You can view the ram and VRAM budgets in the developer mode FPS window, since SU5 they aggressively stick to 6-7gb and most likely contributing to the new issue of nearby scenery pop in on head / camera move.
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I notice from the FPS monitor in Developer mode that, on my system at least, the sim now seems to aggressively target/limit RAM and VRAM usage to below 6gb even though I have 32gb RAM and 24gb VRAM. I am no expert but I guess this is the reason why objects have to be redrawn and “pop in” 1-2 seconds after I turn the plane or turn my head to look out of the window in VR?
It must be said that it is a remarkable technical achievement to be able to fly between the buildings in a completely accurat…
Since the latest sim update, I have noticed quite a drastic increase in external LOD pop-in.
When looking out of the cockpit window I can now see buildings, trees and even mountains suddenly appear within the first few moments of panning the camera around, and it’s really jarring. This also occurs while using the external camera.
The sim update seems to have introduced an aggressive form of occlusion culling (a feature that disables the rendering of objects when they are not currently seen by …