I’m sure all of those orders require delivery within a certain timeframe, and that the airplanes have to meet specific cost, performance, and reliability metrics.
I wouldn’t be at all surprised if the contract is worded in such a way that failing to meet those requirements lets the airline either walk away from the deal or get the airplanes at a substantial discount, so it’s kinda a win-win for airlines, since they get good PR from placing the orders, but they’re not out a ton of money if the airplane doesn’t happen.
landing this bird is super tricky, but tons of fun to master. the angle of attack you have to approach with is insane. gotta learn to use your landing camera and flight path indicator, that’ll allow you to nail the approach. just start that flair a little early it takes a while to decrease your descent
There’s a couple of easter eggs that are true to detail in the sim XB-t taken from the real jet - I’m stealing the thunder from my own tutorial but there’s a D-ring bolted to the front bottom of the instrument panel bulkhead. It’s part of the egress system. The XB-1 has no ejection seat. Yep, you read that right. Geppetto has to jettison the canopy and roll inverted, unstrap and let gravity do the rest. But in order to avoid being hung up on the airframe, before he takes off - there’s a cord that runs from his chute harness into the D-ring and connects to the control column. It’s slack enough in flight that it’s not a hazard. But when pulled taut, the cord will make the column push forward - thus keeping the nose of the jet pitched up because it’s inverted. That gives him a couple of seconds of relatively stable attitude to let him drop out and away. The cord will break mechanically once he’s far enough away.
It’s included in the base sim for all users, like the four Make Good planes, so it will just automatically be available and not a product in the Marketplace.
CasualClick, you mentioned that Geppetto himself tested the model. Would it be possible to have him build a force feedback MOZA profile? After all, he is the only person who can really tell how the stick felt. Thank you!
I don’t have that clout. I think you saw on the Partnership Video that they’re using standard sim non-FF hardware for MSFS anyway. Boom’s Q-Feel really dampens out the control deflection responsiveness - and we were informed we got as close as we could given the limits of the sim.
Closed this topic, could we ask that discussions and feedback about this aircraft be conducted within our official Feedback thread for easier tracking! Thanks