Are there liveries for the Generic Models

Are there liveries made for the Generic Models?

What I’m talking about are these:

Something that you can use to replace the textures of those and have them show up in game? Not something or a mod to get accurate matched AI traffic, but something that I can use to replace the default textures (like 4 models for generic twin engine, etc.) and have the game use those choices instead?

You can try this mod. It won’t give liveries to the generic traffic, but it does disable the low-poly generic traffic model and use the A320 as the default generic traffic instead. So the more A320 liveries you have, if they have a matching ICAO code with the Live traffic, the sim will use it. You can see it on the screenshots.

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Not really looking for that as I already know about doing that.

I’m looking to see if there are liveries for the Generic Models and if there are, where do I find them? Do non-generic liveries work for the Generic Models? If so, which models work for what (what matches for the twin engine, what for the quad engine, etc.)?

Each aircraft model has a unique texture mapping to them. So any livery texture has to be made with the exact same mapping as the model it’s designed for. So the answer is no, non-generic liveries will not work for generic models. And vice-versa, generic liveries will not work on non-generic models. Only liveries specifically drawn for the generic model can use them.

I don’t think anyone is making liveries for the generic model. They’re pretty low quality anyway. That’s why I made that mod above. Since there’s a lot of A320 liveries, by using the mod above, it will force the sim to stop using the twin and quad engine generic model and use the A320 instead. So when you have the A320 liveries with matching ICAO, the Air Traffic will use that matching livery instead.

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Go flightsim.to

I’ve been there (many, many times since they started) and not seen any liveries for the Generic models. This is why I asked if the non-generic liveries (Airbus, etc.) would work for them.

It would work, but only if the A320 liveries is set to be usable for Air Traffic. Most livery creators don’t bother with making them work for AI. But some do. What I usually do is actually standardise all my liveries to always have AI model assign to them, so all liveries that I downloaded works for both A320 and A32NX flyable, and also A320 AI traffic.

But at the same time you need to download and install the Generic A320 Traffic mod that I linked above so that the old generic models gets disabled, and the sim uses the A320 as the only generic aircraft, and with all your A320 liveries that’s set to work with AI Traffic, the sim will use it.

I have questions Neo but cant send you a message! So Ive dropped this note in to remind of the thread. Thanks for all your work too.

Neo,

I have installed the folder, I now get A320 liveries on planes. They dont always match or make sense but I know thats a flaw. However I havent any sound on the AI Traffic. Can you advise?

Yeah, I’ve written this under my known issue in the mod description page.

  • When you have a matching ICAO code livery with the livetraffic, the livery loaded correctly, but sometimes the engine sound is missing from the live traffic. This is usually caused by a broken Sound reference from your livery for the traffic. This can be solved by adding the soundai folder from the official Asobo A320 folder and bring it to the livery’s folder, and point the aircraft.cfg to reference the soundai folder.

This is what my livery structure looks like for all my liveries.

Notice I also have the SOUNDAI folder in there? I had this copied from the same SOUNDAI folder from the Asobo A320. I place it in the livery folder. And Open the Aircraft.cfg file, and reference this in the AI FLTSIM entry.

[FLTSIM.1]
title = "Airbus A320 Neo British Airways AI" ; Variation name
model = "BRITISHAI" ; model folder
panel = "" ; panel folder
sound = "SOUNDAI" ; sound folder
texture = "BRITISH" ; texture folder

This will fix your sound issue.

Ah ok sound so youve only got one instance going rather than copying it to every folder? I wasnt sure if you could structure files in the community folder or not as im a bit inexperienced with MSFS on PC.

So i can actually structure my community folder?

I have sound now, but in order for me to have it i used your generic traffic and deleted a boatload of A320 Neo liveries i installed through the livery manager. The only liveries being generated are the NX32 ones and they seem to have sound. However the liveries are not matching. I checked some KLM flights coming into Schipol and they had Lufthansa and American Airline Liveries and some other planes had the three generics in your pack.

Im just trying the easy traffic mod and see if that makes a difference? or would you advise against it?

Thanks for all your help BTW.

I actually have to copy the same SOUNDAI folder to every livery folder that I have. I tried using some reference method to avoid having to copy multiple folders. But it didn’t work. The sound is still missing. I only can get it to work when there’s one SOUNDAI folder “for each livery”. Meaning I have to duplicate the same folder across all of my liveries and manually edit each aircraft.cfg to point to that SOUNDAI folder.

But generally yes. I do share liveries between A320 and A32NX into a single “addon”.


But I only put the livery texture into the Asobo_A320 folder, while the FlyByWire is actually “reading from the Asobo A320” texture folder. That way, I only need one copy of the same texture files and they’re used for Both Asobo A320, and FBW A32NX simultanously without the need of multiple livery texture files that are basically the same thing.

As for the livery matching. I also added this note in the mod description page.

For A320 livery creators:

If you include an AI Traffic model.cfg and a separate FLTSIM entry with isAirTraffic=1. Make sure you have a matching ICAO airline code. This will help other people downloading your livery to also be used as an AI traffic that will work with this mod. As this mod will force everyone to have the A320 as AirTraffic, and the sim will use your livery for AirTraffic that uses the same matching ICAO code. See the section below for known issue when it comes to AI AirTraffic livery.

The problem is some liveries have the wrong ICAO code, or not at all. In these cases, even though you have the liveries installed, they won’t be used for the Air Traffic because the ICAO airline code doesn’t match or doesn’t exist. So make sure the ICAO code for each of your liveries are correctly entered.

For Air Traffic that doesn’t have a matching ICAO code from your livery collection. MSFS would pull from a random pool of liveries. This has been happening since at least the SU4 update. Prior to SU4, if the Air Traffic doesn’t have a matching ICAO code from your list of installed liveries, they would pull and render the liveries randomly from

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Right gotcha. I wrongly assumed because you had the folder British it was a collection of British liveries.

Anyway I installed the easy traffic mod. It’s working as I saw matching airlines for the most part and good parked traffic.

However there’s two problems…the models are rough as and they float. They also seem to have wheels already out but not sure if it’s the model.

It was nice with the better quality of model and them being more animated on the ground but no matching liveries.

Would my best bet to be to make sure I download quality liveries, add sound, and turn off generic models?

Not sure what to do. That floating plane bug is an immersion killer for sure.

Yes, if you don’t want to use the easy traffic mod, you might need to take it out of the community folder. But you should keep Generic models for AI traffic set to ON. Since we want the sim to use the A320 as generic models.

Ok doke. Do i need the altitude app? Or will just downloading liveries, your mod and putting in the sound files be enough for a match?

Hmm got stuff working but now my actual A320 that i fly has no sound!

You need to separate your flyable A320 with the Air Traffic A320 into a separate FLTSIM number.

This is my aircraft.cfg contents.

[FLTSIM.0]
title = "Airbus A320 Neo British Airways" ; Variation name
model = "BRITISH" ; model folder
panel = "" ; panel folder
sound = "" ; sound folder
texture = "BRITISH" ; texture folder
kb_checklists = "Boeing747-400_check" ; Procedures/Checklist sibling file name
kb_reference = "Boeing747-400_ref" ; Reference information sibling file name
description = "TT:AIRCRAFT.DESCRIPTION" ; Variation description.
wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = "TT:AIRCRAFT.UI_MANUFACTURER" ; e.g. Boeing, Cessna
ui_type = "TT:AIRCRAFT.UI_MODEL" ; e.g. 747-400, 172
ui_variation = "British Airways" ; e.g. World Air, IFR Panel
ui_typerole = "Commercial Airliner" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
ui_thumbnailfile = "" ; app relative path to ThumbNail image file
ui_certified_ceiling = 39800 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 3500 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 7 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 5300 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
icao_airline = "BAW"
atc_id = " " ; tail number
atc_id_enable = 1 ; enable tail number
atc_airline = "Speedbird" ; airline name
atc_flight_number = "" ; flight number
atc_heavy = 1 ; heavy?
atc_parking_types = "GATE,RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "BAW" ; Comma separated and may be as small as one character each
atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 0 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user

[FLTSIM.1]
title = "Airbus A320 Neo British Airways AI" ; Variation name
model = "BRITISHAI" ; model folder
panel = "" ; panel folder
sound = "SOUNDAI" ; sound folder
texture = "BRITISH" ; texture folder
kb_checklists = "Boeing747-400_check" ; Procedures/Checklist sibling file name
kb_reference = "Boeing747-400_ref" ; Reference information sibling file name
description = "$$:TEXT TO ADD" ; Variation description.
wip_indicator = 0 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer = "$$:Airbus" ; e.g. Boeing, Cessna
ui_type = "$$:A320 Neo" ; e.g. 747-400, 172
ui_variation = "British Airways" ; e.g. World Air, IFR Panel
ui_typerole = "Commercial Airliner" ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby = "Asobo Studio" ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
ui_thumbnailfile = "" ; app relative path to ThumbNail image file
ui_certified_ceiling = 39800 ; service ceiling / max certified operating altitude (ft)
ui_max_range = 3500 ; max distance the aircraft can fly between take-off and landing in (NM)
ui_autonomy = 0 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate = 5300 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
icao_airline = "BAW"
atc_id = "" ; tail number
atc_id_enable = 0 ; enable tail number
atc_airline = "Speedbird" ; airline name
atc_flight_number = "" ; flight number
atc_heavy = 1 ; heavy?
atc_parking_types = "GATE,RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "BAW" ; Comma separated and may be as small as one character each
atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 1 ; Is the plane usable for air traffic
isUserSelectable = 0 ; Is the plane selectable by the user

Notice that the FLTSIM.0 is for my Flyable A320. Which has the isAirTraffic = 0 and
isUserSelectable = 1. This would mean that this specific entry is ONLY used for flyable aircraft, while it’s NOT being used for Air Traffic. Note that the FLTSIM.0 does not have a sound assign to it. This is to make sure it uses the default sound pack for the flyable aircraft.

When it comes to the FLTSIM.1 entry, this is for the one specifically used for the Air Traffic A320, without being usable as a flyable aircraft. That’s why this entry has the opposite values: isAirTraffic = 1 and isUserSelectable = 0. This entry has the SOUNDAI entered in the sound. This way, it forces the sim to use the AI Soundpack for an aircraft entry that’s specifically for air traffic, without touching the flyable aircraft.

Ah gotcha, thats great. I noticed that some liveries dont have that fltsim.1 entry when you download, is it just a case of copying pasting and editing a few entries?

Thanks for all your help on this btw, its much appreciated!

Definitely getting some buggyness.

Downloaded Iberia livery, edited the cfg and added in sound folder. I see the livery on in game traffic but no sound whilst hanging around Madrid.

Don’t get it?

You updated the layout.json file?