Carenado Mooney M20R Ovation

Not that I have found, once the CHT starts to get hot I have not found a way to reduce it other than lowering power and increasing airspeed, usually by descending.

Ahhh ok


I tried to fly between Paro and Lukla the other day, and it was kinda difficult to clear the mountains and keep the engine temps within range.

" And the Ovation cowling is a true thing of beauty and a design marvel. By paying close attention to airflow dynamics, the Mooney engineers have designed a cowling for the M20R that doesn’t need cowl flaps to aid engine cooling in flight. "

I’m sorry your explanation doesn’t quite make sense to me. IOW, I don’t quite understand what you’d like to see done to make it better in your opinion based on your experience.
Am I correct in assuming you’d like it to be more responsive to the push pull of your yoke, but less responsive (heavier) when you turn the yoke side to side?
And you weren’t able to adjust the sensitivity of the yoke to match this yourself from what you remember it was like?

Given the J was a 4 cylinder and the R is a Continental 6, would that have affected handling?

I don’t think dead zone is what you’re looking for. Perhaps decrease reactivity on the turn axis, and increase reactivity on the push-pull (although, I think reactivity is already at max, so maybe you want higher sensitivity on the push pull), or, better balance them reactivity-wise as the case may be?

I believe the M20 series lost the cowl flaps starting with the M20R (Continental IO-550 powered variants). However, engine temps management is still a tricky subject. I fly a heavily-modified M20J (with Continental IO-360 conversion) in real life and it too doesn’t have cowl flaps. On any day above 70F I have to keep the climb speed to 130kts minimum with boost pump on HI to keep the CHTs from creeping above 460F, which is redline.

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realised that I was climbing a tad too slow(around 100kts) and if climbing over something like 110 it stays stable. Speed seems to be really the key for good cooling

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Ah yes, that’ll keep the engine hot and toasty. I don’t think the simulator will simulate the thermodynamic benefit of pouring more avgas into the cylinders (hence, Boost Pump HI in my previous comment), but the relationship between engine temps and speed will most likely be modelled.

Please excuse the technical wording, but another thing I forgot to mention is that reducing manifold pressure and RPM will probably help too, because that reduces the (1) dynamic friction experienced by the engine parts and (2) amount of heat energy produced by all the cylinder combustions per a given amount of time. On the M20J I take off with full power but as soon as the gear and flaps come up, I set the power for 26" / 2550rpm.

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okay
 :no_mouth:

Sorry, I realized my post was stupid and deleted it immediately


No worries! :slight_smile: (I see that now - I guess the browser didn’t refresh after the deletion)

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in normal ops I manage to keep it within specs. my problem was the flight I did (Paro to Lukla) where I had to clear quickly the mountains

as per the check list, to cool the engine, richen the mixture, decrease power, increase airspeed. If all else fails, descend.

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So, transponder and barometric pressure setting with autopilot still not working properly.

Any real life M20R pilots here?

Hi, can you confirm that this was fixed as of yet ?

Yep, for both the 182, and Mooney M20R.

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Anybody here using the RealSimGear RNS530 for the Mooney?

I know I have to put some code in a config file to get this thing working, but I can not find it anymore on the RealSimGear website. Does anybody have it?

You may want to take a look at this PMS50 GNS530 mod

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Have this excellent mod for sure. But it has nothing to do with communication towards the physical realsimgear device. For this I have to put in some coding in a config file but I am not very technical.

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The info is here:

Yes also have that. And it works perfectly for the standard MSFS planes. But the Mooney is an addon and this plugin is not able to alter the config files of addon planes apparently. So have to do it manually. Did that in the first version, but after the latest update it is not there anymore. And forgot what I changed