Allow us to remove Active Pause from toolbar

It actually doesn’t work. It doesn’t pause certain things in the sim and causes the plane to crash if you leave it paused for long.

2 Likes

The “Active Pause” is totally useless since it isn’t a pause at all. The plane tries to fly on and after switching off active pause there’s usually bedlam. During the pause many planes slowly lose speed and as soon as you end active pause the plane stalls or at least starts a dive. And also the AP starts behaving even more erratic, than normally.

I see the use for multiplayer, but honestly I would prefer a normal pause where I could still throw switches and make adjustments like in earlier versions. Basically what happens when I press ESC, but without the Splash Screen.
Whether in multiplayer my plane just stops in midair for other players or disappears temporarily shouldn’t make too much of a difference IMHO.

Oh yeah: and the button is horrid beyond belief. Do away with it please!!!

3 Likes

there is a command for PAUSE ON and PAUSE OFF which behave exactly like P does in FSX/P3D, except you can’t use the same keybind for both and you can’t use Shift+P as it will override the pushback system. So I use P and RCTRL+P for this…

Active Pause is quite useful for Bush Trips - allows you time to read through waypoint descriptions without your flight going off course.

yes, but while you’re paused, your either gaining or losing airspeed based on what the aircraft was doing at pause, you’re burning fuel or using battery depending on the system situation…it’s not really a pause, just a hand of god holding onto the aircraft mid-flight…a true pause like we used to have is actually still there, but hidden and out of sight out of mind.

6 Likes

while reading the patch notes i stumbled upon this:


PERFORMANCE IMPROVEMENT Optimized cockpit screen display when screens are not displayed on screen.


they somehow, not sure how far it goes, but they do have some habit for shiat like this, hahaha.

active pause - one think of it for a moment, will ya !

1 Like

Well, in a shared world - where you have other real world flights tracking or seeing other players - you can’t freeze them. Well, I guess the game could (much like when you escape to the menu) and then when you unfreeze, everything just jumps forward in time. Active Pause is meant to just freeze you and let the world around you continue.

So, yes I fully understand the idea behind it and why it could be useful (especially with study level aircraft), but it just needs some tuning. Plus, echoing the other part of what people are saying - the implementation of that button is just sad to see. The iconography doesn’t exactly fit everything else, looks like it was styled too big, and the lack of removal is maybe the most surprising part of all.

True story - first time I ever used active pause, I walked away from my computer for a while. I had been flying for a while and going to land soon, so fuel was low. I was baffled why I heard the sound of engines powering down on my computer when I was nearby. I rush back and turn off active pause, and find I have no power or fuel at all.

Not what I was expecting from Active Pause. lol

with the intention to, e.g. get others behind you keep up while you stay stuck (and safe) in the air for the fun of…

got it.
thank you.

EXACTLY .. but pausing in a dynamic environment of Real Weather, Multiplayer, ATC, other planes who are not pause, is actually a very complex thing to do, and have it work, as it is not some thing that happen in Real life – only in a sim.

I think Asobo have probably covers most of these aspects, and it just needs a little more tweaking.

As an “OUTSIDER” ( as opposed to an INSIDER), I have no idea what has been considered in the design when Active Pause going ON, but it seems that it might just be simple case of Pausing a few more functions locally w.r.t. the plane.
ie Velocity vectors have been set to Zero, maybe their derivatives (accelerations) also need to be set to zero, and the Velocities and those derivatives set back to their values at the time of the pause, when pause is released.
Also, and Integration, or output changes associated with the AP need to be Frozen.

I am pretty sure this was done & covered in FSX . but maybe these finer details just got overlooked in MSFS2020.

Beta testing with a limited user base, would quickly have caught this one, but it would seem that any per-release Beta testing of potential release version was not considered necessary, affordable, or the time to do so, was not acceptable when an early release date was consider to be a higher priority.

As it is now, the whole MSFS2020 purchasing customer base, are the Beta tester .. and guess what .. It was very quickly found and identified as a BUG !!

GOOD Job guys :slight_smile:

There is/was a bug with it where you can overstress the aircraft while paused.

Its not a feature, its a bug :wink:. Yeah, the concept makes sense, but right now using it pretty much leads to loss of aircraft (depending on one’s piloting skills).

“Pause” denotes the clock stops running, at least somewhere, or activity stops. “Active Pause” is practically an oxymoron then. What this is is a “Flying with Position Freeze”. It’s not well named, adequately described, or even implemented properly.

Most of the people who use this feature can accomplish what they want without the need for the aircraft to be actively flying. The only good use case for this feature that I’ve seen is to fix an approach configuration or airspeed, usually in a tubeliner, giving you time to do so without missing the approach. That’s such a niche thing to do. I’m not sure why it’s bound to a main keyboard key by default, and even now on the main toolbar.

Instead, I’d expect the “Active Pause” to actually pause flying and systems running in the aircraft. Let the drone cam still work. Let the G1000, MFD, buttons, and knobs all still work (as if time is just running really, really slowly in the plane, not stopped). Then the multiplayer world still moves and changes around you. You can mess around with your checklists and configurations. And then the plane itself is right where you left it when you come out of “Active Pause”. “Flying with Position Freeze” should be another feature that is available, but not bound to some primary key by default. Just like changing the Simulation Rate.

Set Pause On/Off should have been the “primary pause” with a keybinding already enabled, and done much of the above. It should be a toggle, not be two separate key binds, and there should be a visual indicator on the screen that you’re paused. Make it flash so your all important screenshots don’t get messed up.

Some of these choices are just baffling to me, and scream “hastily implemented without consideration”. This was discussed for a long time (ahem I can’t say how long), and many of us thought it was just a totally unfinished feature that would have some proper presentation by release day (or if not finished, simply wouldn’t be included). They’re running roughshod through the development, in full triage mode, and just have no time for anything I guess.

3 Likes

To be more precise, its a “Feature” that has a “bug” because it’s full design & implementation has not been completed.

That’s NOT a reason to remove it. Using that argument to remove it, you may as well say “Remove all the Airlines” because they have Bugs in them as well !!!

The correct response should be “FIX” it, – and until it is fixed, because it has a MAJOR bug that causes issues, just DO NOT use it – unless you are temporarily willing to accept the bug’s consequences.

PLEASE Do not remove Active Pause .

It is a a much needed function, especially for Training & Teaching in the Sim – Just complete it’s functionality, to make it work correctly – like it worked correctly in FSX,

100% AGREE!!! I mean WTF were they thinking ? At the very least as you say , make it a removable UI Option.. and call it Suspended animation button .What it actually is. BTW ,Cheers , Love the Sim.

1 Like

I think you missed the joke. “It’s not a bug, its a feature” is a common joke among software developers, but this somewhat ironically turns that on its head, since Active Pause is clearly a feature that Asobo calls attention to in their tips and yet it is so badly broken that it would seem to be a bug . Anyway, I wasn’t suggesting in my post that it be removed. I agree with you that they just need to fix it so it works properly.

I couldn’t agree more. This new active pause button in the menu was really not needed and I wish there was a way to remove it from there.

it kills my eyes, and you can’t remove it, so weird, and active pause is such a awful feature that corrupts autopilot, I want a real PAUSE like the old days.

hello there, unfortunately i cant select any weather from the the menubar anyone else has the same issue every help is highly apreciated tnx

This can affect many other settings/options. You can better check topics here on Forum, use Find Icon for that.

  1. Multiplayer options.
  2. you’ve loaded Flight saved before.

So what is yours? :slight_smile: