ADE 2020 Alpha 19 is released. This is a test alpha which supports two way editing between ADE and the Dev Mode. So you may have ADE and Dev Mode open at the same time with the same project. Work in either and sync to the other. It is early stage.
Thanks Jon, just yesterday I was able to start and finish and release an airport in one day thanks to your tool. Itās working great.
MA26. Pretty simple airport, but it would have taken me much longer without your tool. I was able to spend way more time on the creative process and let your tool manage the mundane stuff.
If someone has zero experience in airport design or the SDK, will ADE be intuitive enough to use easily and quickly? (I think I used one of your versions a very long time ago!)
There is a learning curve to ADE, like any software. The trouble with intuitive is that one persons intuitive is another persons hell. Creating or editing a simple airport in ADE is quite straight forward. There are plenty of you tube videos on how to use the in sim Dev mode. Support for the ADE version [and Dev Mode] can be found at www.fsdeveloper.com
Thereās a lot to learning how to create a package for an MSFS airport. Jonās tool takes care of a lot of the things that were very confusing to me at the start, though I would say it might be worth it still to try creating an airport from scratch just to understand all the details of what goes where. That being said, once you start, you wonāt want to stop till itās finished
Great to know. Also, it would really help if the SDK design team were to work on making it easier to export Blender models into the SDK. I am a novice at blender, but the actual exporting into the SDK seems very complex .
Also alongside the ADE , ti would be amazing to have a āHanger design creator / editorā. A simple , MSFS based program within the ADE to make new hangars or control towers. (rather than learning blender from scratch)
Should alpha 19 support approach data import/export from a custom made bgl? I know alpha 18 didnāt as mentioned in the release notes so Iām coding it up manually (10 degree dmearc approach so that was fun - I used ADE to help get the numbers correct then wrote the XML for the approach legs and transitions). This is where ADE would save a ton of time as Iām sure it could write more correct XML than my manual efforts :). I also noticed the SDK nav sample makes use of the RF leg type but I had no luck making that work.
What I did for KASH was use the FSX ADE to help me write and check my approaches, then wrote out the XML from that and pasted it into the airport.xml file. Worked great.
Personally, Iām still just using ADE2020 to extract the airport for me from the database, creating the project and then using developerās mode to edit it to what I want as I prefer to work in the sim environment. So, editing the airport.xml in that situation is quite easy. Iām not sure what ADE would do to information like that if I was working in ADE.
Hi, I have a question for you. Can ADE allow us to modify the assignement of airlines to the gates of stock airports and/or third-party airports currently? Or is there any intention to do it in the next future? Thank you so much.
Hi! Thank you for your quick answer. In FSX or P3D we could select the AFCAD file (.bgl) and change airlines at gates easily, but in MSFS I canĀ“t find AFCAD filesā¦ Which would be the procedure to do this? Thank you!
I would like to just add some frequencies at my home airfield EPWS, either using the default one (which lies in 300 ft depression - Asobo messed the reference altitude) or the add on I downloaded. Is this possible without going through the learning curve of compilng the bgls etc.?
Hi there, Iām fairly new to ADE, and I love it. However, Iām experiencing a problem. In every airport I load from stock, the taxiways are very messed up. I am on the latest Alpha 19. Hereās what they look like: