[ANNOUNCEMENT] FlightSimGames (FSG) Pilatus Porter PC-6 (payware)

WIP 07.11.21 :grinning: :+1:


I’ve got a question. Will the addon come with it’s own manual for the PC-6 or can we use real ones?

1 Like

We use this official PC-6 Manual to develop airplane. Use it to fly. :grinning: :+1:


Can I beg to test it in VR :slight_smile: ? thanks

1 Like

WIP 12.11.21
Internal Mesh :grinning: :+1:


WIP 13.11.21 :grinning: :+1:


Love the progress. The details are fantastic. Keep it up Alex and the team!!!


Thank you very much Seweryn! Details are very important! Details create immersion of a real and live cockpit. :grinning: :+1:

1 Like

Hi FSG team, I had a question. I know I’m not supposed to mention the “other” Porter but I want to go back to something you said a while back and get some clarification. The other Porter as those of us who own it know requires that nothing be bound to the spoiler axis. Something about the spoiler axis breaking the simulated beta.

I am no expert on Porters, but from what I understand of beta descent, the flat pitch of the prop in the “stop” position creates a natural air brake. My understanding is that the other porter is actually manipulating the spoiler in-sim to cause the slowing, and it’s based on some conditional check (speed and possibly angle) to determine whether or not beta will activate.

Can you confirm that your Porter uses no such tricks and that it is the simulated aerodynamics causing the beta to work? Or is the SDK/core simulation too limited to pull it off without creating what I’ll call “artificial drag” by an invisible spoiler.

Thank you!


Hi LostBoii1103!
I confirm that our Porter uses no such tricks and that it is the simulated propeller’s aerodynamics in work.

You can ask our Beta testers to check this. :grinning: :+1:


That’s awesome! Even more excited for this than I already was.


Thank you LostBoii1103! :+1: :grinning:


I can fully confirm this. Bèta seems better modeled in this PC6!


This is good to hear, since the “other” Porter requires a certain set of conditions to be met and no matter how many times I read the manual and try it, it only goes into beta about half of the time.

1 Like

Any word on when the PC-6 will be available through the MS Market Place?

I’ve got so many payware add-ons that I’ve given up buying them direct, as I can’t keep up with the updates from each maker.

1 Like

Hi phobos8287! We made “beta” dynamics to meet this official requirements and flight procedure:



Our PC-6 will be at the MS Marketplace. We don’t know exact requirements but we are working on it! :grinning: :+1:


When you consider that the whole plane is just a big box of mathematics, does it really make that much of a difference, where you attach the little bit of sofware that slows the plane in BETA. I mean, using a simulated spoiler or a simulated propeller, it’s all just maths with a certain outcome at the end of the day.

How you implement BETA and how the pilot physically achieves it in the sim surely does matter though. Will yours be a different approach?

1 Like

Hi Cliffyboy1962!

To be short - if compare to ALL existing flight simulators, MSFS2020 has more than enough configuration parameters to configure flight and turboprop dynamics. We don’t need to use any tricks to make PC-6 flight dynamics as close to the real as possible. :grinning:


I assume that they brought their P3D Porter to MSFS and changed it so that it works in MSFS. P3D has a terrible turbo prop simulation and you have to use these kind of tricks while MSFS, if understood by the developers, does NOT require that anymore. But if you already have your model built on these work arounds you can’t get rid of them and utilize the new sim or you could just have developed a completely new addon. It has some new features but it also has some old quirks and that’s what comes to the benefit of FSG. A completely original MSFS model that uses the MSFS features can use a proper propeller turbine.