Career Mode Payout Should match lbs of Cargo / Passengers Carried Etc

Career mode should pay based on Cargo carried / passengers carried etc..

Anyone, like myself who wants to fly cargo but doesn’t want to do 747 etc.. gets stuck at medium cargo in a 208 forever.

Any aircraft larger than this is not worth it. They cost more to buy and maintain and do not net any more money than the 208

I am now stuck on medium cargo in a 208 without any real reason to progress other than to unlock either aircraft I don’t want to fly (747).

IMO, missions should be generated that match the capabilities of the aircraft purchased.

If I purchase a King Air, missions that are longer (king air range) and have more cargo that can now fit in the king air should unlock.

If I fly the exact same mission in a king air vs a 208 if the range is appropriate for both, I should get a lot more money in the King Air because it can carry more cargo.

What is the point of listing how much lbs(weight) or passengers 4/6/7/8 etc.. the plane can handle if there are not any better missions to perform.

This doesn’t apply to all company types as firefighting in the air tractor can’t be any more or less per aircraft as there is only one unless you go to the next level… maybe there are more difficult (larger) fires unlocked later but I digress (and maybe this does work this way already)

As far as Cargo / Passenger missions go though, I don’t have many reasons to keep playing them when you unlock the 208. Once I’ve flown enough to unlock any of the company types I like, I’m stuck in the 208 even with all the aircraft unlocked. Yes… I like flying the King air or PC-24, but its counter-intuitive as it cost a lot more to operate these aircraft without any greater return. OK, maybe they get there a little quicker than the 208, but with so much more cargo capacity why wouldn’t I be taking advantage of this.

Greater mission ranges should unlock when you purchase larger aircraft. Existing missions can remain for 208 and less but offer more $ when flown in a larger capacity aircraft.

Hope this makes sense. It struck me as common sense until I realized it didn’t operate that way.

5 Likes

Agree
for now it doesnt make sense if you have airplane for 8 pax, if you only have missions with max 2-3 pax

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My disappointment spending 3+ mil on the DA62 for VIP/Charter missions paying the same as my Vision Jet was pretty big. Finding out that it’s the same payout despite having twice the capacity and more than 4 times the cost to buy the plane.

My disappointment turned to dissatisfaction when I dropped 6 mil on a PC-24, which only half works anyways, for Medevac missions. For context: Medium Cargo missions as an employee pay around 19-25k most of the time. As a freelancer this jumps up to around 370-500k base contract prices. Pretty good money as most people know by now.

Well, Medevac missions with the PC-24 as an employee pay around 32-40k on average, with many remote locations and long trips paying as high as 95k! It’s not unusual for me to find numerous 60, 70 and 80k Medevac missions. I had a hard time finding the real company payouts, but I assumed since we had anywhere between 50-300+% increases over medium cargo that the paydays here would be 1.5-3+ mil per flight. Great, that’s a win! Still skeptical because nobody was talking about Medevac in the forums or facebook groups.

When I spent 6 million dollars to buy the PC-24 Air Ambulance only to find out the freelance payouts were 50,000, I was not happy.

Needless to say, I should have expected that and certainly contributed to an existing post my frustrations, and vote. Hopefully it gets fixed soon because that’s unreasonable, as are most Tier 2+ planes and missions. My only regret was not being able to find that post earlier considering it’s nearly impossible to Google anything relevant about this game and there’s virtually nobody managing a Wiki or other resource pool.

7 Likes

FYI, There are two other wish topics that also request changes to the payout system:

and

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I did see both of those posts.

Neither addresses my main issue with career mode.

the top one in your reply deals with passive income. Which is why I didn’t mention passive income. I’m talking about missions.

The second post deals with changing the payout for assists on and off. Again, not what I’m talking about.

I’m looking for missions to be available that take advantage of the aircraft the person uses in the mission.

Neither of these posts are related to mine other than the fact that they are both in career mode. Otherwise unrelated.

Thank You for the posts though. Others might want to see those and vote there also.

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Hi @trevoC655
Yes, these three wishes ask for different things w.r.t income / payout, which is why they are not all merged to combine the votes. Those who are interested in your wish might be interested in the others too, as you suggest.

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I appreciate your posting those other two threads. I’ve voted for this one and both of those others as well.

It should not only pay based on the cargo/passengers but also flight time. So two passengers with 1 hour of flight time would be less than the same two passengers for a 3 hour flight.

We also need a mission filter for the type of aircraft we want to fly so that it will show us missions for that specific aircraft.

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This should be expanded upon. We don’t just need a filter to show aircraft, we need a filter for the airports themselves. All of the data exists for the game to make a flag for aircraft being suitable for specific runways.

There’s no reason, employee or freelancer, I should be able to even see a mission that lets me try to depart from an airport with a 600m runway when my max takeoff at that altitude is over 1050m. The same can be said for landing. There’s no reason for me to have to waste 3-5 minutes PER MISSION trying to load the laggy mission briefing panel and dig through the EFB to see if the runways are capable of supporting my aircraft.

I slightly understand for freelance missions since you transfer your plane and select any available mission. But this should absolutely not be the case with pre-generated, non-modifiable missions as an employee. Regardless, the game would benefit from both.

Select my preferred Aircraft in the filter.
Select my preferred Job Type in the filter.

Result: Shows (or generates) jobs for that aircraft that have suitable airports and distances.

2 Likes