Boom XB-1 Discussion Topic

Exactly.

I’m sure all of those orders require delivery within a certain timeframe, and that the airplanes have to meet specific cost, performance, and reliability metrics.

I wouldn’t be at all surprised if the contract is worded in such a way that failing to meet those requirements lets the airline either walk away from the deal or get the airplanes at a substantial discount, so it’s kinda a win-win for airlines, since they get good PR from placing the orders, but they’re not out a ton of money if the airplane doesn’t happen.

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landing this bird is super tricky, but tons of fun to master. the angle of attack you have to approach with is insane. gotta learn to use your landing camera and flight path indicator, that’ll allow you to nail the approach. just start that flair a little early it takes a while to decrease your descent

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I think it was a test platform, like a beta test or proof of concept, for the larger commercial Boom supersonic airliner, Overture

Boom - Overture

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Also throttle is very important.

There’s a couple of easter eggs that are true to detail in the sim XB-t taken from the real jet - I’m stealing the thunder from my own tutorial but there’s a D-ring bolted to the front bottom of the instrument panel bulkhead. It’s part of the egress system. The XB-1 has no ejection seat. Yep, you read that right. Geppetto has to jettison the canopy and roll inverted, unstrap and let gravity do the rest. But in order to avoid being hung up on the airframe, before he takes off - there’s a cord that runs from his chute harness into the D-ring and connects to the control column. It’s slack enough in flight that it’s not a hazard. But when pulled taut, the cord will make the column push forward - thus keeping the nose of the jet pitched up because it’s inverted. That gives him a couple of seconds of relatively stable attitude to let him drop out and away. The cord will break mechanically once he’s far enough away.

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Wait, it’s out? I’m not seeing it in the Marketplace, do I have to restart the sim for the Marketplace listings to update?

It’s included in the base sim for all users, like the four Make Good planes, so it will just automatically be available and not a product in the Marketplace.

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Not in Marketplace, just look in LIbrary, or choose it in Free Flight.

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CasualClick, you mentioned that Geppetto himself tested the model. Would it be possible to have him build a force feedback MOZA profile? After all, he is the only person who can really tell how the stick felt. Thank you!

I don’t have that clout. :slight_smile: I think you saw on the Partnership Video that they’re using standard sim non-FF hardware for MSFS anyway. Boom’s Q-Feel really dampens out the control deflection responsiveness - and we were informed we got as close as we could given the limits of the sim.

Got it, thanks for the reply!

Haha, still sounds easier than landing the Dark Star!

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Is there a manual somewhere available?

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Should be available soon based on the comment from CasualClick above :blush:

There is no manual for the Boom XB-1 I’m afraid.

Edit: Looks like there may be manual in fact, which I’m sourcing now to upload to the website!

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Closed this topic, could we ask that discussions and feedback about this aircraft be conducted within our official Feedback thread for easier tracking! Thanks :slight_smile: