Announced: Propair Flight Brussels Charleroi EBCI (FS2020 & 2024)

Coming soon to Orbx.

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We have a trailer…

It appears to now be available (at least from Propair’s own store site):

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This is my second airport from Propair and it’s nice. Just don’t expect the Pyreegue, MK Studios’ or Flightbeam etc. quality. I flew FS Labs A321neo from Chisinau in Wizz Air Malta livery as my first flight and the first impression was good, as the ground textures are imho really great. That’s definitely the strong point. The interiors are there but they are those ones you can’t drone inside. The front of the terminal is weirdly empty. Also there were some static aircraft with no easy option to remove them (I don’t need them as I use AI Traffic). There’s no GSX profile either, but hopefully one shows up on flightsim.to soon. If you can wait I would recommend to wait for a discount.

Sorry for the weather, that’s how it was live. It’s against my principles to arrange a sunny weather just for screenshots :wink:

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Your summary has confirmed all the conclusions I made when I first took a look at the screenshots. The airside looks good but the landside is actually worse than I could have imagined! Is that a Pyreegue replacement ops car model in the fourth shot down? Or have they actually included custom GSE in this one?

In 2026, I hate to see default SDK assets in payware scenery. Here and there, in out-of-the-way places, fine — but not when your scenery basically relies on it. I see we have a default perimeter fence, too… :grimacing:

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Probably. I have that addon installed.

Can use the developer camera with collide with scenery objects to explore the EBCI interior though-has anyone asked Propair why it can’t be explored normally using the Showcase drone camera?

It’s actually a trade-off to improve realism. It means the terminal’s got collision detection, so your aircraft can actually physically collide with the structure. Allowing full drone cam access to an interior means omitting any collision detection. In 2024, this is mitigated by use of the walkaround mode, where implemented.

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