When I tried AFMF with the preview driver I had no noticeable blurriness with the head tracker (3840x2160 TAA), but did notice extra input lag which made the head tracker feel very uncomfortable to me, which is why I turned it back off.
(Note it should exactly or slightly less than double your frame rate. If it’s more than double, then maybe you’ve turned something else on like FSR upscaling? That could cause your blurriness.)
I’m using native 4K, therefore no FSR upscaling
For Anti-Aliasing, the TAA gives the best visuals and performance in that combination (just tested all possibilities again)
Hello everyone,
I have just find interesting things, AFMF working for me with DX11, MSFS in fullscreen mode and vsync disable, but if FS2Crew or FSHud is running, the benefit of AFMF turned Off instantly.
No problem with GSX, fsltl traffic, mobiflight for fenix mini FCU.
If you have a second monitor with an app running in an open window, once you click within that other monitor AFMF will turn off. Once you click back on your monitor where MSFS is running, AFMF will restart.
I’m not sure but I believe Nvidia’s frame gen works the same way?
No second monitor, all the programs are running on the same.
Maybe the problem is from these programs are running in front of MSFS, even if I click on MSFS to give it “priority”, AFMF is blocked.
If that’s the case I would go back to those 3rd party vendors and ask them about it. Now that AFMF has been released in AMD’s standard driver as a mainstream feature, I’m sure others are wondering why AFMF doesn’t work.
Hm that’s weird, because I’m also using TrackIR and FMF is working. It minimises on MSFS launch and doesn’t seem to interfere.
Have you tried to re-enable FMF ingame with the AMD CTRL+R or Z (Y?) overlay
I also used TrackIR with AFMF preview driver with no problems; it doesn’t do anything that covers the screen. I’ve heard that the Tobii eye tracker has an overlay window that can cause troubles, though.
My bad, I tried to lauch TrackIR again after MSFS (+ some seconds) and AFMF closed. I think TrackIR is not guilty on this. When I lauch TrackIR before MSFS , AFMF is on by default but automaticly deactivated when MSFS is running.
I think (in my previous example) TrackIR was launched at the exact moment AFMF turned off when I launched MSFS.
Best use ALT+Z (or Y, depending on layout) ingame and use this small overlay to navigate into the individual game settings of FS2020 in the Radeon driver. There you have the toggle for AFMF on/off
I have the setting itself set to on (along with anti-lag), but is there also an indication that it is in fact “active” at any moment in time? That was my original question. It sounded like that exists, but I’m not sure. Any screenshot someone can share?
If you watch the AMD stats overlay it will report higher frame rates if it’s active. You can compare this against the in-game frame rate showed by “display fps” in developer options.
If you toggle into the Adrenalin driver app (Alt-R) while in MSFS and go to the screen where you enable AFMF it will show a green dot with a tic mark under the parameter when AFMF is actually running within the game. You can do this while in the MSFS menus.
Have your tried using the AMD driver uninstaller and reinstalled Adrenalin from scratch? That has helped one above.
Your CPU & GPU are nearly identical to mine, so I wonder what the issue could be