Anybody knows if AMD Super Resolution works in MSFS?
I have a RX 5700XT graphic card, driver 22.3.1, in settings i enabled Super Resolution and inside MSFS i set the resolution below native … and the image in simulator is really bad!
I have the RT5700XT card also and unless I’m doing something wrong I have the same bad results in 2D and VR. Very pixelated and high contrast, for me anyway.
that sounds reasonable, in your example the game produces lower than normal resolution
no post processing or “upscaling” is going to magically improve that very much
Super Resolution is a way to improve Performance Not quality, in fact it improves performance by Reducing quality, as with all upscaling methods
you should always take a companies product ‘hype’ with a grain of salt, they are trying to sell you something
" Radeon™ Super Resolution is powered by FSR and is ideal for any game where FSR may not be present. Gamers can get more performance and fluidity from their gameplay by enabling RSR*."
Which brings us back to the FSR question again. I’ve heard them speak of DLSS coming in the near future but what about FSR seeing DLSS has no benefit for AMD users?
According AMD when Super Resolution is active…in AMD Software Adrenaline you must see this below “Radeon Super Resolution” item:
But it isn’t working in MSFS or P3D…i don’t know if the issue is with “Flight Simulators” kind games, or maybe with specific graphic cards as mine RX 5700XT.
If anybody knows how fix this issue please tell us.
I have my doubts that FSR would improve quality beyond native resolution, even if it were directly implemented by Asobo. I could be wrong.
NVIDIA has DSR and DLDSR tech which does actually improve image quality beyond native resolution. Maybe AMD has some feature comparable to that?
I think NVIDIA’s feature comparable to FSR is named NVIDIA image scaling (NIS).
For example NVIDIA’s NIS only works in fullscreen games, and it even has issues with some fullscreen games, where sometimes the solution is to change your desktop resolution to match the game resolution.
MSFS uses a hardware independent flip presentation model, which is not true exclusive fullscreen.
It won’t improve it beyond native resolution but I’ve tried FSR in Senuas Sacrifice and Cyberpunk and the performance gains are very good and with FSR on Ultra it still looks very nice in game. So it would definitely be worth it for those of us on older AMD cards. Hopefully Asobo can get FSR implemented.
Got it working, be sure that you run MSFS in full screen mode and check if it is working via the AMD overlay (alt r).
First try: performance without any tweaks and adjustments (just lowered the resolution to 1080p) was worse then on native 2k resolution. Further tweaking needed…
It works for me. Small text in ‘glass cockpits’ is more readable than before. I used 1080p with my 4k monitor because of fps (Radeon 5700), for 1 pixel mapping to 4 on the screen.
Now I tried the ‘broken’ ratio 2560x1440 which still delivers reasonable fps. Very fine lines are sometimes ‘flickering’, but in general it looks like an advantage.
It seems as if the green checkmark can only be seen once after changing the resolution (which of course has to be smaller then native), I can’t even take a screenshot. And yes, you have to be in fullscreen mode.
Hmm… that might be possible, of course. I’m lucky using two monitors so I can see any changes in the AMD software immediately (putting the window at the secondary screen). As I wrote the green checkmark seems to be very ‘shy’. But the yellow icon in the same area is a bad sign maybe (showing that there is some feedback, and it really doesn’t work in that config). I saw it once but forgot the context
I have the Red Devil powercolor rx6800xt and a 1440p monitor and the upscaling works perfectly for me in both Msfs and P3d. My framerates are closed to doubled in both sims and even looks better in Msfs with all settings maxed. Additionally, increasing msfs in game rendering feature actually improves image quality. I.E, if I have my resolution at 1080p and rendering at 1440p or better, I get higher frames and higher image quality. I wished p3d did that.
Never mind I figured it out.
Requirements
Go to the AMD software and enable Radeon Super Resolution
It will then ask you if you want to view the instructions on how to get it running.
Essentially start the sim in full screen mode. Head to the game resolution and lower it 1 step.
In my case i went from 3440x1440p to 1920x1080p
Apply the settings in the game
Hit Alt + R and make sure its showing a green checkmark
Use MSFS in game render scaling to “season to taste” (Best used to smooth out a few jaggies if they are noticeable or add definition)
Voila !! a solid framerate boost.
Now considering my Rig (5900x/6800xt) and the fact that i have my GPU overclocked and locked at 50fps under normal conditions without enabling this feature im more than likely not the target market but wow , 5700xt peeps … yeah … this should work a treat !!
1 caveat … This aint gonna fix being mainthread limited at the majors (KJFK,EGLL and the like) So expect frames to drop as usual around those parts. Otherwise there is a SUBSTANTIAL BENEFIT to be had using this if you are needing to give your GPU a helping hand and can live with what i would say a minor hit on image quality for which luckily the software can actually fix a bit with the render scaling feature . Just dont go overboard on it.
Also note that i did not enable Vsync … Maybe someone else can test to see if you can enable MSFS Vsync with it… Vsync via the drivers and framerate locking via Radeon Chill will be disabled when super resolution is enabled.