Because MSFS2020 is using flightaware. That injector is used for offline traffic, like AIG has. Nothing to do with “real time online”. But if the injector is used by FR24 live traffic date it will be used with “offline traffic” setting. Fair enough, if its works great. I see msfs2020 real time online has lots of potential, if they just fix the glitches.
Does fr24 has general aviation? Flightaware has the only in US and europe.
MS2020 flightaware injector is using offline traffic? That doesn’t make any sense to me. flightaware only give you realtime traffic, no offline traffic.
I meant FSLTL is being used with own injector? So it has to used with disabled traffic in sim (option OFF)? So AIG has some problems with their injector:
fly overs
flying too low
departs collisions with arriving traffic.
I guess injectors cant handle what runways is being used. That is made by Asobo system.
But if FSLTL has solution for that, great stuff!
For the runway speed, it is editable. I allready did it 6 months ago with adjusting brakes and reverse thrust parameters. Aircraft can be stopped betwewn 5 seconds to 20 seconds, but still Asobo glitch makes them exit with odd solutions, for example not the first exit. That is the reason for fly overs even with real time online traffic.
Yes all those issues you describe has nothing to do with the injector. They are all issues of the sim itself. Asobo has lots of work to do. The injector only tells the sim that a plane has to go IFR from A to B.
All other stuff are hard coded sim behaviors.
Yes you are right, those issues has nothing to do with injector BUT they still are infecting each other. So my point is still and remains, that asobos real time online is way to go, if they just fix the glicthes. With working real time online, there isnt those collision and altitude problems. And users can use both side to side like i do with my personal AI traffic pack. I use my personal fully optimised and converted AI traffic pack with real time online function and i insert AIG traffic there with 30% injection amount. So i dont have so many collision (departs toward arrivals) and i can see all the models because i have all the models in my personal pack.
I hope FSLTL would make “real time online” combatible version also so all the airline codes there are matching with MSFS2020 live data (flightaware). Then we can use “real time online” combatible version SIDE TO SIDE with “injection version” to have best immersion and best ai traffic realism. And i recodemn that FSLTL should make same kind a injection level % that AIG has.
edit. I see, you are part of the FSLTL team because you have posted screenshots in their discord. Or are you in their beta?
I know they are working on it and it will be very easy to install. The fact that it pulls real time traffic info from the same sources used by FlightRadar24 will make installation so much easier than AIG
This is awesome! I’m impressed! I really hope this AI package will include more realistic sounds for all the different type of AI planes. The sounds in AIG leaves a lot to be be desired. I can barely hear them and they don’t sound realistic at all. No low frequency rumble in the distance, very low volumes, I’ve been waiting for an AI package that has realistic sounds as I love to plane spot. Would love to hear ambient airport sounds depending on how busy and the size of the airport, etc. It really adds a whole new level to the immersion factor.
This is what I’m waiting for, for the past 3 days I flew via Italy and Greece to Cyprus. It looked like a scene from that series - Last Man on Earth… One British Airways and a Lufthansa..
Been helping test this for a few months (as a matter of fact, almost all my airport review videos had it happily running in the background ), and I can definitely say that while the trailer is awesome (I really love the song) it doesn’t do it justice.
That it does. AFAIK not all are implemented yet, but a lot are and it sounds great.
There is no beta.
When you use the FSLTL injector you will feel no need to use the default online traffic. FSLTL injector is much better, and has various options to tweak it the way you like. (Like number of traffic, % parked.) FSLTL injector inserts the right model and livery, and if the model is not available in the sim, it inserts the closest possible model, i.e. it will insert an A333 if it needs a A338 that’s not present in the sim yet.
It’s superior to the default online traffic injector.
Wrong runway departures or arrivals is a sim problem. No injector can get around that.
Real time VFR flights are planned to be implemented also.
I’m not the one responsible for the injector so I can’t tell more details.
Completely agree. Sounds are taken care of with lots of patience and months of tweaking. Hope I won’t let you down. I’ll see if I can make some videos ‘showing’ the sound this weekend.
In discord it is saying that pictures are from beta.
I have suggestion. Make livery match, no model match. Example, injector tries to inject A339 TAP from fr24 data and FSLTL dont have A333 with TAP but has A321 with TAP. So livery match is way more important than model match like “closest one”. In that case A339 Tap flight are shown with a321 Tap, not by the random a333 livery.
This addon of yours sounds legit. Great work. Only downside is the missing models and liveries. Can your injector be used with other ai traffic addons? For example AIG oci-beta pack? But again, AIG has icao_airline codes edited for the flightaware data, so all the AIG models wont show correctly with your injector if there isnt match between icao_airline code.