But we are talking about Microsoft, Xbox Gaming… their management decisions are based on growth, which has for 3+ years been focussed on console (Xbox, PS5, Cloud, the Asus handheld thingy which I haven’t heard about since the PR last year)…
Jorg Nuemann stated in interviews about MSFS 2024, that he wanted it to be inclusive of what he sees as the 3 types of users of MSFS: Core Simmers, Gamers who like Missions, and ‘Digital Tourists’.
But to accomplish Microsoft’s business goals of moving MSFS to cloud and consoles, they had to spend an awful lot of time coming up with the Dynamic LOD system, and applying it to everything in the huge virtual world they had created. They also had to optimize to fit the memory and resource footprints of consoles, so that’s why I think that high-end PC triple screen was just not really on their radar or to-do list. They had a set of specs based on, at the top end, 1 4K screen and didn’t mention additional screens.
I think that’s fair, but I’m calling it out as a blind spot. I see no reason why they couldn’t allow MSFS to use more system resources - if doing so is beneficial and/or more efficient, and/or helps achieve as good as an experience on 3 screens as it is on 1 screen.
I am aware, however, that they really market MSFS as 1 experience, and insist that it be perceived as the same regardless of platform.
The pace of technology development means that capabilities will increase, along with resource demands, so artificial caps on memory usage (if it is an artificial cap) should be reconsidered, in my opinion. And that’s why I created a Wishlist Item to ask for offical specs for triple screens.