I should have said “in my experience”.
I don’t have changing tiles DURING my flights anymore. It’s not false information.
But I have the same kind of bad tiles as you have. For me, they are there from the start of the flight. It’s still ugly.
I should have said “in my experience”.
I don’t have changing tiles DURING my flights anymore. It’s not false information.
But I have the same kind of bad tiles as you have. For me, they are there from the start of the flight. It’s still ugly.
The bug remains present in Isle of Man (UK). It already has been reported.
the popping is still there, yes, but much less than before, if you run into it its a good thing if you want to post it in the other topic, so they can go and fix it
I would be very surprised if you didn’t see tile popping at EGNS DURING your flight. Maybe you could give it a try and let us know? Thanks.
I have reported the problem at EGNS many times on that other thread - in fact it was the first place I flew in the sim on day 1 of its launch, and I had tile popping there on my very first flight in the sim. I have reported that fact over and over on that thread. It’s a losing battle sadly!
You are right.
I’ve just made a flight there and it was something I have never experienced.
I don’t think it’s a Bing map problem even if EGNS seems to be build on low resolution tile.
Flying over there is like having a ring of fluerescent green square ring around your plane. The map and resolution do not change, it’s like a green filter around the plane. You move forward and the fluo-green moves forward but it regresses behind the plane (Sorry for my bad English).
Flying away from the airport and the phenomenon seems to decrease.
We have several problems plaguing the game.
The popping/changing tiles, that I understand is rectangular tiles popping and changing once in your field of view. I have not seen them recently.
The changing Bing map. It seems that people are experiencing different (resolution) maps from a session/day to another
The bad/low resolutions maps. The world map is a patchwork of the usual tiles and low resolution/bad tiles that turn the landscape into squares of low resolution and other horrors among usual ground landscape (no popping).
You can see this by zooming the world map.
The EGNS problem where there seems to be a ring of fluo-green filter (and other color anomalies in the pink hills) around your plane that dynamically follow your path. Maybe (pure speculation) a problem with the airport scenery ?
Please don’t hesitate to correct me.
What really bothers me is the patchwork with low resolution/horror tiles, but I really understand that EGNS problem is bothering people flying there.
I really hope that Asobo will correct all these in msfs 2024 because they are killing the pleasure to fly…if you look at the ground.
Thank you for taking the time to check out EGNS. I think you sum up all the current issues well in your post and it does appear there is more than one problem going on regarding ground tiles and changing maps. I wonder if the EGNS issue could even be a combination of 2 or more of them.
We’d better stop now before we get reprimanded about having discussions on a bug report thread. (However I would argue that the discussion is helping to pinpoint/narrow down the issues and is of benefit to the overall bug report).
this is an excellent summary of the problems of the bing data, three different well defined problems
for, the ones that like to look outside .. this is really sad… specially because it used to be better
Unfortunately following latest mandatory update this maps problem, as I illustrated on 14 Feb, has now returned. As a designer of freeware airports this makes the process most frustrating and also makes previous offerings, on which many hours have been spent, look different from what they looked originally.
We need this sorted once and for all!
I am seeing the same with both payware and freeware airfields affected.
After some time with stable, correctly aligned Bing data available, it is frustrating to find that with possibly the last update of the current version of MSFS, we are seeing Bing data significantly misaligned with many payware and freeware releases.
Could someone from Asobo clarify if this a temporary glitch, as previously, or is now a permanent state for Bing data?
It also affects stock airports. We can fix those in the world hub, but the aerial changes affect those, too. Unfortunately, the aerials shift just a little too much while the airport scenery remains static. Anything over a couple feet really throws it off and I’ve seen it anywhere from a couple to a couple dozen.
I don’t know enough about it to know if it can be more tightly aligned/geocoded/whatever, but it is problematic. Especially so because we don’t know exactly what changes when and if the changes come at high frequency, it’s going to require a near-constant state of rework.
there are all-new bing maps aerials coming with 2024, and 2020 will use those as well, so, at the moment it makes no sense to fix anything because it will have to be fixed again in four months
also, i believe the worldhub submissions are closed right now, probably for the same reason
lets excercise some patience
Pretty certain WU16 & 17 and maybe some other places already have the new aerials.
i suspect the same
and they look “uber” cool
i find that the absurd green situation was mostly with the old aerials,
in WU17 i am seeing (for the first time) excellent balance of green, just the right amount.. they look good to me
That sounds like it’s maybe on the border of two data sets. Nonethless you should report the location for the devs to look into it
As much as I expect the new aerials to be an improvement, it’s too much to expect they will be perfect. Colour mismatches and tile transitions are always going to be a thing because it’s simply impossible to photograph the entire world at the exact same moment.
With clear weather, and no snow, to boot!
Surely the bing maps coming in 24 are just the latest bing maps that you can get for 20 anyway?
They’re slightly better, but still don’t match the PG at all, completely different colours, and with all these new PG areas cropping everywhere it looks a total mess with zero blending in.
The latest maps also vary in colour from tile to tile, so you still get horrible boundaries where the colours are all wrong.
They still have large sections of really low res poor quality textures that look horrible.
They still have large sections where there is no data and so you still get the generic textures.
I really don’t think 2024 is going to be magic bullet. These latest bing maps are still not great.
I don’t know which ones are newer but around EBLG, the tile is really low resolution, with AI generated french fields…ugly…And it was good before. So, if this is what to expect of the new maps…it’s more than disappointing !
And I see more and more such tiles…
My impression is that the new tiles are more cloudy, and the treatment of the baked clouds is really ugly…You’ve got generic AI french fields…even in desertic countries…
I now use Active sky to look at the clouds and not cry looking at the ground.
Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes
Provide extra information to complete the original description of the issue:
Maps have moved a few feet in Aberdeen and so modified airport EGPD which I am working on now out of position compared with last week. Also the generated buildings shown there are now appallingly bad and don’t exist at all on some streets due to shadowing on the imagery. Also the whole mapping image seems to have an overlay of texture which wasn’t there before the update and there is also horrible texturing on the supposed road positions. All in all, it is far worse than before.
If relevant, provide additional screenshots/video: