[ANNOUCEMENT] Miltech Simulations MH-60, in Partnership with Blackbird!

Great to see it was helpful. Should have included a couple more. At the end these are the once I was not able to find as bvar via drag and drop.
F.E. also the drop Sonobuoys can be bound to a button already. No need to wait on the update :slight_smile:

But agree the Hover Altitude knob along with the Longitudinal Velocity and Lateral Velocity knobs are very helpful and much needed. Makes live much easier.
Also Arm Hook/Hoist are such a nice addition for immersion and noise reduction at low level flight. :slight_smile:

This is interesting, on the Miltech homepage about the MH-60 you can read ā€œRealistic Flight Model, validated and tested by MH60 Flight Crewā€

How did they not see this unrealistic behavior?

Would you be so kind as to share these, I’m terrible at figuring out lvars

I’m on my tablet right now (supposed to be working) but I can share them this afternoon.

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loved hitch hiking with the 160th! do you think you’ll ever do a variant of the night-stalkers!

This is a very good question and is something to be discussed in the realm of realism.

A lot of developers have real pilots of the type test and validate their models, but don’t necessarily find experienced ā€œsimā€ pilots as well. Setup is also a huge factor in how a sim aircraft feels when it flies.

Real pilots also have a tendency to not take sims seriously, so they don’t focus on actual handling because they have been lead to believe it will never be close to the real thing, so don’t even pay attention to it. Which honestly was the way you used to have to approach sims for real world training.

Things have changed, and home simulator fidelity is approaching >90% accuracy of handling and response with a good control setup. Devs need to find real world pilots with experience in the type as well as sim experience and a decent control setup. Unicorns are out there…

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This is very much a contributing factor. The lack of sensory feedback (eg. motion) may also skew their experience. Also, full violent deflection on the axes, flying with SAS OFF, or autorotations are generally things you wouldn’t want to do in a normal flight, and that is reflected on how they may fly in the sim.

Ultimately those 3 fixes are really simple. One line changes. The underlying physics, stability particularly in hover, performance parameters etc are all correct. Won’t take us long to get to the 10/10 from all these pilots :wink:

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Do you have any updates on Xbox release?

We cannot provide Xbox release dates at this time. Unfortunately, due to an Marketplace ingestion issue, may not be out until SU3 is released.

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I remember someone being laughed at and labelled as pessimistic for saying this 6 months ago.

Okay, back at my PC just now … here are what I am using:

Hover Altitude Knob Increase:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_HVR_ALT_KNOB_Inc)

Hover Altitude Knob Decrease:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_HVR_ALT_KNOB_Dec)

Hover Longitudinal Velocity Knob Increase:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_LONG_VEL_KNOB_Inc)

Hover Longitudinal Velocity Knob Decrease:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_LONG_VEL_KNOB_Dec)

Hover Lateral Velocity Knob Increase:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_LAT_VEL_KNOB_Inc)

Hover Lateral Velocity Knob Decrease:

1 (>B:INSTRUMENT_AFCS_CTRL_PANEL_LAT_VEL_KNOB_Dec)

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Many thanks, a button box may be in order me thinks

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How do we set the chocks after we land? A keyset is mentioned but no explanation can be found in the documentation of what that key is.

I’m using my VKB STECS throttle unit, which has a ton of assignable buttons, a few dials and rotary encoders, etc. I’ve got one of the rotary encoders handling the HDG and CRS bugs, which are normally accessed via buttons on the PFD. A center-press of the encoder knob on the STECS registers as a button press. Using Mobiflight, I have a regular press registering as HDG, and then turning the encoder knob moves the bug clockwise or counterclockwise. A long-press of the center of the knob is programmed to register as the CRS bug.

I’ve got rotation of the second rotary encoder knob registering as the Hover Altitude knob increase/decrease, and two up/down momentary buttons registering as Increase and Decrease for the the two Hover Velocity controls.

I am thinking about picking up a Streamdeck or something for the various light controls and such. If the weather was cooler and I was feeling especially motivated to spend time in my garage at my workbench, I have a few under-used Arduinos around here, along with a bunch of buttons. I’d use some perfboard to wire up a button box from scratch. But I’m getting lazier as I get older and will likely just buy a Streamdeck, lol.

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Center console. Pilot’s side keyset.

I think those are 2020-only and don’t work in ā€˜24. At least, I don’t see those options whenever I’ve flown the aircraft. There was some discussion about it on the Miltech Discord if I remember correctly.

Correct, the chocks are only re-toggable from the FS20 keyset. On 24… good question (how is this handled on stock aircraft anyways?)

Will add it to the list

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I don’t know how stock aircraft do it - on the Black Square Starship, you can toggle all the covers and chocks via Nick’s custom aircraft tablet. Maybe reach out and ask him? Though I suspect his is a custom solution, not necessarily based on stuff in the sim SDK.

Here’s a thread from DevSupport that illustrates the struggle other devs have been waging:

https://devsupport.flightsimulator.com/t/how-to-remove-covers-and-chocks-programmatically/11258/30

I recently joined the Stream Deck band wagon after several years of ignoring the product. I now wonder why I waited so long. I started with the small 15 button unit, and very quickly added the XL.

I need to sit down and work on a profile for the MH60.

I’m not a helo pilot, but this is very much the case for me as a business jet pilot. The multi-million dollar sims we train in are very realistic with regard to systems, and feel pretty decent if you fly the airplane the way it is meant to be flown, but they still feel a little like they are on rails, and if you start manhandling it in a way that you never would in the real airplane, then all bets are off with the flight model. I think most pilots would generally be happy with a sim flight model as long as it feels about right when you fly it in a realistic way. Hardcore simmers on the other hand……. :wink:

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It seems like the MH-60 could be released after the Release of SU3. For the Xbox marketplace. Probably. Good Things take time.