Awesome, I’ll just never get to the fire fighting missions then.
Have a nice one .
Awesome, I’ll just never get to the fire fighting missions then.
Have a nice one .
Those are first person shooter games. They are not the same. That is PVP… AND there is a definite structure in those games, it is just different.
MSFS is not a PVP game. It lends itself to a MMORPG. That is what Career mode is basically… a RPG…that has the potential of becoming a full multiplayer group level mmorpg.
And that is fine. You have lost nothing have you? Were the firefighting misisions in MSFS 2020? No.
But in MSFS 2024 you have that option…you may change your mind after time, perhaps when the bugs are gone and the game play has been adjusted to make it easier for you.
Or if you are one of those people who hates any structure…then nothing is going to work for you…and you stay with Free Flight.
BTW…I am sure that at some point some where and time…the Mechanics will be opened if they are not already, to developers and there will be content that uses it developed by third party developers for sale. I actually hope not…but I doubt it will remained locked (if it even is now).
For those interested in an unrealistic career mode and have the time to do so, that option is certainly there. You are dictating others how to play, I’m ending this conversation, this isn’t getting anywhere.
I have gone through the career mode to get to the interrestign slingload missions but due to all the bugs I have lost all interrest and given up. After reaching it.
I also don’t want to fly missions all over the world and follow stupid blue boxes, I just want these mechanics exposed so third party devs can include the slingload mechanics in ther planes and a kind of mission generator so we can generate our own slingload or whatever else missions in our home region.
If people want a fully scripted environment then they can use that but I would rather be able to build my own missions and fly them in the way I like.
So, if career mode still exists, they will come to the game.
Again, I am not asking for it to be removed.
But career mode does not give MS tons of money as people fly outside of career mode as they can’t buy other aircraft.
So they eventually get to be an expense on the long run if they don’t invest in the game by purchasing add-ons.
I’m sorry but I can’t agree with that logic.
MSFS2020 reached to 15 million users without career mode. Career mode will help bring more people but that’s not what will bring MS more money. Add-ons are. And those don’t work on career mode.
Either way, I don’t think career mode should be removed, like I said.
You are missing the point in that yes MSFS could be a multiplayer open world sim. That is what many people want. Look at group fly ins or the way people have come up with human air traffic controllers.
People are social creatures and want to interact with each other online.
I would love to have my friend as co-pilot or do a fire fighting mission with him or search and rescue.
Single player career mode becomes boring to many.
Some of those are improvements that I would like as well. I would like to be able to search by plane instead of having to tick through all the missions until I find one with the plane I want to fly at the moment.
BTW you do not have to follow those blue boxes in the sky…not sure you know that? And CTRL + A will turn them on/off.
As to 3rd party developers having the mechanics…I don’t know that the do not already. Personally, I think the mechanics should stay within the Career mode and if developers want to developer missions along with their planes that add to the Career missions…works for me. I think that would be a great selling point for their plane…or even an airport…to have missions attached to it.
Mission generator… it already exists. What is missing is Filters. If you have unlocked all the tree and skills, those missions are available almost everywhere they are proper. You are not going to get a fire fighting mission on a glacier in Alaska. But the issue is filtering them down to what you are particularly looking for… a certain mission with a certain plane, withing a certain distance of your location.
The Career mode is not really “Fully Scripted”. You are not on a rail as far as you progress goes…is a tree structure with an "exploration’ uncover map…this is very common.
I am not too sure where you get that MSFS has 15 million users.
They planned on launch day for 200K to log on…they got around 350k. I would guess that the majority of people who play the sim were there that day. If there were 15 million users online… muliplayer would be hella crowded lol.
MS Market place makes a 20% cut of 3rd party sales before expenses. Is that good? Sure Is that going to keep the game a float? Doubt it. They need XBox Game subscriptions. MSFS has to be a player in that Content menu in that they need to see it draws gamers to it. PC Game sales are one time thing and likely designed to cover the development costs…and then they live off of the XBox streaming numbers. Which is likely another reason they went to the streaming service format, they can see if they are getting play…and how much and when, with much more accuracy.
You keep saying Career Mode should not be removed. I don’t think anyone here wants it removed. They want its mechanics duplicated in Free Fly. different issue.
Well..it already is an open world sim!
Are you saying you want it to be an open world sim only?
As to the other improvements, there is no prohibition against what you want.
I would like to have co-pilot mode. Better ATC. Multiplayer improved.
They did some of that…not great…but its progressing.
But lets be honest. You want the firefighting mechanic to be in Free Fly and likely all the other unique things of Career mode. So really…you want to take away the unique content of Career mode and make it an Open World Sim.
Well this has been a fun read.
Everyone wants the options to do mission related activities in free flight, and one user doesn’t get it.
I would argue that giving me the option to do missions in free flight would result in me doing them to a far higher degree of realism than what the career mode has me do.
Thank goodness for those of you willing to try and debate but it seems futile. Let the number of votes on the thread speak for themselves.
Dude, are you working for MS or Asobo? Stop speculating and pretending you know what is good for them and what part the career mode is supposed to play. It is a good idea to have an open version of the career mode for those who just want to play missions and are not interested in the career, “instant action” kind of thing is nothing new. It doesn’t affect you, keep doing whatever you are doing. I vote for a sandbox mode. I think it will attract more people, not less.
Yes, I want the mechanics of career mode in Free Flight. I don’t care to slog through a career, I just want to enjoy simulation of the scenarios in my own way, time, place and weather. I don’t care about making a character or having cred and money , or building a company.
I just want to fly and do real world scenarios.
From Microsoft. Those are the official numbers. And that was without career mode.
I’m sorry but career mode isn’t going to be the “savior” of MSFS. It’s limited in time, resource-consuming and doesn’t bring the real money. The average user spent around $50 in addons, not in a subscription that’s not even exclusive to MSFS. That subscription covers other games, so MSFS is not taking that money.
I don’t think you have a real perception of the business model and the numbers around MSFS. Career mode is great to bring people into simming but it’s not what sustains it.
Edit: corrected the amount spent by user
Well…yea everyone in the thread… all 418 votes from a player base of over 200K. And yea, in here I am the minority.
But I do get it.
What you and some other here want is to have the Mechanics used in the Career mode put into Free Flight and you all think it will be great.
I think it would undermine the success of the Career mode, which in the long run would have negative consequences. I think it would be far better to improve the Career mode so that those who enjoy structured content, (which is 99% of the gamers who play the most popular games.) will enjoy Career mode, and MSFS will continue to develop it because it gets play.
But some people do not get that either.
Thanks for keeping the conversation going though, keeps bumping up the thread. Already 4 more votes since your post 1 minute ago.
I think you’re too pessimistic. People that want that structure, will pursue that structure.
I am pretty sure most will eventually abandon career mode, regardless of having other options or not, because they will want to fly different aircraft and progress will stop. Unless Microsoft comes up with something else to add to it, which I hope it does. People that like career mode should be able to do more as time progresses.
If it undermines as you say, then perhaps career mode was not really the answer and people prefer to do other things. I don’t think that would happen, though.
I have been gaming a long time, from the dawn of computers lol. Ugh
Since the invention of online multiplayer, single career/campaign modes have continued to see a lower user base (that’s comes from various gaming companies ). The trend is online multiplayer games , as people want to interact.
This Sim is not immune to that phenomenon, if they want to increase sales and user base online multiplayer interaction is the way.
Just look at how many complaints there were in MSFS2020 as the world seemed “dead”. Well it seemed it, because in large it is. More time needs to be spent on multiplayer interaction and basic game mechanics. Do that and they will come.
Creating a single dimensional career mode is great for those that want it but you are not growing your user base with it.
That they didn’t launch the sim and the new career mode with multiplayer and some sense of if/when/how it might competitive was a mistake. Now we’re all being forced to fly something that’s buggy, doesn’t make a lot of sense, and speculating whether any of it matters or what the future will hold.
The reason we’re complaining in this thread is the sim was rushed into service, with a lot of bugs, a lot of restrictions, and with little communication as to the career mode roadmap. This could all be put in better perspective if we were given some sort of roadmap, being told whether competitive advantages eventually will or won’t matter.
Instead, we’re left to speculate and make up our own path, much of which are simply workarounds for the nonsense. Meanwhile, they’re busy trying to fix things just to make the sim useable. That’s a big mistake on the part of the devs (or the publisher demands, either/or).
Ok… I like your conversation by the way..
Just for some information Counterstike…the most popular game in concurrent users was 1.8 million concurrent users.
Now if you have subscriptions that is 10 dollars a month and you have 120 million concurrent XBox subscribers…now that is some real money. So how do you keep that subscription base going? You offer game in every genre of the market. That is how MSFS 2024 survives and continues to be developed at the level of quality photo resolution content it provides. If MS were to take into account, the value cost use of the Bing Maps data…MSFS 2024 would likely be a loser. Do you really think that is not something to consider in the long term viablity of MSFS? This has to become a real game that can compete with the likes of Farm Sim..which runs 50K concurrent users on Steam…and costs a hell of a lot less to produce.