Great to see it was helpful. Should have included a couple more. At the end these are the once I was not able to find as bvar via drag and drop.
F.E. also the drop Sonobuoys can be bound to a button already. No need to wait on the update
But agree the Hover Altitude knob along with the Longitudinal Velocity and Lateral Velocity knobs are very helpful and much needed. Makes live much easier.
Also Arm Hook/Hoist are such a nice addition for immersion and noise reduction at low level flight.
This is a very good question and is something to be discussed in the realm of realism.
A lot of developers have real pilots of the type test and validate their models, but donāt necessarily find experienced āsimā pilots as well. Setup is also a huge factor in how a sim aircraft feels when it flies.
Real pilots also have a tendency to not take sims seriously, so they donāt focus on actual handling because they have been lead to believe it will never be close to the real thing, so donāt even pay attention to it. Which honestly was the way you used to have to approach sims for real world training.
Things have changed, and home simulator fidelity is approaching >90% accuracy of handling and response with a good control setup. Devs need to find real world pilots with experience in the type as well as sim experience and a decent control setup. Unicorns are out thereā¦
This is very much a contributing factor. The lack of sensory feedback (eg. motion) may also skew their experience. Also, full violent deflection on the axes, flying with SAS OFF, or autorotations are generally things you wouldnāt want to do in a normal flight, and that is reflected on how they may fly in the sim.
Ultimately those 3 fixes are really simple. One line changes. The underlying physics, stability particularly in hover, performance parameters etc are all correct. Wonāt take us long to get to the 10/10 from all these pilots
Iām using my VKB STECS throttle unit, which has a ton of assignable buttons, a few dials and rotary encoders, etc. Iāve got one of the rotary encoders handling the HDG and CRS bugs, which are normally accessed via buttons on the PFD. A center-press of the encoder knob on the STECS registers as a button press. Using Mobiflight, I have a regular press registering as HDG, and then turning the encoder knob moves the bug clockwise or counterclockwise. A long-press of the center of the knob is programmed to register as the CRS bug.
Iāve got rotation of the second rotary encoder knob registering as the Hover Altitude knob increase/decrease, and two up/down momentary buttons registering as Increase and Decrease for the the two Hover Velocity controls.
I am thinking about picking up a Streamdeck or something for the various light controls and such. If the weather was cooler and I was feeling especially motivated to spend time in my garage at my workbench, I have a few under-used Arduinos around here, along with a bunch of buttons. Iād use some perfboard to wire up a button box from scratch. But Iām getting lazier as I get older and will likely just buy a Streamdeck, lol.
I think those are 2020-only and donāt work in ā24. At least, I donāt see those options whenever Iāve flown the aircraft. There was some discussion about it on the Miltech Discord if I remember correctly.
I donāt know how stock aircraft do it - on the Black Square Starship, you can toggle all the covers and chocks via Nickās custom aircraft tablet. Maybe reach out and ask him? Though I suspect his is a custom solution, not necessarily based on stuff in the sim SDK.
Hereās a thread from DevSupport that illustrates the struggle other devs have been waging:
I recently joined the Stream Deck band wagon after several years of ignoring the product. I now wonder why I waited so long. I started with the small 15 button unit, and very quickly added the XL.
I need to sit down and work on a profile for the MH60.
Iām not a helo pilot, but this is very much the case for me as a business jet pilot. The multi-million dollar sims we train in are very realistic with regard to systems, and feel pretty decent if you fly the airplane the way it is meant to be flown, but they still feel a little like they are on rails, and if you start manhandling it in a way that you never would in the real airplane, then all bets are off with the flight model. I think most pilots would generally be happy with a sim flight model as long as it feels about right when you fly it in a realistic way. Hardcore simmers on the other handā¦ā¦.