Blinking clouds after patch 5

Behind second answer from zendesk:

Hi Tom,

This is not a mistake, it is an improvement to the cloud system that lower end video cards are having issues with. The GTX960m is on the lower end of specifications, then you might have to use the simulation on the lower end of settings, which again in this case might have to be without clouds.

Kind regards,
Microsoft Flight Simulator Support Team

Tom Paj

Nov 2, 2020, 21:02 GMT+1

Hello
My graphics card is gtx960m I think it meets the minimum requirements.
Before patch 5 was released, everything was fine. The clouds were working. Clouds are flashing after patch 5 update. Reducing the settings has no effect on this. This is some mistake.

best regards
Thomas

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I think my gtx960m graphics card has already been written off. Rather, I will not be able to play.
At the beginning I bought a gamepass for a trial and everything worked, so I bought the full version. It pisses me off

This is definitely a topic for the next Dev QA.

I don’t even feel like I’m playing this game anymore. I feel like I’m playing a game of “LET’S FIX THE NEXT PROBLEM THAT ARISES FROM A FORCED UPDATE”? lol.

I somehow managed to get my game running smoothly for a few weeks only for another broken update to ruin it…

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I have NVIDIA GeForce GTX 960m and same problem , before update ewerything ok

I have already complained to Asobo. The minimum requirement is a GTX 770, which they can’t invalidate shortly after release. I have a GTX1070. When is it invalid? With Patch7 or sometime mid 2021? That is not possible. I have nothing against an upgrade, but please keep it within a manageable range (possibly 12 weeks) and give us notice in time. Who knows which GPUs or even CPUs will soon be obsolete?

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Yep, me too. Flicker all the way!

i7-4930K,
2 x GTX770 classified SLI.
32 gigs RAM.

Usually run around 30 fps on High/Ultra. What happen? Was working great before the patch. Thank you for taking out the “Press the any Key”. I don’t have one of those on my keyboard!

According to the developers, the cloud system was improved with the latest patch, however it is now incompatible with Kepler and Maxwell 1.0 GPUs. This includes the GeForce 600/700/800 series as well as the GTX 950M and GTX 960M. The only solution is to play with Clear Skies, or upgrade.

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How is that even fair? I was working great with 780ti and now it’s absolutely unplayable unless I select clear skies… pathetic stuff from Asobo. Getting sick and tired of this game as the updates go on… lol

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Uhm…No! It was fine before put it back! I am not spending another dime on this. Can’t afford it, don’t need it, and you can’t make me! If you want to be like iPhone and cause unnecessary problems to make us upgrade, MSFS2020 is going to be a failure! Peace out!

Unfortunately it is what it is. For several days we’ve been gathering feedback from users with those GPUs and sending reports to Asobo, and this is their answer. While I don’t think there’s much hope left, you could still try and send a Zendesk report so they can properly realise the amount of users still using the affected GPUs.

I completely agree that is isn’t fair and that they didn’t handle this situation well at all, but unfortunately it doesn’t look like there’s anything we can do but upgrade. Be warned though, someone requested a refund due to this issue and was denied, so you’ll probably not have much luck if you do so too.

You’re right. The minimum requirements are a GTX770 at startup. This is declared invalid by Asobo overnight, so shortly after release. Such changes have to be made with the appropriate lead time. The players must have a chance to update their hardware for a longer time and even then there must be a fallback solution for a certain time (switch > to the old version without flicker). All other online games (Games as a Service) do the same, so that players are not excluded overnight. I do not agree with this approach by Asobo.

If you do not like Asobo’s approach towards this issue either, please do not neglect sending a Zendesk report and keeping the relevant discussion threads bumped. It is the only way to make them realise that this just isn’t the way to move forward, and that should this happen again, they must handle this better by providing earlier notice and explaining the exact changes in the patch notes. For this issue, we have had to troubleshoot and gather reports for nearly an entire week before official support let us know what is really going on.

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I already have, see:

I have raised this with their ZenDesk. Hopefully, they fix the issue because it’s clearly unfair when you meet the minimum requires or exceed them and still the game doesn’t work as it should?

Just about had enough of this… lol.

It is not only unfair to buyers with minimum requirements, but also completely unpredictable. Which processor or GPU generation is next in a short time? Everything down to i7 or Geforce 16xx?

Possibly, yes, as they tweak the graphics. Is it not unreasonable, as part of this 10 year lifecycle, that the product will change over time? That as improvements are made, hardware requirements may change. Let’s say DX13 comes along some day, and they move to that. The best you could hope of is that DX12 mode is even supported as some legacy mode, where some of the graphical improvements do not work.

We know that there will be a DirectX 12 update at some point along with the Xbox release, and it is understandable that after that some GPUs will stop functioning well (especially Kepler cards that handle DirectX 12 rather terribly). But this cloud issue came completely out of the blue, with absolutely no notice, and heck, the GTX 770 is still listed as the minimum requirement.

I’m still convinced that this is likely just a bug introduced with the cloud system improvements (which are not mentioned anywhere in the patch notes mind you) that would probably take more while than what they think is worth compared to the Kepler and Maxwell 1.0 userbase. Even so, they could have handled the situation a lot better and made a public announcement about this instead of sending the same canned response to support requests.

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I think one user already responded that support said it was a bug, but I would consider this as food for thought, and consider upgrades at some point. I think the writing is on the wall, as it were.

I think Microsoft/ASOBO were just being lazy to implement appropriate profiles for various hardware. For graphics settings they ought to set profiles so that the software detects that we have a 700 or 800 series GPU and as part of medium settings the render applies the correct handles to allow for the correct use of graphical features that is applicable to the detected hardware. It’s like people that have a GTX1080 cannot be expected to stop using flight simulator because their gfx cards do not have ray tracing…

Ultimately if GTA V and Read Dead Redemption 2 work fine on a 780m so should this buggy flight simulator especially that it worked fine form day one. The understanding from day one was that it’s a two way street the community has helped ASOBO to develop a successful products and ASOBO helps the community to enjoy the product. Any discontinued support for hardware needs to have appropriate notice or an offer of refund for those who bought the software which ultimately is no longer fit for purpose after 2 months from launch date.

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