[AzurPoly Group] - Transall C-160

Really not liking the padded jacket effect on the 2024 update for the Transall. While this effect exists on real aircraft it is usually barely visible. And then only in very low light conditions. This seems to only be a problem with the 2024 update, as the 2020 version of the Transall doesn’t have this problem. Livery designers can reduce or remove this effect, but it’s a fair amount of work. Milviz did the same thing with the Dirty 30 C130 for 2024, and then had to remove it after complaints.

You can see the effect in a real aircraft in the image below, but you wouldn’t even notice it unless you were really looking for it.

I’ve definitely seen it showing up pretty well on real aircraft, but I don’t think I’ve ever seen a 160, so can’t say for that. I’ve always wondered why sometimes it’s extremely noticeable and other times not so much.

I think it depends on the age of the aircraft. Perhaps constant pressurisation and depressurisation is the cause. I looked at a lot of C160 pictures but it didn’t see it as noticeable as on the Azurepoly Transall. It’s easily removed in MSFS. Here it is on a metallic finish livery I did with a quick fix.

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It really depends on age and usage. This is an example of a LTG 63 Transalll 50+88 from Hohn, Germany, the air transport wing that flew the last C-160 in Germany before they were decommissioned. But is rather a mixture of wear and tear and the padded jacket effect.

But you are right, the modellling seem a bit exaggerated.

Trying to upgrade my Transall in MSFS 2024. No luck - tried 3 times

If you continue to have this issue, you should contact sim support at this link: https://flightsimulator.zendesk.com/hc/en-us/requests/new?ticket_form_id=13165886838812

The link is also available in the Sim Support tab at the top of the forum page!

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Here it is.

And cherry on top, career compatible ! Love you guys.

Now time to (grind) work to earn these 102M Cr.
I didn’t find any C160 in the “used airplane” career market, is this random or does that mean we will never see any cheaper used C160 ?

Anyways, thanks to made me back into career mode. C160 will do it while waiting for the A400M.

EDIT: Ok so for what I have just read on this forum, Heavy Cargo mission are not implemented for now … Oh well …
Hopefully they will, once I got these 102M to afford a C160 :sweat_smile:

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Thanks got it

For anyone else on steam with same issue, enable steam overlay.

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Let us know if you get any missions for this when you pay the 102,000,000 please.

Just finished creating a Miltech Mission Hub custom mission for it and had to fly it a lot to hunt for bugs.

Wow, this is quickly becoming my favorite plane. Love this clunky overpowered tank :heart:

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There is still no Beta Range simulated in the 2024 version, which I just don´t get. Beta range is an essential part of any turboprop. and the RL transall also has regular beta range. And the SDK has everything to sufficientely simulate a real beta range.

And fuel pumps seem to be buggy too.

When A & B Pumps are off - engine feeds from B and A, sometimes B only.

If either A or B pumps are ON, engine feeds from A only, als longs A hase more lbs fuel then B.

Can you be more specific what you mean? From what I’m seeing the C-160 for FS2024 does have a beta range, at least by my definition (a negative pitch range for reverse thrust).

It has reverse pitch, but that is not a beta range, that is just reverse with a fixed pitch. A real beta range is more than that. It has a rather big range, nearly 40%+ of throttle range, where it directly controls the beta of the prop (hence beta range) with the throttles, gradually going in to reverse pitch. So you have foward thrust, near zero thrust/ground idle and reverse thrust ranges in the beta. And then you would have an IDLE gate, so you cant enter beta range in flight for instances. Really just a standard plain beta range, like any other turborpob.

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SU4 Beta seems to have messed up the 2024 C-160.

Most of the panel annunciator (not the center warning panel, but all the others) and indicator lights are non-op, along with some lighting.

(2024 version) Does anyone else have the problem, that payload is not synched with EFB payload page, even the option is enabled in AzurPoly EFB? And that the CG is just way outside the limits and one has to use the MSFS EFB empty CG page to adjust it?

I made several flights now with the 2024 version and these are the things that seem to be bugged or just wrong:

  • no beta range
  • fuel pumps A and B are somewhat wrong, cant get engines to feed on B tank with only B pumps ON
  • Center Of Gravity is not within limits by default. It is way too much foward by default, that leads to much higher rotation speeds even with full trim
  • stall speeds seem to be too high. when flying Vref by the books (page 109 of manual) the stall warning already is on constantly, also this all seem to lead to higher pitch in approach then it should be
  • with full tanks and zero payload we are already above max. TOW
  • cargo from AZP EFB is not synched with MSFS EFB

Fuel pumps A and B are somewhat wrong, cant get engines to feed on B tank with only B pumps ON

Ok I’m glad it’s not just me, I have seen that.

Strangely, that’s actually accurate to the real thing. Why that would be, I couldn’t tell ya.

Thanks for your feedback. If the tank capacity beeing a little more than max tow is like in the real thing, then that is ok for me. I mainly have material for the older/german transall and they didn´t had the c tanks then.

It would be nice if you post your findings on their Discord channel. I’m not sure the developers read this forum.

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Ahhhh I think I get it. It seems a fairly significant portion of the NGs were fitted with equipment to act as aerial tankers, so the reason literally all of your usable weight can be fuel is for one of the mission profiles, the payload is fuel.

It’s hard to find a whole lot of info on the C160 but they were definitely used in that role, and it’s only a little bit over MTOW with full fuel, maybe the idea being you can take off at MTOW with your whole payload being fuel, even if you’re going to need to taxi or idle for some time.

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