Analysis of MSFS Views for a more beautiful FS2024

Hello everybody! Hello Asobo!

The following lines tell the story of my MSFS experience. But I’m writing them with MS2024 in my mind. These thoughts will (perhaps!) help Asobo to avoid making the same mistakes in the future MS 2024.

MSFS’s greatest advance is the quality of its landscapes. This was my greatest satisfaction on discovering this opus.

Unfortunately, the architecture of the view management mode is not satisfying. It’s complicated, sometimes redundant, and the “outside camera” is lacking. (However, I welcome the clever possibility of creating personal views in the “cockpit camera”).
Why invest so much in the quality of a flight model, when MSFS encourages a distorted perception of landscapes and aircraft? Cell phones allow amateur photographers to zoom in and out so easily that no one knows what perspective or depth of field is anymore. Does the term “virtual reality” even make sense?

To illustrate my criticism of this simulator’s handling of exterior views, I think it’s best to recount my own experience. It came about gradually, and it tries to make the best use of the margins of freedom offered to us by the game’s designers. The idea is, in addition to flying, to be able to watch ourselves flying through the beautiful landscapes of MSFS using a combination of different “cameras”. (If you’re going to stay cooped up in a cockpit, you might as well fly for real!)

Consistency, in this combination of views, is based on a zoom setting of 80%, which seems to me, fairly well as a view of the average eye. In any case, a setting that’s better than the 50% imposed for “external camera”. (The accuracy of this 80% can be discussed, for example with professional photographers or ophthalmologists).

My personal device isn’t very complicated, but it must be used at the start of every flight. It has become a reflex, but a tiring one in the long run. With just a few modifications to the view management system, all these manipulations could easily be avoided.
If the reader is interested in the issue of view management, please follow the steps below. This method is not intended as advice. It is only intended, in all modesty, to illustrate easily the problem of views in MSFS.

So,

I am French and live in Paris. I have a certain amount of spare time. I knew FS9, I liked FSX, I’d like to like MSFS and maybe MS2024 …even if planes will be less and less fashionable!..

I’m at LPMA (Funchal Madeira) with the A32NX.

I open the “cockpit camera”. The landscape zoom is set to 80% in "General options / Camera /Zoom. This zoom percentage is suggested by the game and I don’t touch it. I step back slightly from the instrument panel.

I switch to “external camera”.

The zoom is authoritatively set at 50%. This is not a realistic landscape, as it’s too far away. I have to adjust about 80%, which seems closer to a true perception of the landscape environment. The A32 NX takes up the whole screen, and I have not the option of adjusting the distance between the eye and the plane, as was the case in FSX). I seem to remember it was “chase view” in the FSX settings. Depending on the aircraft designer, the size of the screen can vary. But in any case, this distance, which I believe was imposed on the MSFS designers, is too small, resulting in an unpleasant butterfly effect, especially for smaller aircraft.

I then turn my attention to the "camera drone”. (badly translated by « vitrine » (!) in french).

To get a coherent view, I switch “zoom level” to 80%, after checking “drone lock mode” on the right, to keep the “drone camera” always centered on the aircraft. Of course, the plane is huge. I take the opportunity to increase the “drone rotation speed” to 180.00.

With the “translate drone forward” command, I increase the aircraft’s focal length, without modifying the landscape, which remains at 80% zoom. I’ve also assigned a “translate drone forward or backward” command to my joystick).

My settings are done. They must be made at the start of each flight.
During the flight, I can switch from cockpit view to external view by assigning a joystick control (in my case: button 1 on my X52). I can switch from cockpit/external view to drone view by assigning a “Toggle Drone” control in “camera mode switch”. (1+15 in the specific case of my X52). Either you fly the drone and can turn around the aircraft, or you fly the aircraft and the drone view is fixed. To switch from one to the other, you need to use “toggle plane controls”. Not very practical, unless you’re in a liner with autopilot !

The remaining problem : when you switch from “drone camera” to “Cockpit/External camera”, a “fixed camera” is inserted that cannot be removed. In the case of the A32NX, I deleted all the “fixed cameras” in the aircraft’s “camera.cfg”, leaving only the window view.

Note that it’s impossible to delete these “fixed camera” lines entirely. Even if you delete all the "Title = “FixedOnPlane_…” lines from the plane’s “camera.cfg”, there will still be a "Title = “FixedOnPlane_Tail” view in the game, which is imposed on you. Most of the time, these views are ugly, ridiculous, and useless.

So much for my modest practice. Others may have found better !..

Here are a few requests for changes to the camera setup :

A To be able to easily set the tracking distance (“chase camera”) for the external camera and the drone’s camera, using the buttons or joystick, as in FSX. This is not a zoom, but a focal distance from the aircraft, which has nothing to do with it. Note that if you could adjust this distance, you’d hardly need to use the “drone camera”, unless you wanted to go and look at what’s planted in airport flowerbed

This AN2 is harmoniously positioned on the screen (neutral zoom).

I don’t think Dino Cattaneo chose this screen size with such a close-up view of the aircraft (neutral zoom).

B Start with a neutral zoom in the game. Be able to choose, in “general options”, the zoom that suits the player in “external camera” and “drone camera” as was done for the “cockpit camera”. The base setting should be zoom = 0, as in the real world.

C Be able to remove the “fixed camera” when you don’t want it: I must be the only one who doesn’t understand what it’s for.
These are 3 very simple requests. I understand that they can’t be met for MSFS, but if Asobo bothered, they could be useful for MSFS 2024…

I conclude that all this view management could be better architected, and even simplified, without detracting from the richness of the simulator. If Asobo would be interested in this question for FS2024, I’d be more than happy to exchange ideas.

Perhaps your comments on this issue will prompt Asobo to rethink view management. Please excuse my bad English, thank you for your attention, and best regards.

JMG8051

Very detailed post. I discussed this as a concept 3 years ago here.

Multiple Views more important than multiple monitor support

The camera tools in 2020 are “underutilized” compared to their potential. Custom/Configurable Views that can be saved/recalled on a per plane basis, in FS 2024 is a must.

1 Like

Since buying MSFS 2020 (MS store) I have experienced the odd phenomenon of joy at its glorious visual and performance achievements, yet deep frustration at its appalling and unnecessary complexity in settings. It is not that I am a beginner. I have been flying MS and other simulators for over 15 years now and have never before encountered such counter - intuitive and persistent difficulty with settings; so much so that more than 50% of my time at the sim is spent on fighting the simulator. The result is overall dismay at the spoiling of an otherwise great product. My hope is that the 2024 version will not make the same mistake. I believe that the developer’s mistake is to have over-complicated the mechanics governing the users’ interaction with MSFS.
My hope and plea to the developers is that a new and simplified binding system needs to be introduced with these qualities:

  1. The option of an FSX - style settings menu, or at least one that is uncomplicated
    and intuitive. We want to fly, not struggle with settings and bindings.
  2. Reduction of the number of views. Real pilots only have their cockpit view. I agree that we
    need more than that, but do we really need more than Cockpit, External chase, Fly-by, and
    Tower views? We are virtual pilots, not film directors and anyway, with a good Screen Capture app. we can make excellent videos with just those views.
  3. An operational function for custom cockpit views is a great asset, so long as it is reliable and easy to operate. Not the case with MSFS 2020.
    The above opinions will not be shared by everyone, but I believe that there are many who struggle with these aspects of MSFS 2020.
    Regards to all,
    Peter

Gets my vote. I’ve been on FS2020 since it released, fly mostly every weekend. Only a few days ago, I finally figured out how to save custom camera views! :sweat_smile: Total game changer but needs simplifying.

Peter,
I agree entirely with your comments. I have basically given up trying to work out how to create and then select custom views as it all seems far too complex and the phraseology is inexplicable. With FSX and P3D, it was so easy to cycle through the cockpit, fly by, chase plane and tower views. The Microsoft mandarins have spent much time and effort giving us additional content, much of it unnecessary and unwanted, yet seem incapable of providing a simple user interface in plain language. Wouldn’t it also be wonderful to have a simple replay tool or the ability to save a flight as in the past. I support your efforts but have little hope that those on control will carry them out.

Totally agree. To much bling that never gets used by most folks I think. I have never used drone mode for example. I don’t need to see insides of buildings to have fun.