I’m not sure what you’re referring to. The trim wheel on my Bravo works just fine. Of course the effect on the aircraft varies significantly. Is that what you mean? The inconsistency? Some planes needing major rotation and others needing only the slightest nudge?
Also, I think I could do without the condescending tone here. There’s nothing inferior about sim pilots who fly MSFS if only to enjoy the most realistic scenery in any sim.
The issue is the pause when you initially press and hold the trim. If you press and hold trim up/down you should get immediate and continuous trim motion (not a pause, and then trim motion). You may not notice if you have a trim wheel- only using a mapped joystick button or the default keyboard button.
Wasn’t meaning to be condescending. I suspect most people are there more so because the graphics are amazing, and not to try and replicate the intricate complexities of aircraft and systems.
I see. You’re talking about aircraft that use buttons or rocker switches instead of wheels. I’ll take your word on that since I’ve only flown trim wheel aircraft in real life.
Thank you for the feedback - we will pass this along to the devs. I have moved this to a discussion post as this is a summation of reported bugs and improvements to be discussed.
Here’s some info on the trim pause-bug . Holding down a button for trim up/down will first send a single trim-pulse , and then pause for 0.5 seconds, and after that send continuous trim pulses at a high rate, while in the real world the trim output would be continuous as long as the switch is being held down. The same weird behavior goes for flight controls and throttle . First single pulse, then 0.5 s pause, then continuous output at high rate.
Note that the post below also discusses the acceleration , but I think the 3 different speed levels have been removed now. But that was just half the problem, the pause behavior is still present since release.
Isn’t that a holdover from the FS2000 days? IIRC, there used to be a three-way slider for each button that would allow for either no repeat, a delayed repeat, or a continuous, instantaneous repeat. The behavior you’ve observed seems to be consistent with that middle (delayed) setting.
Sometimes that’s preferable because an errant press or twitch could have a detrimental effect and there wasn’t enough precision for full instantaneous action for some types of presses, anyway (for instance a key press for tuning one notch of a radio dial).
For for controls that are actually meant to be incremental (such as radio-frequencies, flaps), sure thing. But for primary flight control surfaces , trim and throttle, absolutely not. 0.5 s pause makes zero sense here. Why not just make it work like in real life, instead of something completely different and more complicated like what we have now…?
I think you missed the root cause - it was copped from an old system and half-implemented. As a result, we seem to be getting the mid setting. I completely agree that it should be instantaneous cycling, but the root is the key presses and button presses - all of them, and not the actual control surface, have this delay
See 1 and 2.
…
…9999. Fix glaringly fundamental issues with primary and secondary control inputs.
As both a pilot (commercial license), and a software developer, I really don’t understand why this trim issue hasn’t been addressed (if MS need to see it working properly, then maybe check…oh I don’t know…every single other flight simulator developer in the past 20 years?)
Personally, I don’t use MSFS anymore (the disparity between MSFS trim control input and RL is too great, it’s such an important control in both IFR and VFR I feel it’s almost detrimental to use MSFS because of this), which is a shame because it’s very pretty.
I do check occasionally to see if they’ve fixed it…they haven’t…but I can see the clouds are a little fluffier, so that’s nice.
It’s because it is a game not a sim. Too many people want’s something easy to play with. Look at 2024, it’s just some extra toys but really nothing about flight dynamics etc. If you like flying with a dinckytoy 747400 between the buildings in NYC or under the bridge you’re good to go.
The lack of inertia is by far the biggest problem with MSFS and it has plagued the sim since launch. This becomes significantly more noticeable with faster aircraft, but it’s true that all aircraft handle awfully.
I would certainly hope that Asobo have fixed this nonsense for MSFS 2024 and that they stop ignoring and dancing around such issues.
Well, there is a physics library in the SDK, but I am guessing the question is how sophisticated is it and how well is it utilized. Just google “simulate inertia in flight simulation” to get an idea of the complexity of the issue.
Also there is still a very obvious lack of inertia. In a motion sim it is very apparent compared to DCS and Xplane. Small and abrupt control inputs result in heavy oscillation on similar settings
Inertia? Perhaps, you mean stability and damping. Most of the aircraft in MSFS have neutral stability. However it seems to be not an inherent flaw of the FD engine, but the inability or laziness of developers to tune their flight models since there are a couple of very good examples.