[BLOG] December 9th, 2021 Development Update

Screenshot by isaiahnparadise (Twitter)

Our public pre-release testing opportunity is now also available for Steam users! To learn how to download the test build, click here.

- The MSFS team

FEEDBACK SNAPSHOT

Click here for the web-friendly version. To learn more about Accessibility in Microsoft Flight Simulator, click here.

We will return with a regular Feedback Snapshot in the next update. For today, we have the VR Feedback Snapshot available.

KEY

SU = Sim Update (6, 7, etc.) WU = World Update
ASAP = As Soon as Possible TBD =To Be Determined
Several Releases = Fixes will come over a series of updates
Ongoing Fixes = An item we will continually be working on
Planned = Scheduled to be worked on
Under Investigation = The team is currently looking into this issue
Not Planned = We will likely not work on this
Not Started = We have not begun investigation on this yet
Started = Development work as started on this item

COMMUNITY TRIAGE UPDATE

Click here for the Known Issues List.

SDK UPDATE

  • General

    • A new Public Update Flight is currently happening based on the Sim Update 7 build. You can join on all supported platforms (MS Store, Steam and Xbox) and, most importantly, report any issue on the dedicated section of the forum: https://forums.flightsimulator.com/c/decupdateflight/postsu7-sdk/298. Please report here instead of AnswerHub for all flighting-related issues!
  • DevMode

    • Scenery Editor:

      • We removed obsolete options from the Type properties of Painted Hatched Areas.
      • We locked child of control tower for more consistency with projected meshes. Control towers now maintain correct hierarchy level and name upon saving and loading a Scenery file.
      • On the aprons, we added UV manipulation with gizmo.
    • Aircraft Editor:

      • Cylinder displacement is now correctly converted to cubic inches in the AircraftEditor.
      • We fixed the infinite loadings and the “no motor sound” issues after working on an aircraft.
  • WASM

    • We fixed random loading issues for WASM-based gauges.

MARKETPLACE UPDATES

There are 16 new and 40 updates products in the Marketplace today.





TWITCH UPDATE

We stream every Friday at 12pm PT on Twitch.tv/MSFSOfficial! For this week’s Community Fly-In Friday, we are thrilled to be participating in Thrustmaster’s Fly Tour! Our stream team will be demoing Thrustmaster’s upcoming officially-licensed Boeing TCA Yoke and Throttle. You may have already seen some of your favorite flight simulator YouTube and Twitch creators taking part in the Fly Tour. More info: https://forums.flightsimulator.com/t/official-community-fly-in-friday-thrustmaster-fly-tour-with-a-real-airline-pilot/479800

COMMUNITY VIDEO

During Friday’s Community Fly-In, our stream team will be participating in Thrustmaster’s Fly Tour to demo their upcoming TCA Boeing Edition Yoke and Throttle. Joining us on the stream will be a real Boeing airline pilot (737/757/767) as a guest co-host to share his thoughts on how Thrustmaster’s Boeing controls compare to the real deal. If you are unable to attend Friday’s Fly-In but are still interested in learning more about the Thrustmaster TCA Boeing Edition products, check out this video from Jeff Favignano, another participant in the Fly Tour.

Watch here: https://www.youtube.com/watch?v=2pQxUWXawi4

SCREENSHOT CHALLENGE

You can now submit your screenshot via Instagram and Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: It’s a Bird! It’s a plane! It’s…!

This past week our Screenshot Challenge was Hills and Valleys. Here are our runner ups this week:

Screenshot by b.mgaming (Instagram)

Screenshot by Broseph4245 (Forum)

Screenshot by DaveBGaming (Forum)

Screenshot by Diablohu (Forum)

Screenshot by Dreamsofwings1 (Twitter)

Screenshot by MATSC133 (Forum)

Screenshot by Palemka (Forum)

Screenshot by PommesL (Forum)

Screenshot by Stanty16 (Forum)

Screenshot by syldon13 (Forum)

NEXT DEVELOPMENT UPDATE BLOG – December 16th, 2021

Sincerely,

Microsoft Flight Simulator Team

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