Bit overreaction here for something you need to squint at to see the difference

I use a custom reshade preset for that, just as I’ve been doing the last 6 months.
Granted doesn’t work in VR (not yet anyway) but it’s great to tweak beyond what MSFS can do anyway.

Borrowed from Reasons for using ReShade, attempt to use its shaders instead of some MSFS2020 effects - #13 by FijiPilot and adjusted a little to taste. I’m not a fan of the ultra sharp graphics settings as they can introduce weird artifacts, which is why I’ve settled on the mid strength as a base.

Cinematic MSFS2020 v2 (mid sharp).ini Here:
PreprocessorDefinitions=
Techniques=ContrastAdaptiveSharpen@CAS.fx,RetroTint@RetroTint.fx,Curves@Curves.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Tint@Sepia.fx,MXAO@qUINT_mxao.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,RetroTint@RetroTint.fx,Curves@Curves.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Tint@Sepia.fx,MXAO@qUINT_mxao.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ASCII@ASCII.fx,AspectRatioComposition@AspectRatioComposition.fx,Before@Splitscreen.fx,Bloom@qUINT_bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Cartoon@Cartoon.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorMatrix@ColorMatrix.fx,Comic@Comic.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,DisplayDepth@DisplayDepth.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FXAA@FXAA.fx,HDR@FakeHDR.fx,HotsamplingHelper@HotsamplingHelper.fx,Layer@Layer.fx,Levels@Levels.fx,LiftGammaGain@LiftGammaGain.fx,Lightroom@qUINT_lightroom.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MeshEdges@MeshEdges.fx,Monochrome@Monochrome.fx,MultiTonePoster@MultiTonePoster.fx,Nostalgia@Nostalgia.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RemoveTint@RemoveTint.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx

[CAS.fx]
Contrast=0.500000
Sharpening=0.500000

[Curves.fx]
Contrast=0.082000
Formula=4
Mode=0

[PD80_02_Cinetools_LUT.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=0
PD80_MixChroma=1.000000
PD80_MixLuma=1.000000

[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000

[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=0.150000

[Sepia.fx]
Strength=0.051000
Tint=0.550000,0.430000,0.420000