Yes, the slider issue can be partially circumvented by clicking on the inside of it, however sliding it back to the minimum value (left edge) is cumbersome. The behaviour of the virtual cursor feels inconsistent. Sometimes clicking once on the slider “grabs” it and keeps sliding it until you click again, other times you have to press and hold the A button to actually keep grabbing on it. Several times the slider kept following the cursor even though I thought it already released it. And readjusting “on the fly” can be a chore “thanks” to the cumbersome, bulky nature of the window resize feature.
I also couldn’t click or activate the number fields in any way, it’s possible that the virtual cursor is, again, simply too bulky for those small fields. I’m not even sure if you should be able to manually type the numbers in or not.
On some occasions, switching between the tabs have been impossible for me. I feel it comes down to pure luck if you can click just at the right moment, when the cursor is already above the tab button but still hasn’t switched to resize mode. The whole thing is just not handy, I hope MSFS 2024 will overhaul this in some way.
There is indeed a scroll bar and you can also scroll the window up/down with the right stick. My problem with the livery list is once it’s there I find no way to collapse it, and the formatting is inconsistent as well. The “scan” buttons appear all over the place, some aircraft have only hieroglyphics as names, others only have one livery available even though there are many installed, etc.
Overall, using the virtual cursor with this add-on feels like trying to thread needles in welding gloves. I wish Asobo just copied the mouse pointer from the Xbox OS, it’s much faster and more precise.
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I love this utility, but I have a question
When the lead plane banks, the entire formation banks (as in the Red Arrows).
Is there a way to have the formation remain level when the lead plane banks? The wingmans bank individually, but the formation stays level.
I got this as it was on sale on the marketplace today just for the wingman function,however I cant get it to work properly. wingman planes do unpredictable stuff, after takeoff they start to wobble all around and they are not close to where they should be… sometimes wandering off or climbing infinetly. no matter what settings I change, they always start to go crazy after takeoff… what am I doing wrong? also weather seems to change as soon as I inject wingman??? with winds going crazy to 40kts… when I close airshow assistant it goes back to normal??? good thing I didnt spend 20 bucks on this before.
First, is it PC or Xbox?
Please record a video so we will have a guess what it can be. Wobbling may happen in certain situations (like supersonic flight), but not so bad. Also, such problem may happen while low FPS rate due to low frequency of WASM calculations. Try to set lower resolution and check again.
Weather issue was never reported before, sounds like you have incompatibility with some other toolbar, if you have any other WASM toolbars (like Campout Utility or Toolbar Pushback) please remove them for testing purpose.
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Just stopping by here to say that I had no idea that aerial refueling was incorporated into this mod until I saw a post where someone mentioned it. I tried it out yesterday and wow was I surprised at just how good it is! I only tried the drogue method but my impression was that it is fantastic. “Ace” level is seriously challenging. Very much looking forward to using this more!
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Thank you! We are on the half way to the goal, so it will be twice better soon.
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so I downloaded this from the marketplace and was able to spawn in the KC-46 to try boom refueling with my C-17. I set the speed to around 270-280kts which would be somewhat realistic but I can’t chase the thing down and then after a short time a KC-135 tanker appears above me stuck in the same position and follows the same movements as my C-17. It’s like you are in correct position with the KC-135 and stuck to it like a magnet. If you turn it turns too. All the while the KC-46 is still out there at the same distance and I can never close on it or get rid of the KC-135 above me. Which is really strange because a KC-135 is not even an option! This is all in VR by the way. Pretty much feel like I’ve wasted $20 at this point.
It sounds like you have a mod conflict going on with your community folder. The KC-135 appearance is telling you that something strange is going on and the mirroring of movement sounds like it is conflicting with the formation function of the plugin.
You might want to try disabling some add ons and trying again. You didn’t waste the money on Airshow Assistant, it works great and will give you hours of fun once you get the conflict resolved. Hopefully someone else can give you more detailed advice on what to do.
It’s really good already! Took me a while, but he other day I finally managed to do my first in air refueling ever on Medium difficulty (Tried it back in the day with Eurofighter 2000, but I guess a digital on/off joystick is not suitable 
I think I burned through 1,000 pounds of fuel before I finally caught the drogue. I guess no depth perception with no VR isn’t helping. 
Note how the surrounding terrain changes until I finally made it.
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I disabled everything yesterday and did get the KC-135 to disappear but I could still never chase down the tanker. It spawns in front of me and then climbs a couple hundred feet and I can never catch it. This is the same no matter what speed I use. I’ve only tried in the C-17 which shows as compatible so I don’t know what I’m doing wrong. The tanker is set to 250kts and I’m going 280 and can never close any distance and as I climb it stays 2-300 feet above me.
Wow, that sounds incredibly frustrating. I wish I could help you out but I don’t know enough about it. I read through the webpage description and instructions again but nothing jumps out at me. I don’t see a discord link on the page so I don’t know if they have one or not. Hopefully the developer will see your issue here and be able to help you out soon.
It might be worth it to try a different aircraft on your end though, just to see what happens. Maybe the default F-18?
Tried with the F-35 which I know is working because people are using it and with all other addons disabled and still have the tanker wobbling in the sky, rubber banding around, and the tanker is also in a climb. It should be flying level and stable. This is just one video example. As mentioned before other times it spawns in and immediately rubber bands up about 200-300 feet above me and I can’t ever catch up to it even going faster than it’s speed. Setting it to 200 kts seemed to help that part but I’m still having everything else you see in this video. This is all in VR which makes me wonder if people are using this in VR and having success or if it was even tested in VR. It doesn’t work at all for me…
https://1drv.ms/v/s!Ag_jgNx1a4E0hYq3bYYletnx-TMdwiU?e=QtZy3M
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Thank you for bug report, this one has never happened to me or our testers. It seems that SimConnect script has some interference, like two different tools fighting to control the AI aircraft.
First thing to do is disable all WASM/simconnect tools which running in the background or as external application, like Aerosoft Tool Simple Traffic, FS Realistic, Campout Utility, Vatsim etc. Aircraft add-ons usually isolated and do not cause problems when you are not flying this specific aircraft.
KC-135 appearance is total mystique - current version of AAR is not using any 3rd party aircraft as tankers. Are wingman features are enabled during AAR?
And last - when you have any kind of the problem, I do recommend to use Asobo’s F/A-18 as it does not contain any custom scripts which may affect the process. At least it will eliminate another possibility. And if possible, try to insert the tanker in flat screen mode, unlikely it will change anything but who knows.
Let me know if you’ll any additional info. You can contact me in discord directly if you want by name the_alx
Hi all,
When using AAR the tanker is still moving faster than the speed i set it when using the boom. Then when i chase it down it seemingly slows down, then speeds up again if i am ever so slightly off. Its making it impossible to refuel. Im using the top mach f22 if that helps. And yes i did install yesterday’s update. On xbox
thanks for the reply because it helped me diagnose the issue. When you mentioned simconnect I disabled anything else that used simconnect except for my axis and ohs that I use to program my joysticks and buttons. Still had the same problem with the Asobo F-18 but then I cycled through all my open programs and realized that AI Flow was set to run in the background from my Addons Linker program that I start the sim with. I closed AI Flow and it all works fine. AI flow is the culprit which makes total sense as it’s trying to control the injected tanker and they’re fighting each other. I will try again with the C-17 now and see about the KC-135 appearing. That only happened with that plane and I don’t have their KC-135 downloaded at all so that one is a big mystery to me.
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Finally got this working and it’s fantastic so far for air refueling. Haven’t messed with anything else yet. What are the chances you can get the tankers to fly racetrack patterns or certain paths? Probably difficult I would guess. Just wondering. There is published info on Air Refueling tracks and it would be nice if they could make turns like in real life. Hopefully this will be able to be added in the future.
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Love this. The only issue I have is when I “inject” a probe onto an aircraft that doesnt have one (eg Just Flight Hawk) the probe flickers/jumps about a foot to the left every couple of seconds
I’m intrigued to hear what the full goal is !
Just chiming in to say that the aerial refueling feature is awesome. I used it with the F35 from IFE and first it was quite challenging but with a bit of practice it just works, so it feels quite realistic, is not easy, is not impossible and takes practice.
And now we can realistically fly longer missions or relocation flights, thank you for this!
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Heh I was going to say AI flow because it has a habit of injecting KC135s all over the place if you enable military aircraft
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thanks for the investigation, I will contact developer and hope solution will be found.
three tanker patterns will be available in next update - buddy, intercept and orbit
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