Wellllll lordy, I suppose it’s time for a proper update, amidst all of the tech support hubbub this has turned into. Sorry about that; this thread felt like a good aggregate of folks cheering me on and willing to help, which was a great vibe and was definitely a game-changer in terms of my troubleshooting of issues and also my growth in comprehension of all of these new concepts. Thanks everyone! Sheesh.
Long story short, I put the thing together, got it assembled into my desk, downloaded MSFS and went all in on it by selling the Xbox which I ended up almost immediately regretting. Virgin Windows does NOT feel like home to a Mac guy and I immediately bit off more than I could chew by trying to mess with MSFS’s native Marketplace folder and AddOnLinker, resulting in missing files and an eventual re-install of MSFS. I hadn’t even spawned into the actual game yet, I’m basically just feeling way out of my element when I’m used to Xbox where everything is organized and updated right where I want it by virtue of the easy Marketplace, and I’m trying to reconcile that feeling of wanting everything set up just right alongside this feeling of wanting to explore all the new things that the PC version of MSFS has to offer.
Got AddOnLinker set up, just for third party content; decided not to use the beta??? feature that allows for MP content management, got a few controller profiles mapped for a couple of planes and took an immensely satisfying test flight in PMDG’s 737.
Mapping controls is SO easy on PC. I used Honeycomb and Turtle Beach equipment on Xbox, and by virtue of Honeycomb’s hacky Xbox adaptation with the need to use the Xbox hub, as well as other just general latency issues with that console, I always found the need to map controls by arcane and oddly-labeled controller button numbers that I’d keep in a note on my Mac and map manually. It just wasn’t possible to ‘map by input’ because everything would register an axis event if I were to push a button on the yoke, for example. Hard to explain but mapping controls by input using MSFS’s native Controls Settings menu, on PC, was a very quick experience thanks to Window’s common-sense recognition of hardware inputs versus the maniacal twitchiness on Xbox.
Before I inadvertently turned this thread into an inward-facing examination of my own burgeoning flight sim-flavored OCD, I’d intended for it to hopefully be an interesting read for a) PC players wondering what it’s like to start on console and move over to a decently high-powered rig, and b) Xbox players either looking for a “yeah that’s what I thought” reason to stick to console and not migrate over, or else looking for a firsthand account of what it’s like to have to launch this game from a PC. For any and all of the above audiences, I gotta say that first flight in the 738 was incredible. Graphically and performance and all of that speaks for itself, I almost laughed a couple of times because I don’t feel like anyone needs a machine that can do all of this just sitting on their desk tbh - but more than that just the free feeling that a game that runs this good is not about to crash on me at any given point. That was awesome cause that’s kinda the whole thing that spawned this, I just wanted to know that I could complete a full planned flight at any time. Real sweet feeling!
So then yeah a couple days later I walked into my office to a tripped breaker and what ended up being a blown PSU. I RMA’d it and while I was waiting for it to show up a buddy brought over a ROG Thor and it looked decent and while it was only 850w to my Pure Power’s 1000, I’m kind of in “why did I blow a breaker” mode and read up on how much PSU power I really need (i know it doesn’t pull full power I’m just sayin) - I saw I could get one of them faster and decided to switch to that.
I ended up redoing my whole desk, for a second time, as well - was super spooked by the surge of power that blew the breaker and fried my PSU, or whatever happened. I went like 3 solid days not knowing whether I just fried my motherboard or blew my CPU and when I’m talking about the immediate regret of moving over from Xbox, this is kinda the feeling I’m talking about.
Quick side note here: I was in here looking for panicky help and on Discord and stuff and everyone was so cool, thanks for offering up help and suggestions. I feel a lot more confident with a lot of aspects of my build thanks to your help and through identifying things that could go wrong and testing and ruling things out. Trying to figure out AddOnLinker btw, I’ll say it again, I was talkin on Discord with @Baracus250 and he’s basically explaining the whole Windows file structure to me and i’m just so appreciative of all the coolness and kindness, thanks everyone
I think it was a freak thing, I’ve heard of PSUs just going bad, but I still wanted to redo everything again to make sure the PC was going through a surge protector and I could rule out other things on the home office circuit (random chargers etc). So I redid everything with neat cable management and this and that and here’s the rig now, in cockpit mode. Work mode is a little more boring. Just swing the side monitor over to the center position when you’re flying and everything else can pretty much stay static:
SO!! I’m all up and running now with a PC that’s played nice with my electrical system thus far. I’ve had some great, great times flying, which is why I haven’t been posting much in here 
I grabbed the 14 day trial of SPAD.NeXt and that blew my mind as far as how granularly I could control each plane with the dev’s use of LVARs and events. It was lot to wrap my head around but I’m getting pretty efficient at copy pasting snippets of profiles and using them to make each aircraft feel unique. I really like respecting the ergonomics and the differences of every aircraft with how agile you can be with Bravo axes and SPAD makes it really easy to explore other people’s ideas of cockpit-realistic mappings, and incorporate them into a profile that helps a plane to feel like home. There’s a lot of good information on YouTube on how to work with this, and Les O’Reilly’s videos in particular are obviously incredible and of great value if you’re doing this for the first time. I don’t know that I’ll ever look at MSFS Controls Settings menu again, and lord knows I’ve spent a lot of time in there.
Did two flights in VR too - took the 182RG up around my local muni for some pattern work, and took the Vision Jet from Orlando to Tampa. I rolled with every single default VR setting there is, both in the Oculus app (I used Link, wirelessly, with a Meta Quest 2 and the Oculus app) as well as MSFS VR graphics settings. It was insane. All of the dumb parts about VR were obviously present, and annoying - reaching out blindly for a drink or something in front of me, having to take off the headset and re-draw a guardian boundary thing if I got up out of my desk for any reason - but maaaaan I set up a view for the passenger cabin in the Vision Jet, looking out over the right wing from the seat, and pretty much every phase of this flight in the SF50 was just amazing. I had such an incredible VR experience but it’s tough to say when I can carve out the time for that type of immersion.
VATSIM. Signed up, installed the client, installed VatSpy to see who’s on, and I quickly learned I have a lot to learn. Mapped a PTT button on my Alpha and got everything connected, held short of the runway at Orlando and tower tells me I shoulda been talking to em way earlier. Sorry dude! He was real nice about it. Top down on VATSIM. Gotta get some of that tightened up as well as my radio voice. See yuhhhhhhhh
VATSIM does look super rad though and is a main driving factor as far as things that had me coveting the PC guys back on Xbox. I’d like to get better at identifying when my own free time coincides with certain locales’ controllers being online and available and I don’t know how often that’s going to line up, realistically, but when it does I’m sure it will make for some cool experiences and in the meantime I’ll be monitoring traffic to try and get comfier with it.
I downloaded and installed the Comanche and put her down nicely in a field after forgetting pitot heat, flying into icing conditions and losing any ability to horizontally orient myself in IMC. There are many planes that probably accurately simulate that level of “nice job, bonehead”, but a few quick test flights has been enough to show me that the Comanche has to be among the most realistic of them all, the sounds and the feel of it are incredible, and I’m really looking forward to getting to know this plane better.
So yeah it’s been shaky kinda, overall! I didn’t think I’d be this far into my holiday break while still looking with a crooked eyebrow at my PC, thinking that it still doesn’t quite feel like home, as far as my simming world is concerned. And also thinking that it might just randomly pop a breaker and kill a power supply? That’s all a little fresh.
But I’ve made this thing do a heck of a lot of cool little tricks to try and push it, while I’m testing and trying to get comfortable with all of it again. Particularly the order of operations, all of these little auxiliary programs that are running to keep my controls mapped and my add-ons linked and my traffic injected. Oh yeah! FSLTL through the FlyByWire app. Absolutely amazing. The sky is just dotted with traffic and ATC is bumpin and all the liveries are correct. Xbox bros - this is what you wanted!!
A fuss-free experience is on the horizon I think, but I’m just so over the moon happy with all of it, and really grateful for how well the sim is running, and grateful for all of the help to try and get all this up and going. It’s such a great way to spend time, loading up pretty weather with a cool plane and just knowing it’s all going to work - it was a great move.