Same here. I’ve flown now to several places.
Northeast USA
Southeast USA
Southcentral USA
Dominican Republic
No matter where I fly, the textures on the ground are blurry! They look like the lowest level of satellite imagery. The worst I’ve seen is arriving at 35C at KDFW. Where you have a massive building with trees sticking out of it and the whole approach path, the satellite imagery looked terrible.
So far I haven’t seen a single screenshot that shows the mountains from a distance looking exactly like they do in 2020. In fact, all of them have been worse so far.
This is not a server problem but intentional because of the performance and memory of the consoles, we already know this from the updates in 2020.
The extremely blurry textures from low altitudes are definitely affecting from the servers. We know that now.
I wanted to stay with 2024 because there are some great ideas but I just can’t any longer. Even playing career is not enjoyable as the ground textures are so blurry, completely break immersion, especially with the first flight-seeing missions in Cessna. There is no live traffic on Xbox, ATC is broken, as in when centres change sometimes buttons don’t show at all so you can’t select Tower on arrival, IFR request never shows for ATC like it does in 2020, larger airports just keep popping in and out, nights have this grey muddy colour to the sky, photogrammetry is low quality and there is soooo many bugs. There is great potential to this game, but in current state it’s just not ready. It’s basically Early Access game, just without the label.
It is a sequel. Many things do not look like they did in the prior sim.
I was playing around with this last night, but wasn’t talking pictures.
Distant mountains outside your ring of TLOD do get blurry FAST, like they are out of the camera’s focus, so if viewing distant mountains is more important than smooth frame rate, max out your TLOD.
They do look different than in 2020, they use a different mesh and shaders, so even in the distance they can look different. But in my Rocky Mountain region, the mountains do look more accurate in 2024, and easier to recognize from a distance once they have full LOD. That is my experience. YMMV.
Of course, then there is added atmosphere and haze in 2024, which does cause some blurring of distant items even if they are full LOD. But it is also fairly realistic.
So, in my testing, I can get crisp distant mountains by maximizing my TLOD, but I can not bring those mountains out of the atmosphere and haze.
Dynamic Settings can automatically lower your TLOD when FPS gets too low so for you I suggest making sure it is turned off.
Or like others, stick with 2020. It is a stable, mature sim. Leave 2024 for the crazy folks like me who enjoy beta testing. It is a mess of bugs right now and it is not for everyone.
I play MSFS2024 on PC and have also noticed blurry ground textures in the game. Interestingly, I was among the first to install MSFS2024 when it launched, and the installation process took quite a long time. However, I never had to cancel or restart the installation—it completed without any interruptions.
I’m wondering if anyone here has tried a fresh reinstallation of the simulator to see if it helps with the blurry texture issue? If so, did it make any noticeable difference? It would be great to know if this could potentially resolve the problem or if the issue lies elsewhere.
I wonder if those of you experiencing these blurry textures would mind turning some things OFF in your settings.
In my testing, these things might be causing what some perceive as blurring.
Grass
Plants
And perhaps Rocks
As I suspect 2024 adds these textures on TOP of satellite textures, giving things a sometimes fuzzy, felt-like look once up in the air high enough to no longer see the details of grasses, plants, and perhaps rocks.
I love how hard you are trying with this on lots of similar topics. That’s very nice of you.
It’s all server related and not much more. As long MSFT doesn’t provide the data correctly and adequately, this issue will persist, regardless of our internal graphic settings. The data is just not being provided to not overload the servers.
Boss, YOU are dealing with what look like server issues.
Many others here are seeing different issues. I am trying my best to separate server issues from LOD and/or texture issues.
Fortunately for you, server issues tend to work themselves out without having to wait for a patch. High player traffic time and again seems to be the root of that issue and it improves when player count reduces to a manageable number within the servers.
Some of these other issues may need patching or a change in people’s settings.
I am not sure about that. I think most of the fuzzy and bad texture issues people are complaining about are server related. There may also be a glitch in the game itself that causes this. We have had this issue in MSFS 2020 also but in MSFS 2024 it’s way more severe as everything looks just very poor in quality (for some of us, not all).
I am always optimistic and I am sure over time they will resolve this issue. It’s just disappointing that they had us pay for a product in this state. And above all, forget about the money, for some of us this is a major hobby and we look forward to it. When it performs like this, it’s a major disappointment.
And today MSFS 2020 is not even working. so … one thing after another.
But on top of everything else, if someone is on Xbox rather than PC, they are often suffering from very low LOD making all mountains outside the circle of LOD high detail look out of focus and blurry (it is pretty bad).
So when they see a thread about blurry textures they are prone to assume they are having the same issue (they typically aren’t).
So far, like you I think bad streaming is the most likely culprit for most folks complaining about blurry textures. And in many cases, just pause the sim and watch the textures continue to load in while the pause camera spins around your plane, or reload the flight.
LOD is the second most likely culprit (unless on Xbox where it seems to be the main issue). This can be helped by raising your LOD, or optimizing your Dynamic Settings… and sometimes even by turning off your Dynamic Settings. Alas on Xbox, we must wait for a patch.
Then the third most likely culprit (and I swear since release I have seen folks with this issue) is grass, plants, and perhaps rocks being drawn on top of textures and making them look blurry and fuzzy. This can be fixed or at least minimized by turning those settings off.
Finally, there is added haze and atmosphere which filters and blurs textures and mountains in the distance, and while this is more true to real life, it can blur distant objects more than we experienced in 2020 and some folks may perceive that as blurry textures. So far there is no way to adjust this effect.
So it is a mess of things, and often a combination of several of these things, but you are right. Most folks seem to be complaining about servers, incomplete texture data, and throttled download speeds.
Personally I think they have lowered the distance the ground textures look crisp by changing the LOD level of it. Even when the data is fully loaded in the textures are not as crisp even at 400TLOD setting when you are above like 5000ft,
Your idea about the grass etc, is interesting, I will do some testing in this when I have time.
All I know for sure is that when I am in 400TLOD and the servers have loaded all the data, as soon as I gain some altitude, the ground textures are simply nowhere near as crisp and clean as 2020.
Let us see what happens with these patches or if we hear anything from the developers.
The idea of vegetation causing the terrain texture fuzziness as expressed several times above, seems unlikely. In my screenshot comparisons earlier in this thread the terrain was already blurring only about 5 miles away from my camera position, which even at the highest terrain, object, and vegetation settings is farther away than the vegetation customarily renders. Unless the engine renders translucent “ghosts” of the vegetation at that distance for some reason, it seems unlikely to me that vegetation could be the cause.
There is also a chance textures scale more than in 2020 (you kinda said this already) so we switch to a lower res texture at a lower altitude or we have more intermediary textures that don’t look as sharp as the high res ground texture in 2020.
But I swear, especially in places like the UK where there is a LOT of grass, the new grass effect does seem to add a felty fuzz on top of the satellite textures we are used to from 2020.
I have tested this. I have confirmed this is a key issue for some people. It is worth trying out for yourself.
I like the fuzz, but it doesn’t look the same as a real texture. But it does imply the area is grassy and rendered in detail at low altitude.
There is this uncanny valley kind of thing that comes with ultra settings that arguably makes things look more detailed than 2024, but also more cartoonish.
Of course, grass is NOT the issue for most complaining about blurry textures. Data streaming and low LOD appear to be the main culprits.