I was definitely more impressed than I expected to be when I tried it! 
Definitely hoping they do a more integrated version in future that doesn’t break when something else is on screen (and, hopefully, that allows screen capture to see the interpolated frames).
The slight lag on the head tracker could remain a deal breaker for me, but that’s a niche issue; a lot of people are gonna enjoy this. 
Totally agree, AMFM is a game changer for me. (6800XT). I’ve been on Ultra settings using 2K upscaled to 4K and at inibuilds JFK I was getting 25-30fps and with AMFM enabled I’m upwards of 60fps. Just amazing, I was contemplating on buying a new GPU but with this feature available on 6000 series cards I can say I don’t need to. The best part is it was free and the drivers are only going to get better. Can’t wait for the next release.
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As for myself, I can only activate AFMF if I set the native resolution. I’m getting 100fps at 2k on ultra consistently. Really really smooth. Can’t go back from AFMF.
My setup is R7 5800x3d paired with a RX 6750XT dx12, 2k freesync premium monitor. Since AFMF is really a thing I won’t be upgrading any time soon.
I use RTSS to limit fps at 120. Set it to 60.
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AMFM is already available in the latest public drivers? (23.11.1)
Are you sure? I see nothing in the release notes about it:
It was a question that if anyone had tried it. You’re right the notes don’t talk about it.
Ah then no, afaik you still have to install the preview drivers.
Ok, so we are waiting for the next version…
The tech preview driver was very unstable for me so I went with modded driver, latest is 23.10.2. No problems since then on my end. I don’t think we will get AFMF on the official branch anytime soon.
Adrenalin Edition™ Technical Preview Driver for AMD Fluid Motion Frames Version 23.30.01.03 just droped. Any brave souls eager to test it?
I’ve been using it and it works fine with my system. I’ve noticed no difference between it and the previous version.
AMD Adrenalin 23.30.01.03
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I’ve got a 4090 so haven’t tried the AMD version of Frame Generaiton.
That said, I was wondering if anybody could tell me if AFMF is working with V-SYNC enabled? Or perhaps more relevent, does V-SYNC work when AFMF is enabled? This is an issue with NVIDIA Frame Generation…appears to work with G-SYNC monitors (something I don’t have), but V-SYNC won’t work with FG.
Also, for those running experimental multi monitor setup, are you getting double frames on all monitors or just the main MSFS one? Again, a limitaiton of the NVIDIA FG - it only works on the primary display for those of us using a multi monitor setup.
Cheers
Answer to Question 1: No.
The AFMF technical preview currently requires the game to be played in fullscreen mode with VSYNC disabled.
Thanks - not the answer i was hoping for but good to know.
Regarding the second question, I’m running AFMF on three monitors, but how can I read fps on the side monitors?
I’ve run the AFMF/FSR3 driver with freesync on & MSFS vsync on (100% of monitors refresh rate) with TAA antialiasing and HDR-10 and had excellent results (@4k with stock ULTRA presets). My monitor is a 55" Samsung Qled running a 120Hz refresh rate.
I think MSFS internal vsync is different from the vsync AMD mentions not to use. Not sure if that answers your question though…
The quote is taken directly from the AMD preview driver release notes but it is good to learn it works with vsync.
I was curious and giving this a try with driver version 23.30.13.05. AFMF activates with the green check and the AMD overlay shows the indexed frame rates.
My problem is the screen tearing is HORRENDOUS. I tried the RTSS trick of capping frame rates at 30 (60Hz monitor), which did cap but didn’t help the tearing. Also tried a bit above and below 30fps just in case with no luck. Freesync is on in both my monitor and Adrenalin. Tried the various vertical refresh options in Adrenalin, and tried resetting smart access memory option. Still have tearing so bad it’s not worth using.
Then again, I’ve been fairly happy with the performance without AFMF with my current tuning. I’ll be fine not using it, but was curious if I could improve a bit.
Not sure what the RTSS trick of capping framerates is? 
I get best results with both freesync on in the driver/monitor and vsync on in the sim at 100% refresh rate of my monitor (which is 120Hz).
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@Maxisone mentioned it in post 14 as a way of smoothing FMF out and effectively gets passed the vsync issue.
Vsync in the sim disables FMF on my system. When I pull up the Adrenalin overlay, it has a notice about this saying it can’t be used with vsync.