I give my mods a different airplane name, like “Extra 330LT X”. If you see the X you know FS2020 has loaded the mod. To the modders:
In *locPak (e.g. en-US.locPak) you set the following parameter:
“AIRCRAFT.UI_MODEL”: “Beechcraft King Air 350i X”,
I give my mods a different airplane name, like “Extra 330LT X”. If you see the X you know FS2020 has loaded the mod. To the modders:
In *locPak (e.g. en-US.locPak) you set the following parameter:
“AIRCRAFT.UI_MODEL”: “Beechcraft King Air 350i X”,
I would suggest to be careful with that, as it creates a bunch of different problems with FSE, On Air, Air Hauler etc : - )
Thanks everybody for this very fine Cessna 208B mod!
I modified this mod for a better stall and spin behavior. I don’t know if this is the way a real Cessna 208B stalls and spins and I assume that most pilot don’t dare to fly the Cessna inverted, but have fun with these computational fluid dynamics capabilities of FS2020 version 1.12.13.0.
My additionell stall and spin changes are
elevator_up_limit = 40 ; 25
elevator_down_limit = 40 ; 20
See video https://youtu.be/OwVcBlaC7Rg for Cessna 208B stall and spin.
I put the modified mod on http://www.andreadrian.de/FS_2020_sailplanes/C208B-mod-v2012.3.zip
The airplane has a special name in the airplane selector, in specifications and in aircraft selector so that you know you load the mod:
Interesting, I’ll test it out. You’d be surprised how many people in my flight circles like to fly the Van inverted, not that it’s realistic.
Just for reference, I looked up a service bulletin and the real elevator deflection angles are +24/-20.
The mod is incompatible with OnAir
You are welcome. My last test showed that a elevator_*_limit of 35 gives even better spin movement.
If you like you can use the “show the user that he/she is using a mod” changes, too.
And last: I use msfsLegacyImporter to create the layout.json file.
Open the mod’s flight_model.cfg. Change the following lines to these default values.
[WEIGHT_AND_BALANCE]
max_gross_weight = 8807; Empty weight, (LBS)
[FUEL]
LeftMain = -13.5, -7, 4.5, 165, 2.8 ; For each tank: Tank position (z longitudinal, x lateral, y vertical) (FEET), total fuel capacity (GALLONS), unusable fuel capacity (GALLONS)
RightMain = -13.5, 7, 4.5, 165, 2.8
Thank you very much! Very much appreciated.
Is there any possibility of a cargo version in the future?
Big fan of this mod.
Probably answered previously, but Fuel Flow is considerably lower than POH values. I usually fly 8000-10000 foot altitude using the Cruise Performance tables, and the PPH per the tables is in 350-400 PPH range but I rarely get more than 300 PPH. Is this just a limitation of MSFS or am I doing/reading something wrong? I’m not at MTOW when flying but I still wouldn’t expect this much of a discrepancy.
I fly this on FSEconomy so not going to complain too much about lower than expected fuel flow, but a 20%-25% lower than expected seems like a lot.
This mirrors my observations from a few weeks back, see above. Not sure how or if it can be adjusted but I’m happy to help provide info to tweak it to be realistic - of course, this may be one of those things that’s a result of the incorrect turboprop engine logic in the sim…
The turboprop logic causes inconsistency in fuel flow, especially at higher alt, but from my brief testing I’m able to get much closer numbers than what we have now by simply increasing the fuel flow scalar. I’ll keep messing around with the numbers to try and find a better compromise.
that would be nice, as I don’t want to get in trouble with the FSE Police
I designed this just to work like that what I have seen it in the original plane and what the manual is talking about. But anyway maybe i remembered it wrong
I paused my project because another player has taken the fun out of the game so much for me, so that I currently don’t feel like it anymore. I didn’t have thought that this is possible at all
Sorry to hear that. Thank you for the work you’ve done.
Anybody know why i cant get no displays? The pfd and mfd not coming on for me and not only with the caravan but it looks like its with the Cessna aircrafts, the cj4 is the same, mod or no mod.
You likely installed it incorrectly. You need to have Working Title G1000 v.0.3.4 in your community folder. This mod contains a ‘workingtitle-g1000’ folder that only contains ONE FILE, which when added to the Community Folder, will ask you to overwrite a file from the original workingtitle-g1000 folder. Say yes to overwriting the file.
If you do not have the Working Title G1000 v.0.3.4, it will not work. If your original ‘workingtitle-g1000’ folder has been renamed, it will not work. If you replace your original ‘workingtitle-g1000’ folder with the one included in the mod, it will not work.
I’ve found that changing fuel_flow_scalar in the engines.cfg to 1.278 gives fairly accurate FF numbers, ±10% depending on temp, up to about 12,000 ft. This might be the best we can expect currently. If you’re less concerned with FF at lower alt, it’s possible to push this window higher by reducing the scalar.