstick 1.1.6 here.

In addition to interacting with the Xbox OS, when using the on-screen keyboard (entering a filght plan on the G1000 for example), as soon as I hit enter the plane goes into a nosedive and the camera starts to rotate down and left. This also happens when changing the weights from the toolbar. And when you start the game, as soon as you get to the home screen you can see the cursor (the doughnut xbox cursor) pulling down to the left corner.

None of this happens when the Flightstick is disconnected - I confirmed it just now. As soon as the stick is reconnected the issues starts again.

3 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?

YES

Provide extra information to complete the original description of the issue:

Get the same issue after pausing the game more than 15 min (NOT active pause).

If relevant, provide additional screenshots/video:

Turn OFF your AP “before” entering pause.

(Pause does NOT stop your AP PID from running, so it can run into limit while in pause, so when you come out of pause, your AP controller flight surfaces may well be at a maximum deflection – resulting in “A Disaster”

1 Like

AP has nothing to do with it. Here’s a video of the problem that I posted in another thread.
MSFS 2020 FLYSIMWARE C414AW CHANCELLOR Landing 21R Parafield South Australia - YouTube

Fine – then please let us know what the answer is to your question, when someone figures it out and tell you .

You are wrong, disabling the autopilot before pausing the game works. BUT in my opinion this is related to the airplane and to the connected devices.

The problem always occurs with A310 and Thrustmaster Hotas One WITH autopilot active

Also happens on honeycomb alpha and bravo quadrant.

Unpausing cause the flaps, speed brake and yoke to violently move either fully extended and yoke to the left or yoke right.

1 Like

Yep, for active pause maybe, but I didn’t have AP engaged in the video. In fact the video I was making had nothing to do with the issue, it just so happened to occur when I went into the box settings “Record What Happens Next” and then returned to the game. It happens to numerous aircraft , and also occurs with Turtle Beach Velocity one.