[BLOG] July 7th, 2022 Development Update

Harry Potter - IronWings_VP (Twitter)

Screenshot: Harry Potter - IronWings_VP (Twitter)

Great news: the Sim Update 10 Beta is almost ready! We are finalizing beta release notes, prepping the forums, and readying the test build for a target release of tomorrow, July 8th, at 8am PT (1500Z). The Sim Update 10 Forum Feedback category will be made public at that time, and you will find more information on how to join the beta, our overall goals, what kind of feedback we are looking for, and targeted feedback surveys. We look forward to your feedback!

In addition, we plan to end the Xbox Stability Test as soon as Sim Update 10 Beta is live. All Xbox users who are currently in the Xbox Stability Test will be automatically transitioned to the Sim Update 10 Beta build within a few hours of the Sim Update 10 Beta going live. More details and directions on how to leave the build if you do not wish to participate will be outlined in the information provided via the forums tomorrow. Thank you again to those who joined this testing experience. The team is evaluating the data in order to provide solutions in a timely manner. We found this test to be very successful, and we are looking to run similar stability initiatives in the future as we work to improve the overall sim.

MSFS Team

Development Roadmap

Click here for the web-friendly version of the most recent Development Roadmap.

Feedback Snapshot

Click here for the web-friendly version of the most recent Feedback Snapshot.

Marketplace Update

Click here for the web-friendly version.

There are 35 new and 10 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.



SDK Update

Roadmap:

  • Sim Update 10:
    • For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them!
    • Terrain & Weather Radar Drawing APIs
    • NavData & Airport Data Reading API for SimConnect and WASM.
    • Aircraft Editor V2
    • Game rendered in a window in the DevMode

General:

  • Material & FX Editor
    • We are currently modifying the system so that changes made to a material used by a Visual Effect are immediately available on previously spawned instances of the FX.
  • Aircraft Editor
    • We fixed a crash on resync when there was no aircraft in the editor.
  • Visual Effects Editor
    • We fixed a bug on the ribbon construction.
  • Scenery Editor
    • We fixed an issue on buildings that never came back when editing jetways.
    • We improved the VASI/PAPI placement on the first spawn.

WASM:

  • We fixed a bug to prevent the WASM compilation from crashing.

Third Party Update

  • As of 07/02, we have now approved 251 (+0) third parties into the in-sim marketplace and – so far 153 (+0) have released 1,235 products on PC (+47) and 956 on Xbox (+48).

  • In total, 2,288 products (+38) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 577 products (-5) from 3rd party developers are in production (306 announced, 271 unannounced). In total, over 2,872 3rd party products (+40) have either been released or are in development.

  • Airports:

    • 1,589 airports (+16) are either released or are in various stages of development.

      • 1,363 airports (+26) have been released on the platform so far in various stores.
      • 805 airports (+18) have been released in the in-sim marketplace.
      • 119 airports (-5) beyond the released airports have been announced.
      • 107 airports (-5) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:

    • 402 aircraft (+3) are either released or are in various stages of development.

      • 144 aircraft (+1) have been released on the platform so far in various stores.
      • 102 aircraft (+0) have been released in the in-sim PC marketplace.
      • 72 aircraft (+0) have been released in the in-sim Xbox marketplace.
      • 169 aircraft (+2) beyond the released aircraft have been announced.
      • 89 aircraft (+0) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:

    • 787 scenery packs (+16) are either released or are in various stages of development.

      • 687 scenery packs (+8) have been released on the platform so far in various stores.
      • 185 scenery packs (+3) have been released in the in-sim marketplace.
      • 18 scenery packs (-1) beyond the released scenery have been announced.
      • 75 scenery packs (+4) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:

    • 94 mission packs (+3) are either released or are in various stages of development.

      • 94 mission packs (+3) have been released on the platform so far in various stores.
      • 30 mission packs (+2) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 0 mission packs (-0) are not announced, but the dev let us know that they are in production.

Twitch Update

Our Reno Race Series: Presented by Tobii is officially open for entrants! If you’d like to compete in our Reno Racing Series against others in the community for the chance to win some great custom merch and products from Tobii and Thrustmaster, sign up here!

Community Fly In Argentina

We stream weekly on Twitch.tv/MSFSOfficial! July 9 is Argentina Independence Day, the national holiday of this South American nation. To commemorate the event, our Friday flight plan will see us fly over the beautiful Patagonia region. We may even see a flock of flamingoes en route! Click here for event details. All are welcome to participate!

Community Video

YouTube channel Free Pilot Ground School is an excellent resource for both real pilot trainees and sim pilots who wish to learn more about aviation and how to conduct simulated flights in a more realistic manner. This channel follows the Private Pilot curriculum as outlined in Transport Canada’s Flight Training Manual publication, the textbook used by all student pilots in Canada. In this video, the instructor uses Microsoft Flight Simulator to demonstrate the Flight Training Manual’s Air Lesson 14: Spiral Dives. What is a spiral dive? How does a spiral dive differ from a spin? What is the correct recovery procedure? All of this and more is explained in the following video.

Screenshot Challenge

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Color Series - Silver

This past week our Screenshot Challenge was “Movie Magic II”. Here are this week’s runner ups:

Goldeneye - ZILLNIAZI17 (Forum)

Screenshot: Goldeneye - ZILLNIAZI17 (Forum)

Enjo - AvionChibi (Twitter)

Screenshot: Enjo - AvionChibi (Twitter)

The Mummy - MazwyMSFS (Twitter)

Screenshot: The Mummy - MazwyMSFS (Twitter)

Sully - HeKa48 (Forum)

Screenshot: Sully - HeKa48 (Forum)

Screenshot: Casablanca - ukaka5656 (Twitter)

The Rock - MihamaBlend (Twitter)

Screenshot: The Rock - MihamaBlend (Twitter)

Silence of the Lambs - jienbacktory2

Screenshot: Silence of the Lambs - jienbacktory2

Sound of Music - pommes_l (Twitter)

Screenshot: Sound of Music - pommes_l (Twitter)

Close Encounters of the Third Kind - dccp38 (Forum)

Screenshot: Close Encounters of the Third Kind - dccp38 (Forum)

Top Gun - Zeanuck (Forum)Screenshot: Top Gun - Zeanuck (Forum)

NEXT DEVELOPMENT BLOG UPDATE – July 14th, 2022

Sincerely,

Microsoft Flight Simulator Team

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